Crusader Kings II

Crusader Kings II

Suez Canal
158 Comments
Sulla 31 May @ 2:18am 
Completely ahistorical but cool
Minsark (Salus) 19 Aug, 2024 @ 6:47am 
My god it’s been so long lol
taw  [author] 21 Jul, 2024 @ 2:34pm 
Jailbird19: It should work with latest version of CK2. If you don't use any other map-modifying mods, then it will not work, as they'll clash.
Jailbird19 20 Jul, 2024 @ 7:31pm 
This mod appears to be broken
Minsark (Salus) 8 Feb, 2020 @ 4:46pm 
thanks
taw  [author] 5 Jan, 2020 @ 12:16am 
ross.samuel.melton: I think so, but haven't tried it on a recent patch.

Disabling it mid-campaign could mess up merchant republics (giving them disconnected trade posts) but I don't know how serious this would be. Enabling it mid-campaign should work fine.
Minsark (Salus) 4 Jan, 2020 @ 11:58am 
is it compatible with save games that did't have it before
RumpledThorskin 31 Dec, 2019 @ 8:58pm 
Perfect! I just came back from a hiatus and wanted to try raiding india for the first time only to realize there was no way to get there on a Norse ship. Thanks!
raguel 6 Dec, 2019 @ 12:50pm 
thank you!
taw  [author] 6 Dec, 2019 @ 3:52am 
raguel: Feel free to use it anywhere. Just add me to credits.
raguel 2 Dec, 2019 @ 12:14am 
Great mod. Do you mind if I combine your mods with others so I and others have access to popular mods that are compatible with the community patch mod?
taw  [author] 5 Sep, 2019 @ 3:58pm 
sukhmeet.dhingra: Added direct download link.
Garg Oystein Yikernes 5 Jul, 2019 @ 10:48pm 
managed to do this alone
taw  [author] 29 May, 2019 @ 3:44pm 
Garg: So unfortunately steam workshop doesn't supports old versions of mods. I guess I can dig out old version and put it somewhere.
Garg Oystein Yikernes 29 May, 2019 @ 11:05am 
Sorry to bother but how do I get 3.1.1 version now?
taw  [author] 28 May, 2019 @ 11:41am 
3.2 update ready
Ryżotto 28 May, 2019 @ 9:26am 
Please Update for 3.2. THX!!!
taw  [author] 18 Apr, 2019 @ 8:51pm 
GabeC1997: It's not really possible, map can't be changed mid-game.

(OK technically there's a hacky way to blockade a passage by fort level, but in this case it would disconnect two oceans, so it would cause a lot of issues)
GabeC1997 18 Apr, 2019 @ 6:15pm 
...I wonder if it'd be possible to tie this into the new Great Work system? Not a moddder though, so I'm not sure how difficult that could possibly be.
taw  [author] 29 Jan, 2019 @ 12:41am 
sk3: Yes.
sk3 28 Jan, 2019 @ 2:15pm 
If you were a Merchant Republic, would this allow you to build trade posts in the Arabian Peninsula and East Africa?
Zugidor 21 Nov, 2018 @ 12:17pm 
@taw Thancc
Grok 20 Nov, 2018 @ 3:57pm 
God Bless you wonderful son of a bitch
taw  [author] 20 Nov, 2018 @ 12:39am 
Updated for 3.0.
taw  [author] 15 Nov, 2018 @ 4:43pm 
It's on my todo list for sure.
volkerball 15 Nov, 2018 @ 1:53pm 
I can hardly play the game without this mod anymore. Godspeed, taw.
Late Game Wonder 13 Nov, 2018 @ 4:57pm 
the current suez canal does not work with recent update
Ryżotto 13 Nov, 2018 @ 3:35pm 
Please Update for 3.0 Holy Fury. THX
Retheri 25 Jul, 2018 @ 7:48am 
I'm playing as Ethiopia and you don't know how badly I want this......
Thanks, excellent work : -)
Lord_Daemonar 27 Apr, 2018 @ 8:07am 
@taw excellent, thank you!
taw  [author] 27 Apr, 2018 @ 6:07am 
Lord_Daemonar : They should be. De jure map and holy sites don't need to modify map/*.
They'll modify common/landed_titles/* and maybe history/* or common/religions/*.
Lord_Daemonar 25 Apr, 2018 @ 1:15pm 
Are mods that change the de jure map or holy sites locations compatible with this mod?
taw  [author] 11 Mar, 2018 @ 6:50am 
(Sheep)TacoTuesday : Are you using it with other map modifying mods? That will cause a crash.
(Sheep)TacoTuesday 10 Mar, 2018 @ 6:56pm 
doesnt seem to work just causes my game to crash while loading startup
Dunno 4 Mar, 2018 @ 1:33am 
@taw
Thanks a lot!
taw  [author] 2 Mar, 2018 @ 3:22am 
Dunno 28 Feb, 2018 @ 1:56am 
Direct download link, please? Steam doesn't download mods for me for some reason.
The Sun 23 Feb, 2018 @ 4:11pm 
@taw
Thanks, I'll be waiting for it!
taw  [author] 23 Feb, 2018 @ 12:46pm 
The Sun: CK2+ has a completely different map, so it would need to be a separate mod, but yeah, it's possible.
The Sun 22 Feb, 2018 @ 4:51pm 
Can you add a compatibility patch for CK2+?
Spartan_David_-_147 15 Feb, 2018 @ 8:32am 
taw: Nah that's fair enough mate. It's a really effective mod though. Makes playing as either side of the canal much more interesting. Thanks for going to the effort of making it!
taw  [author] 14 Feb, 2018 @ 3:40pm 
Spartan_David_-_147: CK2 engine doesn't allow changing the map. There's a feature for blocking rivers by fort level I guess if someone really wanted to script things hard, but definitely not worth it.
Spartan_David_-_147 13 Feb, 2018 @ 3:00am 
I was under the impression you needed to build it lmao. That's why you always read the description kids! XD
Chimboucha 18 Jan, 2018 @ 5:00pm 
ok thanks
taw  [author] 8 Jan, 2018 @ 7:33pm 
EmperorDoomsday1236: Never tested it, but it should be compatible with all graphics-only mods.
Chimboucha 7 Jan, 2018 @ 10:28pm 
Is this compatible with Novus Graphicus?
Abbeyroadwalker 13 Dec, 2017 @ 7:07pm 
It works now
amorrismich 9 Dec, 2017 @ 9:29pm 
Thanks it's showing up now
taw  [author] 9 Dec, 2017 @ 9:06pm 
amorrismich: No idea what's the problem. Just restart Steam etc. to be sure it's a real problem and not just something temporary.
amorrismich 9 Dec, 2017 @ 7:37pm 
This mod doesn’t seem to show up as an option on the launch screen checklist for me...