Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Affinities
94 Comments
clop1000 23 May, 2023 @ 7:16am 
RIP mod? Why?
KingGunGang 23 Apr, 2023 @ 4:46am 
bug report : in Hybrid perk

<PlayerPerks_ResourceYieldEffects>
<Row>
<PlayerPerkType>TXT_KEY_PLAYERPERK_RYIKA_AFFINITY_SUPREMACY_PURITY_2_HELP</PlayerPerkType>
<ResourceType>RESOURCE_PETROLEUM</ResourceType>
<YieldType>YIELD_ENERGY</YieldType>
<FlatYield>2</FlatYield>
</Row>
<Row>
<PlayerPerkType>TXT_KEY_PLAYERPERK_RYIKA_AFFINITY_SUPREMACY_PURITY_2_HELP</PlayerPerkType>
<ResourceType>RESOURCE_TITANIUM</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<FlatYield>1</FlatYield>
</Row>
</PlayerPerks_ResourceYieldEffects>

There are TXT_KEY_ tag in PlayerPerkType tag so this codes are don't work.
That Turret Guy 2 Apr, 2023 @ 5:55pm 
RIP mod
Speed demon 25 Jul, 2022 @ 10:46am 
Do these mods still work or is the game dead in every sense of the word?
MamylaPuce 14 Jan, 2022 @ 2:52am 
Hi Ryika ! Thx again for your mods, they are so great ^^ I think there is an error in the mod, the affinities lvl 5 and 13 appear 2x (at the bottom of the list): the modified ones are in the right order and the original ones appear at the bottom (5 and 13), but the affinity lvl 18 does not appear, and this, for the 3: Purity, Harmony and Supremacy.

I hope it’s just a display problem and that the mod still works. However, is there a way to fix it ? If so, how ? I can take a look into your mod files if it's not too hard for me, I’m not a modder but I like to "dissect" things ^^
clop1000 4 Dec, 2021 @ 1:59am 
Doesn't this mod make AI weaker?
j.e. 21 Sep, 2021 @ 4:13am 
I have a question, what does CityExtraWorkingPlots mean? In any case, it's not a free workers like the Drone Command.
GroBoiD 19 Oct, 2020 @ 5:11am 
I gain absolutly different bonuses, but surely modded
KingGunGang 10 Jul, 2020 @ 2:21pm 
In RT version, doesn't work perks of affinity 18? I'm lover your mods in Korea, so I find this during read xml files to translate english text to korean with translator. I don't have discontent this but just wanna make sure if I have bug or problem. sry my engilsh is suck. :p Thanks for making awesome mods.
clop1000 28 Jun, 2020 @ 9:50am 
Is it possible to level up affinities with "no small amounts of Affinity per Turn" option?
I am on turn 60 and didn't get a single level of any affinity))
clop1000 28 Jun, 2020 @ 5:17am 
I figured it out.
Mods changes affinity, but the changes are different to what is represented on the screenshots.
Maybe the screenshots are from version before RT?
clop1000 28 Jun, 2020 @ 2:00am 
Does it mean that the mod aren't working for me?
clop1000 28 Jun, 2020 @ 1:56am 
Should new effects be visible in UI?
I couldn't find first level's effect - explores takes no damages in miasma in the game
Dark Souls 2 21 Jun, 2020 @ 10:33am 
This mod causes my game to black screen on startup and never actually open. Not sure what causes it because it doesn't crash or anything. I use both DLC and just the awesome pack.
monkeyspforces 25 Dec, 2019 @ 3:38pm 
@Mengsk Jan 22, 2016 @ 5:01am
This mod conflict with the Social engineering mod, an unhandled exception occurs. any fix? ahh yep... thats whats been happening to me for 4 games past turn 100-120 good to finally find out whats been causing it
Milosz 19 Feb, 2018 @ 11:19pm 
No, wait, I think NO bonus works
Milosz 19 Feb, 2018 @ 1:48pm 
Looks like the affinity generation (well, at least bonus for 2nd level) doesn't work for me. Anyone can help?
Caligula 18 Aug, 2017 @ 10:59am 
is there a version that does not have the natural affinity gain/affinity per turn?
? 30 Sep, 2016 @ 6:49am 
a nice mod but how am I supposed to get complete immunity to miasma? previously u could get it from tech but after rising tide u will only get immunity for workers, harmony rank 6 giving immunity and this mod in turn replaces that bonus, so will u fix this or is this intended?
Venusaisha 18 Sep, 2016 @ 9:30pm 
ya too much like speed of light, ok if i play without virtue mod that conflicts with diplomacy choices.
Woodwyrm 1 Sep, 2016 @ 5:54am 
I take it you(the modder) have increased the affinity xp-level requirements as you dole out affinity xp throughout the affinity-levels? xp ;)
Kogtopus 15 Apr, 2016 @ 10:15am 
Hey, I really like the mod, but I feel like I'm getting way too much resources when reaching turn 150 or so and feel like it's becoming way too easy to sustain everything because I have so much of everything I could need.

