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OMG i'm ... old ...
Damn
(Also note if you have a mod that adds ships to the vanilla homeworld ships and lets you build both vanilla and new ships, you'll want to be sure to extract both the regular homeworld big files AND the mod files so that everything gets modified. Then you can run the output as a folder or package it into your own mod. If you're making an Engagements-ified version of another mod and uploading it, though, please link to my mod :), I'll put that in the description, if you're modifying some other stats that what I'm doing you don't need to (but maybe at least link to my gitlab repo so other people can use the builder too).)
If you instead want to use it to modify an existing mod that adds new ships, I think that should work, but be warned I only tested the buidler on the stock homeworkld ships, and there may be buggy output or it may outright blow up depending on what they're doing in their ship files.
I don't think my mod would be causing issues with targeting, might be one of your other mods if you have others. I don't modify any of the ship models or turret/tracking info, and everything that's not health-related is pulled directly from the current version of the game files.
(I think actually if you want 10x multiplayer and 5x singleplayer or any other combination that should work too, but no promises, and you do need exactly one of the base/multiplayer mods enabled for singleplayer to work)
Thanks! Can't wait to give it a spin after work. If I encounter any bugs or issues I'll report them. Cheers!
There are now three variants of Engagements, 10x (the original), 7.5x, and 5x. There are also add-on mods that will apply the Engagements rules to singleplayer like the first version of the mod did.
Also, I finally uploaded the Engagements build system to gitlab (figured it was a good idea to get it off my machine since I nearly lost the code for it, lol). It's open-source, so feel free to use it for your own mods that need to e.g. modify a value for all the ships in the game.
See description for more, and of course, let me know if anything blows up or stops working. I barely tested these changes, I'll be honest.
Sorry it took 2 years to get this stuff finished.
i always just built like 8 battlecruisers and sweep them with a support fleet of 20 destroyers'
the strategy works great normally WHEN YOU HAVE ALLIES if not don't use that stategy or be good at sending just enough units to keep them occupied while building the mega fleet but i'm not that good
Hardest bit about this was in HW2 in which no matter what I did, certain stations/npcs just wouldnt change health and would die in seconds... (talking mainly about the 3rd to last mission, balcora gate or w/e it was). Either than that though, it was fun, my frigates would no longer die just by sneezing at them.
That's too bad.. I like what you've made this mod to do but I mostly only replay the camapign every once in a while so that's where I'd get the most use from it.
Love your work!