Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Crab Nosed Bascinet
26 Comments
ItsFozzy 4 Jan, 2016 @ 1:49pm 
looks really good! Take meh money
VNVNC 31 Dec, 2015 @ 3:12pm 
Cool
N. B. 14 Nov, 2015 @ 9:53am 
This Helmet looks like one of the versions of the Bascinet before it gained the "Houndskull" Snout http://www.kultofathena.com/images/AB2969_l.jpg Usually, Helmets that have a point at the front are in the Houndskull department shall we say. Your going to make me a poor man if you keep making good stuff! MUST...BUY...!!! *Great Job BTW*
Oilystool  [author] 1 Nov, 2015 @ 4:13am 
Thanks to anyone who up voted and commented on this helmet. If you want to give it a look ,it's on the patch testing for chivalry.
WAAL 1 Nov, 2015 @ 4:01am 
:steamhappy:
Oilystool  [author] 29 Oct, 2015 @ 12:07am 
Hey there Fwa, your best bet is to go to Polycount.com and make a thread under general discussion and ask for advice on where to start. You will need to learn high polygon and low polygon modeling. Texturing,normal map creation and finally the unreal engine which chivalry uses. As for the helmet,if you prefer another I have other designs already in and I am making more helmets soon. So maybe you will are another one you like :)
Treaty Of Versailles 28 Oct, 2015 @ 3:52pm 
Hey oilystool i really want to make my own helmet but i have no clue where to even start i was wondering if you know any websites that can help me get started, i am most likely going to buy that helmet as it does look very nice its not that i dont like long viewing gaps because i have the horsemans helm equiped and i think it looks very cool! Regards
Oilystool  [author] 28 Oct, 2015 @ 11:45am 
@fwa Sorry you don't like that bit. It's base on an existing design that didn't have a mid section so I did not like it . The open slit gives it that crab look , which is why I called it a Crab Nosed Bascinet :)
Treaty Of Versailles 28 Oct, 2015 @ 11:26am 
Hey, i do like the helmet alot, but i dont like that it has one long viewing gap (dont know what its actually called) but if you could that up into to so it looks like the reiver helmet i think it would look much better! Reagrds
Oilystool  [author] 2 Oct, 2015 @ 3:02am 
Thanks for all the thumbs up. Ill keep making helmets to add more realistic variety to the game.
WTLVTS | Lubsan 15 Sep, 2015 @ 11:12pm 
great
Azrael 6 Sep, 2015 @ 12:00pm 
Great work dude, very realistic look. Very much the style of helmet I wanted to buy (IRL) for my LARP armor.
Hope you keep this work up, I like me some realism in games.
Judeo-communism 5 Sep, 2015 @ 7:19pm 
You're going to make me poor.
Paintbrush Poltergeist 3 Sep, 2015 @ 3:16pm 
I don't see any crabs noses...
N. B. 3 Sep, 2015 @ 2:20pm 
I have an idea Oilystool, make an Alternate Skin for the Bardiche. Type me later for the details.
N. B. 3 Sep, 2015 @ 2:19pm 
Yet another job well done my Friend :D
Oilystool  [author] 2 Sep, 2015 @ 11:26am 
@Jake I would love to,but in all honesty I've slowed down a bit. At he moment it's a bit of a dilemma because, I don't really know how much of UGC will TB add. They said 3 patches with content and then I don't know what. I've made 19 submissions,which is practically an art DLC. But if they do one more patch and that's it,it all amounts to lost work. So it's a bit wait and see.

Secondly I don't know if the community is close to burne out on the content. They have a misconception that some how TB uses resources to add skins instead of fixing things. But in reality ,we content makers do 95% of the work and after a few change of text it's in the game. So it isn't like TB decides to add skins over fixing bugs,fact is they are two different things.most players don't know this so I'm afraid people will get tired of it. If not I'll happily make MAA helmets.
SemperFrag 2 Sep, 2015 @ 9:50am 
MAKE IT FOR MAA! MAA NEEDS MORE HELMETS THAT COVER FACE
Oilystool  [author] 2 Sep, 2015 @ 2:11am 
@Paraih thank you

@Raska Thank you as well. I think technically I am more satisfied with this piece. The way the helmet's material is a tad different,so it can take a few models to grasp the potential the material can do. So if i could I would update the Winter's helmet and give it a slightly more worn look to it and a bit shinier as well. Stylistically, i think its better suited for Agatha based on the physical details. Agatha helmets usually have small,squinted visors,giving you a small glimpse of the knight and the mouth guard is usually a large solid plate,or even a pointed mouth guard. Masons have more wide open eye slits,giving them ,more expressive facial expressions. Sometimes the mouth guard is non existent or made of less sturdy looking material and the mouth guard is usually flat.
Raska 2 Sep, 2015 @ 1:40am 
Great, tbh I like this one more than the Winter Soldier one, but I think this one should be for Mason.
bep bep 1 Sep, 2015 @ 10:22pm 
Favourite piece so far, quality work oily.
Calik0 1 Sep, 2015 @ 5:08pm 
Looks good.
$upe฿u฿ 1 Sep, 2015 @ 3:12pm 
thx for the reply oily! now i get it! ++
Smokey Joe 1 Sep, 2015 @ 1:14pm 
Hype. :agathacross:
Oilystool  [author] 1 Sep, 2015 @ 12:52pm 
@Supebub thank you very much. To answer your question, the reason they are not transparent is because it would add too many polygons to the mesh. Torn Banner gives us a general limit and if I were to cut them in, the model would be to high in polygons. You can notice it off course when we make ,nice close up renders of the model. But in game,the details are so tiny,that adding so much ploys to a mesh doesn't make sense for performance.
$upe฿u฿ 1 Sep, 2015 @ 11:29am 
hey man a i like this one! only question. why isnt the little dots at the front are transparent? tho nice work