Torchlight II

Torchlight II

Core ModPack
41 Comments
D4/Mralexs 14 Jun, 2016 @ 10:15am 
Could someone make a version without the Bar Hud?
Demonith 12 Jun, 2016 @ 10:47am 
My skills are all blunk and cant see what are the spells plz what is wrong
davidb11 15 Feb, 2016 @ 2:48am 
Mr. Furious, it's very likely Syngeries won't work with all these mods. Or Awesome Classes. You might want to try it by itself.
Also, you might have to delete your shared stash if it has used the Syngeries added spaces.
Mr. Furious 6 Feb, 2016 @ 11:02am 
I have the following mods instaled and this mods crashes the game when it's installed:

Torchlight 2 Essentials.
Synergies Mod
Synergies Highloot
Awesome Classes
Gem (Game Enhancement Modification)

Can you see why your mod crashes the game when used with these? Thanks mate.
Gulp DragonDawn 5 Jan, 2016 @ 12:58pm 
i was hoping we could become friends so we could corespond on my pak.
Corehowl  [author] 18 Nov, 2015 @ 8:24am 
@danielmratliff21 Yes its okay!
Gulp DragonDawn 18 Nov, 2015 @ 8:05am 
Dear CoreHowl,

One of my subscribers wants a tweak in my mod that would require an entire recompile of your core modpack from scratch. Is this okay? I will attempt to recreate your mod, just excluding the boosting mods like "experience and fame x2".
JárnGreipr 18 Nov, 2015 @ 7:28am 
Its' a cool mode, but i hate that you have put in the Boosters...:/
Gulp DragonDawn 11 Nov, 2015 @ 6:12pm 
CoreHowl, I noticed that General Passives is listed as a submod, but is domonated by Classy Classes preventing it's use in both it's AND Vanilla's classes. A little tweaking with classy classes should get it woking, perhaps the creator of Synergies has a suggestion as he/she managed it. I'm sure many would appreciate this even if only with vanilla classes in your mod. Or just get a hold of classy classes in such a form and I can recreate doing the work for you in an improved version of my now online "Core ModPack Modified".
Gulp DragonDawn 10 Nov, 2015 @ 7:20am 
Good news! My version of CoreHowls CoreModPack (Core ModPack Modified) can be found on steam workhop! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=551354807&searchtext=core
Farzam 10 Nov, 2015 @ 5:02am 
KEEP CRASHING
Gulp DragonDawn 9 Nov, 2015 @ 10:20am 
cool! Thanks!
Corehowl  [author] 9 Nov, 2015 @ 9:19am 
@danielmratliff21 Of course you can!
Gulp DragonDawn 9 Nov, 2015 @ 7:04am 
CorHowl I just posted a comment on a modified version of your Core ModPack, but I don't have a place for comments for it yet. Since these mods are just added to yours can these posts be located here temporarily?
Gulp DragonDawn 9 Nov, 2015 @ 7:01am 
for those who want additional mods added to Core ModPack, I will be uploading a modified version to include them soon. Please ask on this forum if u have ideas of mods 2 add. Credit will of corse mainly go to CoreHowl creator of Core ModPack. The additional mods will be given credit in the modified version I will upload.