I like gaining a buff for every affinity level as the game progresses, unlike vanilla, but the buffs are too big when put with all the others from different affinity levels, IMO !

Still probably the mod I've used for the longest time. ;)
TankDuck 1 Mar, 2016 @ 12:10am 
"supremacy bonus "work 1 extra tile" doesn't seem to be working for me." <- me neither.
Cool mod btw, thanks!

I am a bit confused tough, how much aff points needed for specific levels, I mean I know how much needed for the next level, but I like to plan ahead and know how much is needed for the upcoming levels because I also consider this to choose research. Without mod it was straigth forward each level needed one more point then the previous, but with this mod I am confused.So it would be great to have some tooltip or something that makes this info visible.
manannin 22 Jan, 2016 @ 7:17am 
Loking at it, it might be that the tooltip is just wrong, comparing to the above images.
manannin 22 Jan, 2016 @ 7:08am 
I'm only using the awesome mods, and for some reason the supremacy bonus "work 1 extra tile" doesn't seem to be working for me.
Kali 21 Jan, 2016 @ 7:01pm 
This mod conflict with the Social engineering mod, an unhandled exception occurs. any fix?
.ajs #ROCKS2RICHES 24 Nov, 2015 @ 10:15am 
letting*
.ajs #ROCKS2RICHES 24 Nov, 2015 @ 10:15am 
just lettingy you know
.ajs #ROCKS2RICHES 24 Nov, 2015 @ 10:15am 
yes the game workss just fine, with supremacy #13
but the sceenshot is what i meant
Ryika  [author] 24 Nov, 2015 @ 7:59am 
Only in the screenshot, it's from an older version where that bug did indeed exist. Should work just fine in the game itself.

