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When i use high fov and play as Nick. Can you fix an invinsible viewmodel that shows up using guns: Uzi Smg, Silence Uzi Smg, Military Sniper and Ak-47
That's odd. Makes me think that Francis literally holds some resentment towards bill, and would say Bill's line before bill even manages to say it, like it's some sort of insult.
Example, (this is from a freshly decompiled Louis model).
eyelid upper_right "survivor_manager.vta" lowerer 41 -0.16 neutral 0 0.19 raiser 42 0.3 split 1 eyeball "eye_right"
eyelid lower_right "survivor_manager.vta" lowerer 43 -0.24 neutral 0 -0.16 raiser 44 -0.03 split 1 eyeball "eye_right"
becomes
eyelid upper_right "survivor_manager.vta" lowerer 1 -0.16 neutral 0 0.19 raiser 2 0.3 split 1 eyeball "eye_right"
eyelid lower_right "survivor_manager.vta" lowerer 3 -0.24 neutral 0 -0.16 raiser 4 -0.03 split 1 eyeball "eye_right"
because flexes f01-f04 are frames 1-4. Then you just repeat with the left eye and that should fix the problem. You shouldn't need to do this for the other 7 survivors.
There was a roundabout way bill's anims fix worked by adding another anims file with 'fixed' anims and forcing bill, louis, and francis to reference those instead, but I haven't found a way to replicate it. The decompilers available to us don't decompile all the anim files we need, and without the source files for them, there's just not much we can do without jerry rigging it, unfortunately.
I've been looking into something similar with zoey's jigglebones for her, which sometimes caused her bangs and her holster to glitch around a lot. It might also be a bug of the crowbar compiler, when recompiling the models in general. It's not impossible to fix, but it looks like it has to be done manually by trial and error. Once I can get back into working on it and finish with zoey, I'll take a look at louis.
Alternatively, I could split this mod so you can toggle each survivor individually, but I can't fix that custom zoey model myself, the original author has to do that - or you can chop out the arm models yourself.
If you're ambitious enough, you can find tutorials on how to find the vpk files for addons, open them up, change them, and zip them back up - and that way you can edit other people's mods the way you like them, like I've done.
But if you want, you could unpack one of the addons and remove the arm models from it.
If it changes the hands model, it will conflict with the fixed hands models. Nothing you can do to fix that, but get the model author to make their own fixes for the hand models.