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Yes I know the author probably won't fix or remake this mod in any way.
Yes I know this is more or less a meme weapon...
But I'm going to ask anyway,
Perhaps an update to this would be nice... I mean, it's one of the few massive fixed cannon-type weapons around. Plus, I'm going to argue something here...
Range. Range is important on this kind of weapon as it's size makes it prime for long range strikes. Not to mention planetary strikes (Which is what I'd like it for the most) would be a really nice feature. Also, if a person adds this mod to their list, they understand the risk of 'out-of-range' weapons and exploiting. My argument is that there are new mods now that add much longer range weapons that go beyond 1.5km. I feel this mod would be an amazing refresher into much longer range combat which I really really like and want more of. I want km distance combat more than melee distance combat.
(Im not asking, just an suggestion, i havn't even used this yet.)
I just recently completed my full-scale Pelican and its capable of entering or leaving planets both iwth and without cargo or vehicles in tow. That includes a scaled heavy armor Scorpion Tank too.
inside an assembler and finding the ammo.
Sorry if i missed it, this thing must be included in my builds from now on if so.
you should make the cannon super long rang and high damage but the MAC {magnetic acceleration cannon for those of you who dont know} tugsten rounds which is what halo macs do well the point is the ammo could be really expencive.
I notice in the game it goes about 850m max range but the mass driver mod that functions similar to this can go over 12km range...I don't think its said to do much damage yet but it clearly outshines the range aspect, so maybe this one should to 14-15km :)
I've got a build I'd like to put this in, but its uh.... an even-wide build and it needs a giant mac cannon in its nose...