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Currently getting 5~7 FPS increase per HC!
player call Werthles_fnc_WHKDebugAddAction;
player call Werthles_fnc_WHKDebugAddAction; doesnt work
8:21:14 Client connected: 127.0.0.1:2302
8:21:14 > headlessclient uses modified data file
8:21:14 > Player headlessclient connecting
8:21:15 > You were kicked off the game. Steam authentication failed.
"You were kicked off of the game"
Fear, it might be incompatible mods?
If these units are part of a group that also contains a player, they will sync to the player. Is this what is occurring?
[player] call Werthles_fnc_WHKDebugAddAction;
If someone knows the intended way to make sure action wheel actions remain attached to players in all situations, please let me know!
"10:56:53 Dedicated client created.
10:56:59 Client connected: 127.0.0.1:2302
10:56:59 > Player headlessclient connecting"
and then never connects.
Any idea why?
Most interesting part is 0:00-5:00.
Problem: not able to RC AI-vehicles. Workaround - eject crew, RC leader, drop RC and place AI back to vehicle. The locality of those units will stay as local.
Problem persist with zeus-spawned vehicles. Workaround - add any *crew* related classnames to ignore list. (4:10 - 5:10)
Problem persists even without any AI mods (checked, no video, same preset but without AI mods, same results)
Tomorrow gonna try to replicate same problem using ACE, ZEN and WHM with default setting only
Normal AI while being controlled by Zeus are being transfered to player as whole squad.
This does not work for vehicles crew. Only one unit that's being remote-controlled being transfered, not the whole crew squad, thus making remote-controlling vehicles imposible
I have triple checked all the mods are in and there are no mistakes with their names. The HC is definitely running the WHM module and everything is setup correctly in the mission.
Any ideas?
Scipt version had its last update 2015, is it outdated compared to the mod version or did the mod version just get some mod specific fixex?