Sid Meier's Civilization V

Sid Meier's Civilization V

Advancing Worker
22 Comments
Mega Ultra Chicken 16 Jul, 2021 @ 4:47pm 
딱 적당한 모드 같은데, 스팀 섭을 해도 다운로드가 안 되네요! 슬푸당...
nothing 24 Nov, 2019 @ 8:21am 
프로모션으로 정보를 전달하는 소비자 친화적인 발상이라니... 멋지군요.
The Void 8 Jul, 2019 @ 5:33pm 
Hey. I don't know if you still work on this mod, but there's a pretty big bug in it. I love the mod, so much so it's necessary in the modpack I play with. Except, Workbots instantly crash the game when attacked. This makes lategame almost unplayable, because if a Workbot is attacked, the game crashes. Doesn't matter where it's attacked, as long as it is, the game instantly crashes without fail. Can this be fixed?
vondraco 14 Sep, 2017 @ 9:48am 
@CRaal: Excellent mod. Are you still working with it? I understand that you may not be a native English speaker, and the grammar in the tooltips (e.g., for the Cart promotion with the Wheel tech) could use some work. I'd be happy to edit that for you if you wish.

--V
Octopus 1 Aug, 2017 @ 7:17am 
Thanks for the mod. Do workers get the unique hill upgrade from Mt. Kilimanjaro?
BrJason 20 Dec, 2016 @ 10:18am 
Perfect - thanks!
jwleo54 11 Nov, 2016 @ 2:17pm 
This mod looks awesome but it does not work with vanilla.
DoctorPARK 7 Jul, 2016 @ 7:42pm 
감사합니다
thundermountainarts 1 Jul, 2016 @ 7:04pm 
Wooo I found a slightly later discussion. I got my workers to evolve using Hiawatha on my first game using the 'evolving' workers, but they wont work on any subsequent games. Why??? :steamsad::steamsad::steamsad:
Libertarian 23 Dec, 2015 @ 3:19pm 
will it cause any compability issues for other mods?:steambored:
beewyka819 15 Nov, 2015 @ 11:04am 
I'm going to see if this works with "Trade Posts Grow into Towns" Mod as the Evolving Workers mod didn't allow upgraded workers to build Outdoor Markets
Tiek68 22 Oct, 2015 @ 9:54am 
Hi, interesting mod...do you have a direct download link? Thanks in advance
Icelord 10 Oct, 2015 @ 12:57pm 
just a note for you some other mods enhancing workers will make negitve results with this mod

I got this for the extra movement on workers but all of the work enhancments went over some kind of limit in the game i am now taking longer to make rail roads then before i had max teck

I think the mod i am useing that its not working well with is the "Invisible civilian units /settlers & workers/"
Illuminare 24 Sep, 2015 @ 12:01pm 
Just a request can you add the masonry back but also keep the robotics with it? This is also a really great mod
Danny 17 Sep, 2015 @ 2:24am 
Well any civ using normal workers should get this. XD
Cortez 16 Sep, 2015 @ 11:30am 
Okay, thanks for the answear.
CRaal  [author] 16 Sep, 2015 @ 9:36am 
Cortez // Maybe?? but I didn't test that.. Sorry!
CRaal  [author] 16 Sep, 2015 @ 9:35am 
Garry// All promotions are given to 'UNIT_WORKER', so this mod doesn't affect worker replacements.
Red Hood 6 Sep, 2015 @ 2:28pm 
Also does this effect worker replacements?
Cortez 6 Sep, 2015 @ 6:14am 
Does it effect AI too?
Danny 29 Aug, 2015 @ 5:24am 
Makes alot of sense ^^
Illuminare 18 Aug, 2015 @ 4:43pm 
IVE ALWAYS WANTED SOMETHING LIKE THIS!