Leadwerks Game Engine

Leadwerks Game Engine

Playable car
5 Comments
Marcousik  [author] 8 Nov, 2016 @ 4:05pm 
Yes like everything in LE workshop should be.
Marcousik  [author] 8 Aug, 2016 @ 2:14am 
SmirkSmileGrin 5 Feb, 2016 @ 1:04pm 
Yup thank you, I figured that out once I saw the FPSplayer1 shortly after posting on this thread. It works great!
Marcousik  [author] 5 Feb, 2016 @ 8:53am 
You have to replace the FPSPlayer.lua on your player with the FPSPlayer1.lua that has been downloaded with the workshop car. Look at this in your scripts. I tested then it runs.
I wrote this in the workshop install instructions...
SmirkSmileGrin 2 Jan, 2016 @ 10:44pm 
The game demo you made to demonstrate the car was fantastic. I love the start car fucntion, gas consumption and handling you put in. I tried to incorporate the car into an environment of my own i got and error Player.entity.script:WeaponHide(0) with this .The error with that part of the code was attempt to call WeaponHide (a nil value). Not sure what i did wrong.