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dude didn't test a SINGLE LEVEL and literally makes the final level UNBEATABLE. also for lava world (9th lvl) you have to perfectly time a frog to pass through. honestly why does behemoth even bother adding furbottom features, they should stop
But other then the finale levels I actually thoroughly enjoyed most of the levels. I liked that they felt more adventure-esque then true battle block levels, and I felt really proud of myself when I understood a gimmick. I feel some of these block interactions could have been used to make a really cool level instead of a one of in some levels. I liked it overall, but last two levels soured my impression a bit.
There were some unique ideas I liked though. Spikes behind bushes isn't particularly special, but its certainly a breath of fresh air ^^
I encourage you to have more of these thoughts, but to think more carefully of why the puzzle element is there. Like, why was there a raccoon at the top of the final finale in a tiny pit? Why are there switch blocks on a timer only at the beginning of the level and nowhere else?
Good effort, needs a bit more work though. You have a good base to go off of!!
Difficulty was fine, a bit on the easy side. Fire world Button was cheap though lmao
how 2 beat