Space Engineers

Space Engineers

CI - Automated Ship Building Factory v2.0
74 Comments
pryde64 13 Sep, 2024 @ 10:12pm 
BROKEN not working shame fix it i may try again
stevehl 13 Nov, 2019 @ 12:06am 
it crap it dose not work
mjka56 27 May, 2019 @ 10:32am 
it's broken
DakuTatsu 7 Oct, 2018 @ 9:48am 
would love an update
PresidentAce 10 May, 2018 @ 3:30pm 
it dosent work at all. the carosel dosent work, the blue prints arent in the right spots. the whole thing just sits there
Obi-juan_Deag 18 Mar, 2018 @ 2:57pm 
Updated version?
Qotov 14 Feb, 2018 @ 1:15pm 
script with quantity of parts needed in blueprints looks awesome, can u make this script as independent piece which will be easy to transfer and use?
Luziferius 14 Aug, 2017 @ 3:30am 
same problem here
The_Space_Nut_ 4 Aug, 2017 @ 2:54pm 
mine has problem whenever i start it up the ship selectoin just blows up and flys of into space
Dots 5 May, 2017 @ 2:53am 
@Coren Hi , i made a quick fix idea but left it in the discussion section because my idea was too long to explain.
Coren  [author] 11 Mar, 2017 @ 7:17pm 
Afraid not, SE has changed so much since this worked that the whole concept no longer works.
erikbalens 11 Mar, 2017 @ 5:02pm 
Any fixes planned?
TestSubject_2519 31 Dec, 2016 @ 11:47am 
ship selector wheel doesn't stop spinning when switching selected ship
Nirahiel 11 Dec, 2016 @ 2:35am 
Well, i've noticed something, this factory has been build with some logic that doesn't apply to SE anymore, for example, blocks used to be able to be attached on the sides of small conveyor tubes, not anymore. That's why the builds randomly explode (tested with the mining ship in one of the projectors)
Nirahiel 7 Dec, 2016 @ 7:37pm 
Can you upload blueprints for the ships specifically ? I'd like to build that mining ship in survival, the old way (manually)
tommorox2345 1 Sep, 2016 @ 11:15pm 
Is the explosions only survival
Tony Stark 31 Jul, 2016 @ 2:55am 
I pressed buy then it exploded and killed me and then kept exploding...
fireclaw 20 Jun, 2016 @ 9:03am 
I love the idea but the machine does not work. It is very dissapointing :'(
[HTiD] giddyp87 17 Jun, 2016 @ 10:10am 
well the vid looks nice but when i tested it out the welders exploded and the ship selector wouldnt stop spinning
RJGamer1002 21 May, 2016 @ 1:46pm 
OK
Coren  [author] 21 May, 2016 @ 9:14am 
@RJGamer1002 no plans for that as of yet, right now I am working on geting the Easy Automation V2.0 script published.
RJGamer1002 21 May, 2016 @ 5:00am 
are you going to make a new one for planet?
Coren  [author] 13 May, 2016 @ 8:43pm 
@SilentHunter I submited a bug report, hopefully it goes back to the way it was. I do have a way to fix it but it would take an entire rework of the system with the Easy Automation script. insted of timer blocks and sensors. perhaps that is something i will work on after I finish publishing the latest version of the script.
SilentHunter 13 May, 2016 @ 7:02pm 
Ok thnx for the reply..I assume at this point there's no way to fix this problem?
Coren  [author] 13 May, 2016 @ 4:12pm 
@SilentHunter It looks like the recent update makes it so sensors will not sense things that are attached to the same grid that they are on. It used to be that if it was on a rotor head that was attached to a rotor that was a part of the station, it would be considered another ship. the sensor would sense it and this factory relied on this mechanic in order to stop its movements at the correct positions. Hopefully this is a bug and not a new feature because it makes any sort of complex machinery almost impossible.
SilentHunter 12 May, 2016 @ 11:54pm 
Does the author of this factory still support his work? Over all I love the concept of this,however
there is one small problem with the sequence and I tried for hours going through the TB's trying to figure it out.
The problem is, for what ever reason the "valet base rotor" isn't rotating...there is a point when the fuel piston releases and the grab arm rotates back,that the valet base is suposed to rotate so the merge blocks lock and then the arm pushes the ship outside like in the video..that's not happening.I just recently subed this mod so maybe there's something in the last update that noone else noticed..let me know you think.
Zmajor 30 Apr, 2016 @ 11:00am 
@The Box-Crab first, go to workshop worlds, load it. Then exit that world once it loads. then go and click load world and click on the world on the top of the list. Click the creative button, then load up the world! Hope this helps! :)
Sewage Water 30 Apr, 2016 @ 10:37am 
how do i make it creative mode?

