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If you run on the runway backwards, and at the end quickly turn 45 degrees and bounce, you will be perfectly positioned to walljump(with blue gel) onto the area. @wildgoosespeeder
You've never been honest, please show honesty about chamber reviews.
1. I lack intensive creative ability as PeTI does all the art assets for me.
2. I just want to create puzzles (I have no interest in other themes nor behind-the-scenes Aperture).
3. If I were to learn Hammer, I would be using it for tweaks that PeTI could never provide which would be a waste of utilization.
4. There is also a beauty to being restricted by PeTI contraints as it forces me to be creative elsewhere in test chamber creation. There are people that can do this very well, better than me in fact.
What a shame you can't and don't want to learn hammer, it will give you all the freedom. :P
By the way, if you don't know wildgoosespeeder, big observation room has a env_projectedtexture, this is the most expensive light in source, it casts beautiful shadows, try to playing with lighting :D.
Observation rooms are a source of light according to PeTI tips. They emit more light than light strips.
I know that, but I don't want too many because it can be distracting. I'm no good at cosmetics. :P
I am aware this chamber has a few problems. I am sorting out the problems but I don't have anything better than what you see here. The in-game editor can only do so much. I could export to Hammer but I don't have a firm understanding how to use it nor do I have the time to learn the intricacies. For now, this map will just have to keep the problems it currently has.
What I'd advise you to change is to put a panel or a block under the first light bridge, so that the player doesn't think it's part of getting across the big gap, or getting to the exit, or something in the early stage of solving the test - I lost a lot of time there. In addition, I'd put the angled glass panel closer to the white floor so it's more obvious that you have to go there (or rather easier to go there).
I think everything else is fine. Thanks for creating!
Originally I was trying to get DeathWish808's Portal 2 idea to work in a remixed Portal 2 map of mine but I increasingly grew disgusted with the outcome of my progress so I decided to shift it to Aperture Tag. Good thing the bug where Aperture Tag lists Portal 2 saved PeTI blueprints along with Aperture Tag saved PeTI blueprints still exists! Saved me a lot of time.
I'm shocked you played. Thanks for testing!