Star Ruler 2

Star Ruler 2

DOF-Shipset-Star Wars v1.007
106 Comments
Rizack 2 Apr @ 7:53pm 
thank you for this mod author.
dolynick  [author] 14 Sep, 2018 @ 6:42pm 
@Horus
The CPU shouldn't make any difference.

I asked about changes to settings/defaults for the factions because no expansion is often symptom of something like not having valid designs for scouts (or any at all) or something like that. I can't think of any reason for why that would be happening for you and not for me though.

Also, I think this discussion should be in DOF Main as the shipset is almost certainly not the issue.
Horus 14 Sep, 2018 @ 5:12pm 
@dolynick I have not made any changes and yes, in most games the Cylons are unbeatable. But I have one where they are bugged too and not expanding...

Weird that you aren't getting the issue and I'm getting it almost each game...

It couldn't possibly be because I use a Ryzen 2 CPU... Oh well.
dolynick  [author] 14 Sep, 2018 @ 11:31am 
@Horus
I just tested using the same mod list, 750 systems (default game settings) and the same list of AI empires as in your post. All set to simply normal AI. All 7 empires expanded to at least one other system within about 15 minutes of game time.

If there's a problem, it is not happening in my tests.

Are you sure there aren't any other settings or actions you take in setting up the game? (There shouldn't be, but it is possible I overlooked something)

Otherwise, I will have to start to wonder if you have a damaged copy of the mod or something of that sort.
dolynick  [author] 14 Sep, 2018 @ 9:19am 
@Horus
I will try to replicate your issue. I don't see anything listed that would interfere with normal Empire expansion. It's especially odd since you cite the Cylons. All of my test games as of late have the Cylons out-expanding every other empire (including the stock ones) in almost every test game.

You don't mention any empire changes you might have made to them, or any cheat settings. I will assuming it's all default.
Horus 14 Sep, 2018 @ 8:35am 
All the mods are yours. They are:

- The faction add-on
- DOF shipset common library
- DOF shipset Battlestar Galactica
- DOF shipset Star Wars
- DOF shipset Homeworld
- DOF shipset Star Trek

Playing a 700 system galaxy right now but I have seen it happen on a 1500 star one, on 500 and on 250 as well. It just took longer to find out, the larger the galaxy... I have seen it happen multiple times, but not EVERY time that I played only your custom factions. Basically I play a galaxy with the following civs:

- Federation
- Klingons
- Borg
- Empire
- Rebels / Republic
- Cylons
- Colonials

So yeah, if something can be done to enable me have the federation fight the cylons and the Empire... :ambition: :gearthumbsup: :steamhappy: :heart:
dolynick  [author] 14 Sep, 2018 @ 7:49am 
@Horus
That is very strange. There are occasions where an AI can stall out in expansion but I have not seen it occur at one planet in any test game in quite some time. Sitting at one planet is usually a sign of a broken empire (or one missing a critical asset). It sounds like something has gone terribly wrong in your games for some reason.

This is not happening when I test the mod. Can you tell me what game settings you used? Also, specifically which mods do you have enabled?
Horus 14 Sep, 2018 @ 7:40am 
Hello dolynick, I'm not sure why this is happening, but I started playing some games with just your custom factions (I LOVE THEM THEY ARE AWESOME, THANK YOU FOR THE GREAT WORK!!!!) and...

Sometimes, the other factions don't colonize anything. They seem to just sit there with one planet in their home system and nothing else.

Obviously this isn't WAD (working as designed), but is it a bug with the game, or something to do with the custom factions? If the latter, can you look into it?

If the former, we'll have to find a developer to iron out whatever bug this might come from... ;-)
dolynick  [author] 25 Jun, 2018 @ 8:32am 
@PalaigogosTheGreat
All supports are set to their (roughly) official size (meaning Size 1 = 1 m long). I have no intention of changing the defaults but if you want them smaller you are free to edit them in game and set them to whatever size you like.
PalaiogosTheGreat 24 Jun, 2018 @ 1:06pm 
Also, you should make the fighters and bombers size 1
PalaiogosTheGreat 24 Jun, 2018 @ 1:06pm 
Do you have a tutorial so I can expand your shippack to have Republic and CIS ships?
dolynick  [author] 5 Jan, 2018 @ 9:52pm 
@a defenceless schoolgirl

If you're going to use DOF, make sure you get the Alternative Interface for DOF version of the mod. The standard one will not work, it requires the specialized one. I'm honestly not sure if Weaponsmith will work with DOF or not, I wouldn't expect so given its nature but who knows. The game should tell you if there are conflicts in the mod enable/disable menu.
Gift 5 Jan, 2018 @ 9:02pm 
Hey, I really appreciate the time you put into answering my questions. Thank you so much! I think I'm ready to start my game. I got your faction add on, alternative interfaces and weaponsmith 2.2 or something.
dolynick  [author] 5 Jan, 2018 @ 7:29am 
@a defenceless schoolgirl

Mod recommendations depend on what you're looking for. Obviously I recommend all the DOF mods (including the main gameplay mod, not just the shipsets) but I'm a bit biased. Rising Stars is also another large and popular mod. I'm not aware of any other major mods right now though.