I know for sure I will include BAGMOD and Mountains of Consumables mods. Please eal free to suggest others ON THIS FORUM. (If CoreHowl doesn't mind) Can I?
Emma 8 Nov, 2015 @ 4:32pm 
this mod crash my game
Gulp DragonDawn 7 Nov, 2015 @ 7:57am 
Totally agree with apw22 (an idea occured to me that it's probably the conflict with the submod classy classes as it allows any class access to all class trees) it shoudn't be inherity incompatable though as general passives just adds an additional skill tree and doesn't modify any existing skill trees.
felolsan 1 Nov, 2015 @ 9:00am 
yaha:steamhappy:
Breakbeat 29 Oct, 2015 @ 7:45pm 
Any way go get the General Passives mod in this pack to actually work?
Gulp DragonDawn 24 Oct, 2015 @ 5:25pm 
Would it be reletively easy 2 add other mods (if already ABSOLUTELY compatable)? I don't mind if a 3rd utility is used, I'm only doing this once due to 10 mod limit.
Gulp DragonDawn 24 Oct, 2015 @ 5:14pm 
can u put in your "power skulls" mod ?
Gulp DragonDawn 24 Oct, 2015 @ 5:11pm 
I agree with Pheoxin's mod choice + the "potion and spell venders" mod to go with "lost spirit merchant"
Gulp DragonDawn 24 Oct, 2015 @ 4:40pm 
how do I treat this mod as modular? (I know what modular is just not how for a one file mod pack)
Pheoxin-TTV 19 Oct, 2015 @ 5:38am 
Can you add to this pack :
- BAGMOD (v.11) by JonJon20
- Better Sorting (v.1) by jon.wd7
- Blizzard Pets (v.2) by Bella.Sophia

I think that mods are verysimiliar to some mods you add in pack and would be very good combination :) I tested them with you pack and working awesomly! :)
karmaguru 19 Oct, 2015 @ 3:59am 
Hey for some reason the regular attacks don't work anymore. Ranged weps don't shoot missiles and the melee weps just miss without an indication they miss. Any idea what I can do?
ScienceDiscoverer 18 Oct, 2015 @ 11:17am 
Thank you, now I can't play with friend cos he want to use this mods and I don't. :angry_creep:
ShakenVeil 12 Oct, 2015 @ 3:10pm 
Good Job:steamhappy:
CFG9000 11 Oct, 2015 @ 9:15am 
Classy skill trees started working after a few rerolls, but general passives are still MIA.
CFG9000 10 Oct, 2015 @ 2:31pm 
When I use this, I can roll "Classy" characters but none of the additional skill trees are present, and the general passives don't show up at all.
Jimmy 5 Oct, 2015 @ 12:02am 
is it possible to remove some of the mods? becaues i don't want bosses for pets etc.
Premier Kissoff 17 Sep, 2015 @ 2:23pm 
Hello Corehowl, and thank you for making this great mod pack! I really appreciate you stuffing al these mods together for us. Now, I noticed a bug, or maybe an oversight? You include "General Passives by Quelex" that gives passive skill points, but when I load the game, even when I try and use the original mod with this, it does not show up in your mod core. I was looking at your screenshots, and it does not appear in the skill points window either. I'm sure you are busy, but when you have time, please consider fixing or moding this bug, as it would make your mod core much more complete
SPARTYxON 12 Sep, 2015 @ 8:40pm 
I'm trying to play this mod pack with a friend, we both only have this mod installed, but whenever we try to join the others game the person joining always has the game crash. Anyone know a fix for this?
Cyno 11 Sep, 2015 @ 8:29am 
Nice Mod
Rainbow Scratch 10 Sep, 2015 @ 6:12pm 
Is there a way to download the pack and disable certain mods?
Worlds Beyond 8 Sep, 2015 @ 3:49am 
Nice mod!
Mrrrrrr.Tux 7 Sep, 2015 @ 5:49pm 
I didn't use everything, But i really appreciate all the links. I didn't want to use everything because I didn't want the game to be too easy. Thank you for taking all the time to put this together!
Corehowl  [author] 29 Aug, 2015 @ 5:02am 
@zombiedrummer972 it makes the game pretty easy
zombiedrummer972 29 Aug, 2015 @ 3:48am 
Is this one of those mod packs that I should download after completing the main story for a challenge, or can it be downloaded any time? Also, does it make the game signifigantly easier/harder?
frack 29 Aug, 2015 @ 2:32am 
As a person who hasn't played Torchilght II since around release time, this pack is extremely helpful and very awesome. Thanks for putting it all together
Flaba 28 Aug, 2015 @ 4:47am 
@zool00k Just click "Subscribe" then the next time you play torchlight it will auto-update and download the mod.
zool00k 27 Aug, 2015 @ 10:55am 
how do l access your mod pack?