Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░
(sry if im asking for alot)
the design is perfect!
I'm not even running the actual server and it crashes on me.
[00:00:22]: [string "../mods/workshop-503469674/modmain.lua"]:109: attempt to index local 'player' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-503469674/modmain.lua:109 in (field) fn (Lua) <106-114>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:185 in (method) OnRawKey (Lua) <181-189>
scripts/input.lua:374 in () ? (Lua) <373-375>
[00:00:22]: SCRIPT ERROR! Showing error screen
[00:00:50]: Force aborting...
Thank you, your art style is very well done too. I've seen and have subscribed to your guts mod and love the hard work you put into it.
P.S. I like your art style.
Put it under master_post.init
local _Equip = inst.components.inventory.Equip
inst.components.inventory.Equip = function(self, item, old_to_active)
if not item or not item.components.equippable or not item:IsValid() then
return
end
if item.components.equippable.equipslot == EQUIPSLOTS.HEAD then
if not (item.prefab == "berserkerhelmet") then
self:DropItem(item)
self:GiveItem(item)
return
end
end
return _Equip(self, item, old_to_active)
end
Do you have a crash report so that I can see what might could be wrong so I could possibly fix any problems?