Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
easy solution: ( no scripting needed ):
1 open the turret instance with hammer editor
2 edit the "point_hurt" properties, set the Radius to 1
and the Damage to 1. (that way the point_hurt will do no damage)
3 create a "trigger_hurt" and parent it to the point_hurt.
4 filter your trigger_hurt with "filter_activator_team"
and that's it
damage only zombies, so isn't possible to make this one damage only zombies too?
what a fucking amazing add-on!!!!!!
Can we make this turret can be carring and deploy on campain map?
maybe useing custom weapon base...?
https://gist.github.com/Rectus/8d7604f350c824e45ec5ce378ed09264
for local server that can be placed with a local server admin command!?
one you can place and turn on/off ?
Instead of directly installing it on a server, this can be added to custom maps, mutations or other script based mods by mod authors, and the scripts can be modified to suit their needs.
I'll probably write a guide instead of a video. Adding them in maps should be very easy though, just unpack the contents of the vpk, place a func_instance in the map and select the instance vmf for the turret you need.