Space Engineers

Space Engineers

MWI - [noAI] Weapon Collection
19 Comments
CaptPatrick01 28 Feb, 2017 @ 1:50pm 
@Acts 2:38 AI is what allows turreted weapons to move, target, and shoot things by themselves. By removing the AI, these turrets will only operate when controled by the player.
lblackthorne 28 Jul, 2016 @ 12:16pm 
back right turret renders incorrectly in block placement preview. The gun places correctly, but the preview hologram has the turret cap rotated on its side.
Mexpex  [author] 12 Mar, 2016 @ 7:39am 
Uploading Update...

-Fixed infinite reload time
(devs need to add more notes about changes that breaks mods -.- or features added)
-Fixed black tracers \o/
Haginen Otsolen 15 Jan, 2016 @ 9:33am 
what is Al?
FreshAsIce 3 Jan, 2016 @ 1:24am 
hey is it possible to make ap rounds for the mk2 ? or did you not do it for balancing issues?
Jumbo Johnathan 4 Dec, 2015 @ 6:42am 
nice mod
Fabio 30 Nov, 2015 @ 7:28am 
um do you have a link to what the reload and damage ect.?
Hannover 26 Nov, 2015 @ 11:30am 
Good
Mexpex  [author] 25 Nov, 2015 @ 11:02am 
@Thygod - I wont remove them :)
@JHarryman - Yes, look in my workshop or search
Fabio 25 Nov, 2015 @ 9:57am 
Do you have a verson with AI?
ThyGodNukeAlot 25 Nov, 2015 @ 6:34am 
Mod looks tasty will you leave em on even if you quit making em?
megapro 18 Nov, 2015 @ 5:02am 
Will you add your new coil cannon to this? Also is it possible for you to reduce the size of the mod? 275MB is pretty huge for a mod especially for multiplayer when everyone has to download it to join the server.
Zenethereonix 5 Sep, 2015 @ 10:05pm 
i cant get the anti fighter turret to be controlled
Mexpex  [author] 5 Sep, 2015 @ 3:07am 
@Aurora Imperium
It supports dx9 and 11 :)
Aurora 4 Sep, 2015 @ 5:24pm 
When a mod says DX 11 ready, does it also work with DX9?
CHARGER007 31 Aug, 2015 @ 12:35pm 
is it for small ship too ?
Gooplux 26 Aug, 2015 @ 8:07am 
Thank you!
TrashmaN 25 Aug, 2015 @ 3:10pm 
Sorry, didn't see it on the picture.
TrashmaN 25 Aug, 2015 @ 3:10pm 
Is it Dx 11?