The rest are smaller, more focused types: Dark Skies, Alternative Interfaces, Maintenance/economoy tweaks, Weaponsmith/subsystem additions and mods that tweak/refine certain vanilla races and that sort of thing.

If you start mixing and matching a bunch of mods though, you will have to watch out for conflicts. Mods that modify the same game files generally are not compatible. Also, the Workshop contains mods from all versions of SR2 and some (many?) of them may no longer work on the current patch version of the game.
Gift 5 Jan, 2018 @ 3:08am 
hey, thank you for the tip. I will try it now. Do you recommend any other mods for this game apart from the ship sets?
dolynick  [author] 4 Jan, 2018 @ 10:00pm 
@a defenceless schoolgirl

Try setting your texture quality to medium. If that still doesn't do it, try dropping shipset packs that you don't intend to use in that game. Alternatively, you could drop down to low texture quality if you must have them all at once yet but there will be a lot more visible loss of quality stepping down from medium.
Gift 4 Jan, 2018 @ 6:21pm 
dw, I think it's my pc's lack of memory (8gb is not good enough huh?). I searched and apparently too much ship sets casuses my game to not load properly if i have too many.
dolynick  [author] 4 Jan, 2018 @ 7:11am 
@a defenceless schoolgirl

You haven't given me a lot to work with so it's difficult to say what might be wrong. Did you also grab the Shipset Common Library? Did you enable it instead of the shipset by mistake? If you're seeing nothing in the shipset selection area when selecting a race to play then the shipset is somehow not active - or the copy of the mod on your hard drive is damaged.
Gift 3 Jan, 2018 @ 9:49am 
hello, i got this enabled but this ship set is not appearing? even when i try to make a custom race
dolynick  [author] 1 Aug, 2017 @ 9:58am 
@Tegron
Did you also subscribe to the DOF Shipset Common Library? It's marked as a required item and it will not work without it.
Tegron 1 Aug, 2017 @ 7:15am 
when i chose the mods ships they are just shadows and dont appear to be textured..?
athelasloraiel 21 Nov, 2016 @ 11:23am 
all mods are wonderful, thank you!
Itharus 29 Oct, 2016 @ 3:31pm 
Nice job on that Galaxy-class :)
dolynick  [author] 29 Oct, 2016 @ 3:17pm 
@Itharus
You obviously don't pay attention to the screenshot section.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=787676990

I am making no promises right now though. The PBR conversion and revisions have proven to be a rather large amount of work and I'm feeling like I'm approaching a bit of a burn-out point. There are still other things that I should look at and revise as well before I get carried away in an entirely new universe addition to DOF.
Itharus 29 Oct, 2016 @ 12:02pm 
Do you ever plan on doing a Star Trek (especially original series or star fleet battles) based shipset?
PYRO_dws_DracoTheDragon 18 Oct, 2016 @ 11:21pm 
@dolynick
Strange is right!!! I am glad I got it working too!!! Sometimes one just has to start over again...lol!!! At lerast i backed up the changes i made to some of the mods. Sounds like u may have stressed ur old system a bit!!! Thanks for ur quick responses!!
dolynick  [author] 17 Oct, 2016 @ 10:22pm 
@draco1thedragon
Glad you got it figured out. Strange, but you got it working.

For what it's worth, I loaded the DOF mod and the Starwars, Stargate and BSG shipsets on an older system with a 2600K and GTX 460 768 MB GPU earlier today on Extreme shaders and Ultra textures. It didn't like it and it took some time for it to settle down, but it did work. I did have to increase the swapfile size though (the PC had 8 GB of RAM and I set the swap to 32 GB). I wouldn't recommend trying to use those settings normally on that level of PC, but it was a good test to see how much the recent changes had affected minimum requirements.
PYRO_dws_DracoTheDragon 17 Oct, 2016 @ 10:15pm 
@dolynick
I have Radeon R9 200 series. I ended up fresh install and re download of the mods i use including this one of course. It finally worked even at the highest settings. So I am guessing some file was perhaps corrupt. Tho I did run an integrity check before the fresh install and it checked out. So not really sure wth happened!!! Thanks again for the time you and many others put in on this mod as well as the others!!!
Elratie 17 Oct, 2016 @ 7:46am 
Yeah sure ^^
dolynick  [author] 17 Oct, 2016 @ 7:39am 
@Elratie
That's good to know. Thanks for sharing that.

Should be fine then. I always try to give credit anyways if the original work is not my own.
Elratie 17 Oct, 2016 @ 7:28am 
oh he cares, but what i get so far from him (as i see it) is if you give him Credits for his work he is fine if you use it.

