Source Filmmaker

Source Filmmaker

Left 4 Dead Cleaned up Offices
55 Comments
loderruah1 25 Jan @ 9:09pm 
To fix the wireframe problem go to this site - "https://atomicnetworks.co/tools/css-textures-gmod" and download the l4d2 game content file, extract it, and put all the content from the "materials" folder in the game content file into the materials folder in the workshop folder, copy this path to get there "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop"
ganbinac 15 Sep, 2024 @ 1:18pm 
how to launch map
:GDHarder::GDInsane:
76561199581652827 16 Aug, 2024 @ 6:33am 
i got l4d and ported the dlc but there is still wireframes
Justleeguy 2 Mar, 2024 @ 7:00am 
Wireframes absolutely everywhere, not a single section of the map remains unbroken.
Caffeine 3 Nov, 2023 @ 12:29pm 
This map doesn't load.
Fiopon 29 Sep, 2023 @ 11:50am 
this is where skibidi toilet was born

setpos 5091.030273 2415.340820 504.969666;setang 14.718073 -32.436584 0.000000
ᴘᴇɴᴛɪᴜᴍ ɪɪ 21 Jun, 2023 @ 6:29pm 
cant even find the map
Gustavo Frings 12 Mar, 2023 @ 9:46am 
I have a question why when i launch the map is that there is white trail
like every where please answer me how to fix this .
shnick1980 12 Nov, 2021 @ 7:53pm 
I'm having the exact same wireframe problem described below. And no, importing the textures from L4D2 itself did not fix it.
MisterZact 🧊 29 Dec, 2020 @ 3:28pm 
::bbtcat:
[: Jhon_Lemon :] 11 Feb, 2020 @ 8:16am 
Im sorry but the map is full of these white frames. I can barly see whats even on the map...
PLAYAROLLA 8 Dec, 2019 @ 10:15am 
Yeah, wire frames and missing textures for me as well, & no im not surfing through all of Garrys Mod to find them.
Candle 23 Sep, 2019 @ 3:50pm 
I've got issues with a few of these maps of oddly glowing-wireframe buildings. I have L4D ported inside. Any suggestions?
Oats 20 Jul, 2019 @ 12:31am 
it has missing textures
pntmn 8 Feb, 2018 @ 6:36am 
great job on the map. thanks a lot
Askari 3 Nov, 2017 @ 2:53am 
I'm finding wireframes in the main building all over the place and there's a small missing texture too... Don't know what's up... It may be me missing something, but I do have the L4D content mounted...
Tyrant 2 Feb, 2017 @ 3:56pm 
no its a tf2 dark style map, this is similar but its not in a giant skyscraper with a view like i wanted.
Bartender  [author] 2 Feb, 2017 @ 3:54pm 
coorprate? Is that a l4d mod? im confused lol
Tyrant 2 Feb, 2017 @ 3:53pm 
wish we had a map like coorprate but in daytime with a bigger area, this will have to do.
Bartender  [author] 12 Jan, 2017 @ 6:12pm 
might need l4d1 but unsure, this map came from there originally when i cleaned it up.
Kuvjan 12 Jan, 2017 @ 4:51am 
I have L4D2 from dlc of sfm, but there are still so many missing pieces like the outer wall of the hotel and the floor inside. Do I need to own the game?
Bartender  [author] 17 Jun, 2016 @ 6:51am 
check garrysmod.org and you should find it. all the maps on my account came from my gmod ports.
Zipp 16 Jun, 2016 @ 12:53pm 
could you port the map to Gmod?
Bartender  [author] 30 Apr, 2016 @ 8:50pm 
when you open pak01_dir with GCFScape there will be two folders needed, materials, and models. copy and extract those to the usermod folder in sfm directory

are you extracting from l4d1 or 2?
v i s u a l 30 Apr, 2016 @ 7:23pm 
so how to i move the textures and models from pak01_dir? i think thats where it might be messing up. please i really wanna use this map its awesome
Bartender  [author] 27 Apr, 2016 @ 7:54pm 
It's fine. Make sure when you start up sfm that you are set to the correct directory. If you moved all the right textures and models from pak01_dir to the materials and models of the usermod folder, then its good. But, if the directory is not set to usermod, then there is issue
v i s u a l 26 Apr, 2016 @ 6:25pm 
like the missing texture thing, sorry im alttle new to this.
Bartender  [author] 26 Apr, 2016 @ 4:21pm 
wires? youll need to be more specific
v i s u a l 26 Apr, 2016 @ 3:08pm 
so, how do i get rid of the wires. i downloaded l4d and it still doesnt work.
Bartender  [author] 19 Apr, 2016 @ 3:04pm 
you open the file with gcfscape. then extract the materials and models to usermod
RoFroYo 17 Apr, 2016 @ 8:01pm 
So I put the file in gcfscrape then take those files and move them into usermod in sfm?
Bartender  [author] 17 Apr, 2016 @ 7:10pm 
all the materials and models
RoFroYo 17 Apr, 2016 @ 8:36am 
Im kind of confused on what I need to get pak01_dir into SFM, can you explain?
Bartender  [author] 22 Oct, 2015 @ 6:29am 
dont worry about it.
you will need to have the game left 4 dead or left 4 dead 2. In your steam directory for the game, there is a file called pak01_dir, you need GCFScape to open it. In that file there are folders for materials and models. Just extract those to your sfm directory (most likely where usermod directory is if that is the one you are using).
TNVGAMING 21 Oct, 2015 @ 9:45pm 
For me, thit's missing a lot of texture mapping/ polygons. How to I mount the L4D2 stuff? Sorry, I'm still new to SFM, I'm still ignorant to the technical aspects of the software.
Super Ninja Fat 12 Oct, 2015 @ 3:02pm 
Yeah, csgo would be neat.
Someone needs to do a source mod where you just wander around Valve's universes in their respective public settings.
Bartender  [author] 12 Oct, 2015 @ 12:29pm 
i Did a few csgo maps for it, but i lost em sadly :(
Super Ninja Fat 11 Oct, 2015 @ 8:42pm 
It would be neat to see this kind of thing done to every valve game.
Super Ninja Fat 11 Oct, 2015 @ 8:41pm 
Niiiiiiice!
Bartender  [author] 10 Oct, 2015 @ 12:29pm 
well I don't make models. I make maps. Youll need to ask someone else about models.
jay 10 Oct, 2015 @ 12:00pm 
yes i'm looking for make model for source filmmaker because I cant find the one I want
Bartender  [author] 7 Oct, 2015 @ 4:24am 
crate models?
jay 6 Oct, 2015 @ 5:02pm 
I like crate models as well that hard one
Bartender  [author] 6 Oct, 2015 @ 12:32pm 
I took the original maps from left 4 dead and left 4 dead 2, removed any of the unnecessary props like blood, bodies, broken cars, replaced some blocks so they look normal, changed the skybox and lighting, exported it and poof. clean up map!
jay 6 Oct, 2015 @ 7:24am 
how do you fix the map
Bartender  [author] 5 Oct, 2015 @ 3:41pm 
I use the hammer tool in the source filmmaker SDK.
jay 5 Oct, 2015 @ 8:47am 
how do you create maps
Bartender  [author] 7 Sep, 2015 @ 4:00pm 
Where are the wireframe props/blocks?