sorry if i sound dumb in new to this game
Marco Schepper 23 Feb, 2016 @ 9:30am 
You got my "Still-Working-Award" ;) Most gave up and didn't update their factories, thumbs up for your work. If you could scale up and give us a factory for large ships of the 5k tons class - under 100m long, that would be nice :steamhappy:
Coren  [author] 3 Feb, 2016 @ 10:48pm 
@derSchotte ][ Twitch@ This station can only be Pasted into the world. All blueprints projected from a projector will not be able to handle any thing with rotors and pistons. It's just not supported by the game.
derSchotte 1 Feb, 2016 @ 11:24pm 
Hi Coren, so if i use your Station as a Blueprint all of the connections get lost... because i tryd it on Server Survival to connect the two parts but they dont snap together... and if i use a Blueprint of my one i became only the small part of it... thanks for your help... ;)
Coren  [author] 1 Feb, 2016 @ 4:53pm 
@derSchotte ][ Twitch@ I didn't, I built it in creative. :)
derSchotte 1 Feb, 2016 @ 6:17am 
Nice, Factory... how did you get the small Rotor Part on to the Big Rotor in Survival?
Zmajor 9 Jan, 2016 @ 5:57pm 
May you please make a version that is completly full so I dont have to fill it up with stuff if I want to mess around in creative mode. Also, how do you restalk/re-fill the cargo containers so you can build more ships? I am just messing around in creative, not survival BTW.
Lord Tabalt 9 Jan, 2016 @ 3:41pm 
DUDE.....you are a mad GENIOUS!!!
ILikeTrains 24 Nov, 2015 @ 2:57pm 
Could you upscale this "a little" to build big ships like the Hydrolite?
Vortack97 21 Nov, 2015 @ 10:51am 
ok thanks :steamhappy:
Coren  [author] 21 Nov, 2015 @ 10:50am 
in the opening screen there will be a button called workshop. That is where you can create a new game from the worlds you have subscribed to.
Vortack97 21 Nov, 2015 @ 10:47am 
oh so ho do i get the world to work
Coren  [author] 21 Nov, 2015 @ 10:44am 
@JuniorMuerk Alot of people couldn't figure out how to use blueprints for the previous version so I released this one as a world.
Vortack97 21 Nov, 2015 @ 7:38am 
it is not in my blueprints for some reason but its subscribed
:steamsad:
GeneralLee2346 15 Nov, 2015 @ 7:10am 
since the only 2 mods are cosmetics, could you please build this mod free?
Eldemarco=VX9= 12 Nov, 2015 @ 8:01pm 
Only bug I could really find is with the Recycle center. When I turn it on, the Grinders tear themselves free from the piston. Thruster damage is turned off, as well as tool shake. This was tested in multiplayer by pasting the station into the world.
Mainframe 11 Nov, 2015 @ 9:52am 
Awesome! Amazing creativity, well done.
Vortack97 6 Nov, 2015 @ 9:34pm 
how do i get into my game?
Coren  [author] 25 Oct, 2015 @ 1:32pm 
@JohnJohn1983 if you watch the video you can see that it happens with small rotors with the heads they come with as well. I am sure this is a bug that is an unforseen result of a change in how merging with mirge blocks is dealt with.
JohnJohn83uk 25 Oct, 2015 @ 1:18pm 
But I thought the small rotor heads aint meant to be attached to a large motor so I thought the update might of stoped that which is why I thought it comes appart. They should make it offical by allowing the small rotor head on large motor as it would be very handy.
Coren  [author] 25 Oct, 2015 @ 1:03pm 
@JohnJohn1983 Ya this is a bug in the new update, I submitted a bug report on it. The video of the bug in action can be found here. https://www.youtube.com/watch?v=W23iyTecYbI
JohnJohn83uk 25 Oct, 2015 @ 6:40am 
After recent SE update the ships after welding doesnt get pushed out to have the bush grinded away. After welding the small rotor head breaks off the large rotor so when piston moves to push finished ship out, it ends up pushing the ship into out of space with the part under it still attached to it. I did see it working properly before recent update and it gave me a headache lookinh at all the timers lol, watching it was amazing. Really amazing creation and clever.
KitsuneKas 23 Oct, 2015 @ 2:07pm 
Is there any possibility of an updated/modified version without the interior glass for those of us who play in DX11, since the Interior glass mod doesn't seem to have been updated, and it's been several months.