I'll make a note to update the screenshot... eventually. :p
.ajs #ROCKS2RICHES 23 Nov, 2015 @ 6:58pm 
go see for yourself
.ajs #ROCKS2RICHES 23 Nov, 2015 @ 6:58pm 
Supremacy #13 is missing
Ryika  [author] 21 Nov, 2015 @ 4:38am 
This mod does not change anything about the Affinity Upgrade System and I can't reproduce the problem. Are you sure you've not just forgotten to click one of the Upgrade-Choices first? If the problem keeps occuring please upload a savegame somewhere so I can see for myself.
MossSnake 20 Nov, 2015 @ 10:09pm 
Just tried a game with this mod and only this mod installed. At some point I lost the ability to upgrade my units, when they unlock upgrades by having enough affinity levels, the 'accept' button does not respond ('ignore' still works though). The problem first appeared when I hit 6 harmony and tried to upgrade my melee boats after ignoring the chance to upgrade them when I hit 6 purity. I didn't realy need those boats, so I just continued playing, but once the problem appeared i've been unable to accept an affinity upgrade to any of my unit types. Closing the game and reloading did not fix.
alexberkemeyer 8 Nov, 2015 @ 10:43am 
This mod is updated read the thread.
4NG3L 5 Nov, 2015 @ 7:01am 
would love to see this updated for rising Tide. Might make my game more interesting.
Centurion Teri 30 Oct, 2015 @ 4:08pm 
any updates as to when this will be out for rising tide?
Ryika  [author] 8 Oct, 2015 @ 7:15am 
The mod will need to be updated, like probably most mods. I don't quite know about the possible options to diplay the Affinity Effects in the new system yet, so don't exactly know where it will be going in the expansion.
HeliXD-2k13 8 Oct, 2015 @ 7:01am 
What will when out rising tide?
Aroliacue 4 Oct, 2015 @ 10:05pm 
THIS MOD SOUNDS AWESOME! I love the supremacy affinity, and now they actually focus on something robots need: ENERGY! there's no lying that ive got the power.
Ben 26 Sep, 2015 @ 5:31pm 
Hello, I have narrowed a crash bug down to this mod. It seems I crash when I reach Purity Affinity Level 12.
8Bit_Ocelot 17 Sep, 2015 @ 8:12pm 
Once again Ryika you rock
gettactical 8 Sep, 2015 @ 6:12pm 
@PhailRaptor
Thanks! That fixed the UI bug, and I seem to have narrowed down which mod was causing the crash bug with a little testing. :)
PhailRaptor 5 Sep, 2015 @ 7:47pm 
@ gettactical
The UI thing is a bug with the game itself that only Firaxis can fix. Any mod that makes use of the unit promotions system will cause the failure. There's nothing any modder can do about it. There is a work around though. The first time you open Civ BE, load your mods twice before starting or loading a game. Load the mods, when it finishes configuring, go back. Then go forward again.
Draconon 3 Sep, 2015 @ 8:44pm 
Dont know if this has ben said or not but im going to mention it, looking at the in game tooltips contact seems to be a supmancy only vicotrys, nonthing on the "if you have x level in affinty you get this" thing in purity or harmoney say anything bout contact.
gettactical 2 Sep, 2015 @ 10:39pm 
I'm getting two errors: CTDs the first time a diplomatic screen first pops up, and the failure of the unit action UI to function. The unit action UI shows me a bunch of corrupted "upgrades" after appearing when starting the game. At one point I started a game as Elodie and played to turn 270 only to load the game and have the unit UI bug out on me. I haven't been able to narrow down which mod(s) it is; it seems like any of the Awesome mods does it, but I have not done each of them one by one to determine the offending mod. I'm not running any other mods but Awesome mods and have Windows 8.1 (though I had Win10 for a while and the same problems cropped up). If anyone has had similar issues, help please. :)
Sir Gankalot 30 Aug, 2015 @ 1:04am 
yeah Phali, thought so too, disabled everything but this mod, not helping at all.
PhailRaptor 29 Aug, 2015 @ 2:34pm 
@Galgus -- The Xenoscape is simply the Terrascape renamed for theme flavor. It also is moved to a different tech.

@Nyoro~n -- that sounds like a conflict with another mod. Are you running any others? Which ones?
Sir Gankalot 28 Aug, 2015 @ 10:15am 
Hi, for some reason im not getting any passive affinity points whatsoever, basic or lvl2 ones, so i basically cant progress past lvl9 affinity. Same affects ur virtues mode (i.e. im not getting any additional expeditions from corresponding virtue) and stations mod (have no gains from station whatsoever).
Just in case upgrading to win10 broke everything, I even tried to reinstall civ, and it did nothing at all. Any idea how can this be fixed, cause this mod looks neat.
Galgus 27 Aug, 2015 @ 4:26pm 
What mod adds Xenoscapes, and is it neccessary for this mod?

What are they, exactly?