Tabletop Simulator

Tabletop Simulator

Battletech: Alpha Strike
32 Comments
dunami5 8 May @ 11:18am 
Hey Eugee! First of all thank you so much for this content on TTS! Mind sharing how you made these mats as a single object? Citiu5 and have a ton of classic BT stuff on TTS, but lacking in AS. Would love to know how you made these! All our maps are individual hexes
eugee  [author] 5 Apr @ 8:06am 
Okay, so I made this mod almost ten years ago--and if I had to try to import any of the new MWO mechs at this point I couldn't remember how to do it--but I did actually still have all the files for this mod stored locally. I loaded up the DLC, searched the mech & map dispensers to load all those files, and uploaded all the contents to my Steam Cloud--so this mod should not break again.

Note the hex grid needs to be 2.309401 for snapping to work, and map boards need to be locked for the collision maps to work correctly. I was able to load and open everything before I uploaded it to the cloud.
Boonedale 15 Feb @ 12:38am 
Is this going to get updated anytime soon?
LuMpY 6 Jan @ 3:34am 
I have the same question...
Sean2111 17 Nov, 2024 @ 6:46pm 
Does this work?

AND if not which mod is a good alternative?
N-Trippy 1 Dec, 2023 @ 7:22pm 
Unfortunately appears abandoned. Most of it doesn't work anymore.
Grace of Death 13 Sep, 2023 @ 4:08am 
Are there Alpha Strike cards for the other mechs that aren't preloaded on the table? Also the custom background, table, and the Uller mech show "unsupported format: UNKOWN". Past that this looks cool and I look forward to playing many games on this mod.
RictusMischief 7 Jan, 2023 @ 7:07am 
I am guessing this just doesn't work anymore? Seems none of the assets load
MagnusEffect 5 Jun, 2022 @ 10:11pm 
Hey! This is a fantastic collection! I know this was posted ages ago, but I'm noticing now that the model texture for the Kit Fox/Uller is missing. Any possibility of finding this again?
madstrike 30 Aug, 2021 @ 8:15pm 
im getting 2 image conflicts when loading alpha strike, this is the first time i use this software
jdk201 11 Apr, 2020 @ 2:55pm 
Fing sweet man.
MagnusEffect 24 Jun, 2019 @ 6:04pm 
disregard previous post. I didn't realize you needed to lock the maps into place. the maps work great now!
MagnusEffect 16 Mar, 2019 @ 12:34am 
mech and building models are having collision issues with map set pieces
atkrull 28 Feb, 2019 @ 12:25pm 
Is there any way to click on a mech and have it highlight in a circle short medium and long range?
shooten_worm 26 Mar, 2018 @ 5:10am 
thnx man, great work!
RockstarSuperVillain 7 Aug, 2017 @ 1:29am 
Have you tried holding tab when you pick up your figure?
boryssobur 15 Jun, 2017 @ 11:20am 
Its funtastic!!! Thx for this mod!!!
BiffAlexander 29 Jan, 2017 @ 7:04pm 
I jsut wanted to say that this mod is friggin amazing. You, sir, are my hero.
Zeether 24 Nov, 2016 @ 8:22pm 
Do I need to get the Alpha Strike resources addon for this to be a full working game or can I just add dice as needed?
eugee  [author] 25 Sep, 2016 @ 2:37pm 
DDtFG: Thanks for pointing that out--looks like I loaded the collision mesh for a different map by accident on that one. I've fixed that issue and also updated the mod to use a corrected format for GoogleDrive links. (Changed "www.googledrive.com/host/" to "https://docs.google.com/uc?id="
Dill Doe, the Foxy Grandpa 19 Sep, 2016 @ 2:57pm 
Hey, there seem to be some collision issues on deep canyon 1. I don't know if you're the one that's been doing the maps but here's a screenshot of the issue: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=766732893

great job on putting this all together btw! my friends and I are loving it for some classic BT play.
aquila.prime 19 Sep, 2016 @ 8:40am 
Hands down, the best assembly of BT models/maps. Can easily serve as the basis for Alpha Strike or Classic.
eugee  [author] 24 Aug, 2016 @ 5:28pm 
Thanks, Kenny, I appreciate it. I'm really trying to keep the scale consistent and focus on providing things that facilitate play, instead of just being fancy for fancy's sake.
Kenny 7 Aug, 2016 @ 10:19am 
Eugee: I must say that this is one of the better put together pieces of work on the workshop. You've done some amazing work. Thanks! :)
Kornstalx 7 Aug, 2016 @ 8:42am 
These are freaking fantastic! Eugee thank you so much for your work, especially the model extracts and I love those custom bases!
eugee  [author] 7 Aug, 2016 @ 8:26am 
Kenny: Yes and no. Alpha Strike uses inches by default. However, there are tables for using hexboards if desires in the book, and the tables I included are the hex based ones.

But that's not all! :) When I made the hex boards, the hexes are 2" from edge to edge--so when you move 1 hex at a time, you're moving 2". If you turn off snapping and just use the line tool to move in inches, this is the exact scale that Alpha Strike would be--so you can play it either way!

(If the line tool would stay drawn, I'd play free-form, but it doesn't, so I go with hex-board play.
Kenny 7 Aug, 2016 @ 7:30am 
Euguee, correct me if I'm wrong but doesn't Alpha Strike use inches and freeform movement instead of the hex-based grid movement that is shown in the picture here?
eugee  [author] 2 Aug, 2016 @ 4:09pm 
You're very welcome. Just finished adding the rest of the MWO mechs. Next addition will be more maps/boards (which is the main goal of this mod).
Kornstalx 31 Jul, 2016 @ 10:40pm 
These MWO extracts look awesome, thank you!
darleth 17 Jul, 2016 @ 11:20pm 
thanks a lot...
eugee  [author] 16 Jul, 2016 @ 7:41pm 
I've now re-hosted all 26 of the battletech maps from the old out of print Map Pack 1 & 2 on GoogleDrive so the links should not break again.
eugee  [author] 3 Jul, 2016 @ 3:00pm 
For anyone still watching this thread, I'm in the process of rehosting all 421 URLs in this mod over to GoogleDrive. Stay tuned.