Arma 3
SP/COOP10 Winter's night
34 Comments
seashell 29 Jul, 2019 @ 8:51pm 
they just love to stick at the river and die to mortars

and i don't like being alone only with my squad when there were quite some supporting units at the start
HBAOplus 31 Dec, 2018 @ 6:56am 
An epic mission, thank you for the effort!
Stagwine  [author] 6 Jun, 2016 @ 12:57pm 
Update (v1.60. Several small and not-so-small updates to mission. Check changelog in description above.
Stagwine  [author] 15 Feb, 2016 @ 9:07am 
You get reinforcements later in SP mode. I am aware AI is what it is, and that is why I recommend this as MP.
ultra_wrongway 11 Feb, 2016 @ 3:08pm 
Awesome mission Stag once again, thanks Stag.
Stagwine  [author] 20 Dec, 2015 @ 9:23am 
Awesome vid, thanks for linking it. Glad you guys had fun!
[1er R.C.C] TheKillian 20 Dec, 2015 @ 3:57am 
Here is a video from the Virtual Force coop night game about your mission :
https://youtu.be/aVROZtcr_LY
Really Awesome dude ! Thanks you :)
JGaz-UK 13 Dec, 2015 @ 12:42pm 
Ive done both. I thought the steam version would update its self, but it didn't seem to, maybe I need to unsubscribe & get it again.
Stagwine  [author] 13 Dec, 2015 @ 9:12am 
It should update itself. However if you copypasted it to different location, like dedicated server, you have to manually move the latest version as well.
JGaz-UK 13 Dec, 2015 @ 7:16am 
was using the one from steam workshop that i got originally. it didn't update its self? where or how do I get the latest
Stagwine  [author] 13 Dec, 2015 @ 4:52am 
JGaz, are you using latest version of mission? I fixed old RHS classnames some time ago
JGaz-UK 13 Dec, 2015 @ 4:32am 
Is there a post Bis patch update for this mission? new names for old.
Why do Bis keep changing names with every every patch, just to piss people off or what!
Legionär Sachse 23 Nov, 2015 @ 6:04am 
Capture Software: Dxtory/ Codec Ut Video Yuv422 BT 709
Stagwine  [author] 22 Nov, 2015 @ 9:27am 
That was awesome vid, thanks Legionär! For curiosity, what software did you use in capture?
Legionär Sachse 21 Nov, 2015 @ 12:36am 
Grand Opening. at the same speed, the mission develops. to arrive within a cannonade its climax.
I've never so much pressed to the floor.
DANGER! Spoiler! 100% Original gameplay
https://youtu.be/XRX9Snd67GE
JGaz-UK 19 Oct, 2015 @ 8:01am 
OK thanks for the reply
Stagwine  [author] 19 Oct, 2015 @ 2:51am 
Yeah, RHS renamed weapons crates in their last patch. I check that out for next mission patch. Unfortunately AI pathfinding/behaviour when danger.fsm kicks in is what is, and they tend to get stuck on this map time to time :/
JGaz-UK 17 Oct, 2015 @ 3:23am 
Spectacular Start like it!

But there is an error when loading the mission, "RHS_weapons_crate_ak_standard" no longer exists.

One thing: have to say the enemy when attacking the Fire station seem to come almost one at a time?
Varanon 15 Oct, 2015 @ 2:24pm 
That was an awesome mission! Lots of firefights and a few nasty surprises!
T-Rex 15 Oct, 2015 @ 2:24pm 
nice one
Variable 15 Oct, 2015 @ 2:24pm 
Wonderful spectacle. Please, you got to keep on making them!!! :)
McGregor 15 Oct, 2015 @ 2:24pm 
Awesome mission Stag. Brilliant atmosphere
ALIAScartoons 15 Oct, 2015 @ 2:24pm 
Great mission, nice SFX and good voice acting as usual. I so thank you man! Good job!
Alwarren 15 Oct, 2015 @ 2:24pm 
Winter is coming! Awesome epic mission, recorded our playthrough.
UnNamed 15 Oct, 2015 @ 2:24pm 
GREAT MISSION
Stagwine  [author] 9 Sep, 2015 @ 11:07am 
Correct.
noahphense 9 Sep, 2015 @ 10:53am 
I always play from the Scenario area. So what you're saying is that I need to continue on by myself and I will receive more troops?
Stagwine  [author] 9 Sep, 2015 @ 5:23am 
If you play it as SP mission (i.e start mission in 'Scenarios' in main menu), you get eventually AI reinforcements to join your team AFTER the crossing. Don't worry about the casualties.
noahphense 8 Sep, 2015 @ 4:36pm 
Yeah, I may have to bow out of this one. Looks like a lot of fun though. I am able to make it across but I'm the only one left alive at that point. Not that I'm opposed to playing solo. Enjoy it most of the time. But for a mission that works best for 10 players, usually is not good for just 1.
Stagwine  [author] 8 Sep, 2015 @ 3:00pm 
The mission is best experienced as MP COOP with human players. AI is indeed a real pain to manage in this one. If you play mission in SP mode, AI is rearranged and there are minor storyline changes to compensate the AI pathfinding.
noahphense 4 Sep, 2015 @ 1:33pm 
ok adding ASR_AI3.. let's see what happens
noahphense 4 Sep, 2015 @ 11:23am 
FYI -- you have debug: Mission start come up once you are close to the crossing ..
noahphense 4 Sep, 2015 @ 11:21am 
Hmm, not sure how the AI is doing on this one, I'm 200 meters from the fire station and I still have guys hanging out in the water.. Not sure if it's the way it is supposed to be, but if I'm the only one left on the fireteam when I get there.. I'd be lucky..?
noahphense 4 Sep, 2015 @ 10:20am 
I like how you show exactly what mods. Going to play today.