When i asked him about permission he wanted Credits and no commercial use for his Models that was all.
dolynick  [author] 17 Oct, 2016 @ 7:07am 
@Elratie
Thanks. They are very nice, but they are also pretty demanding on resources. I did try to contact him before I started using them but Geroenimo never responded. Hopefully that means he doesn't mind or doesn't care.
dolynick  [author] 17 Oct, 2016 @ 7:05am 
@draco1thedragon
It is compatible with 2.0/Heralds. What has changed in 1.003 is that texture resolution has gone up a lot overall. That means that the memory footprint will be up as well. I did this to provide maximum quality on strong/future hardware and because the game settings allow you to limit it for older hardware. What GPU do you have?

I recommend trying setting the Texture Quality lower. High (4k limit) will downscale the 3 textures that are over 4k and have minimal visual impact. Medium (2k limit) should be similiar to what 1.002 used. Low (1k limit) should work on almost anything.
PYRO_dws_DracoTheDragon 17 Oct, 2016 @ 1:02am 
Does this mod version work with the Herald DLC?? Using SR2 v2.0.0. Cause this Star Wars version 1.003 crashes now. Version 1.002 did not. I am using the common library as this was stated above as a requirement. Any help is welcome....ty!!!
Elratie 15 Oct, 2016 @ 10:36am 
Nice to see that Geroenimo Models are used in other games too! ^^ If you are looking for other good models you should take a look at the Yuuzahn Vong at War mod with the free released models.
vaaish 24 Sep, 2016 @ 11:10am 
Quite an awesome update too!
dolynick  [author] 22 Sep, 2016 @ 7:44pm 
Today's update is a big one. Hope you all enjoy it. It's not all perfect but it represents about 100 hours of work or more spend revising and improving the shipset.
Kendamenda 25 Apr, 2016 @ 2:51pm 
@dolynick
Thanks man ill just keep trying. Not important but im running to taco bell so if you want something let me know. :)
dolynick  [author] 24 Apr, 2016 @ 11:11am 
@Kendamenda
It will actually work. Just force enable it despite the warning that it's not 2.0.0 compatible. I need to upload updated versions that contain the 2.0 compatibility flag but they are otherwise working fine.

There has been a change in the way the game renders some things, so I have noticed some noise on certain texture faces but I've been talking to a dev and there is no fix for it just yet. It's not harmful or anything and it doesn't affect play at all but it does look a little ugly on certain shipmodels at certain angles.
Kendamenda 24 Apr, 2016 @ 10:54am 
Hey man I got your mod and it worked but then Star Ruler got updated and not it doesn't work. Can I get help my homie? My g dog daddy?
dolynick  [author] 22 Apr, 2016 @ 7:01pm 
@Cryptos

Lol. I tried to refrain from that. Sadly, I don't know how to make it much more clear and intuitive subscribers to know they need the Library as well. If I recall, setting the required item sends a warning message when you subscribe, but you still have to opt in.

Hopefully that was just the problem and grabbing the Library fixes it all up for you.

I've been doing testing today and while I'm not 100% certain that there aren't things that need to be updated for Wake of the Heralds, it does look like the Library and Shipsets continue to be useable in their current state despite the game saying they are "not compatible with the current version of the game".
τ | Cryptos 22 Apr, 2016 @ 6:56pm 
hmmmm, reading the discription before bitching.... what a novel idea. Cheers and thanks for pointing out that im a dumbass. :)
dolynick  [author] 22 Apr, 2016 @ 6:16pm 
"why are all ships showing black?"

Most likely because you don't have the DOF-Shipet-Common Library mod subscribed and present. It contains the shader library and other shared textures that are required for all DOF Shipsets to function properly. Links can be found in the above mod description as well as in the side menu for 'Required Items'.
τ | Cryptos 22 Apr, 2016 @ 5:29pm 
why are all ships showing black?
Dennis Nedry 21 Apr, 2016 @ 8:51am 
Love the CIS ship
dolynick  [author] 9 Mar, 2016 @ 9:55pm 
Hey Titanicus. I'm glad that you approve and don't mind that I built on your original effort.
Swizzle 4 Feb, 2016 @ 5:31am 
Hey Dolynick this is Titanicus. Really great to see you use the ship set here and hopefully help some people get some fun out of it. :)
Revos Kalosa 3 Feb, 2016 @ 12:43pm 
I was hoping for a KotoR Sith Ships. Oh well xD
Dalo Lorn 21 Jan, 2016 @ 12:55am 
I can agree with his standpoint. My shipsets would have a lot more content if they had fighters (Vikings and Wraiths are notable Terran examples, F-302s and X-301s for Tau'ri, Phoenixes and Scouts for Protoss, etc.) and other stuff, but the cockpits alone are enough to make it implausible. You wind up needing pilots the size of a building, or building flagships bigger than stars.
vaaish 20 Jan, 2016 @ 10:28pm 
Not talking about the fighters. A lot of the larger hulls have min sizes set to them which makes it impossible to use them instead of the TIE models which are rediculiously large at size 1. I'd just like to see some of the smaller capital ships like the Carrak, Lancer, Nebulon B, and the Corvettes not have a minimum size set for the so they could be used for size 5 or 10 ships instead of the fighter models.