ARK: Survival Evolved

ARK: Survival Evolved

GUNS UPGRADING SKILL (Gunsbuff v3)
49 Comments
FlaVeD_PL 12 Oct, 2016 @ 11:24am 
LoL i tested the weapons and they are lower from Original
20TIN 29 Jul, 2016 @ 7:44pm 
aff mano odeio quem criou isso
Stampi 9 Apr, 2016 @ 1:10pm 
bbbooo l set
:steammocking:
milokamilo  [author] 24 Dec, 2015 @ 11:59am 
the mod is abandoned and its here only because some people still want to subscribe this.
All the stuff from here, and (more than) many brand new guns and items are avaible at my new project here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511168000
Noblemen 24 Dec, 2015 @ 10:14am 
Item id's please. i need to test them before i let my players use them.
milokamilo  [author] 23 Oct, 2015 @ 12:02am 
please read my comment below (about this mod's future)
frost 20 Oct, 2015 @ 1:31pm 
are you going to add support for the different qualitys like aprentice/journyman/ascendant ect?
Williamz |★ 20 Oct, 2015 @ 3:48am 
Dude can you make proper camos that actually blend in well with floor textures and such? Like one for woodland, forestland, snowland and swamp areas.

http://www.camouflagepatterns.com/content/modules/rhino.pages/files/uploads/camouflage/predator/evolution-001.jpg

https://dianneglave.files.wordpress.com/2010/07/arnold-schwarzenegger-in-0021.jpg
milokamilo  [author] 11 Oct, 2015 @ 12:00pm 
yep, maintaining multiple mods is just wasting Your time, if they can be merged.
Although- there You won't craft it in Your hands but in Fabricator MKII;
bcFenix 10 Oct, 2015 @ 1:08pm 
I think that's a good idea. Why not consolidate all of it into 1 mod (your Many new items mod)
milokamilo  [author] 10 Oct, 2015 @ 12:27pm 
I'm going to slowly move the best stuff from here into my lead mod 'Many new items';
I'm not gonna remove it but I won't update it anymore I guess...
Venator 9 Oct, 2015 @ 6:12pm 
What are the spawn commands for the items?
milokamilo  [author] 9 Oct, 2015 @ 1:10pm 
You got a 0.50 caliber rifle with a badazz new model instead...;} on my second content mod.
bcFenix 6 Oct, 2015 @ 6:53pm 
Advanced Sniper Rifle mk2 is in the works right? :P
milokamilo  [author] 2 Oct, 2015 @ 9:05am 
Core file updated.
MK2 flashlight got buff - brighter and wider, bluish beam :]
milokamilo  [author] 26 Sep, 2015 @ 12:01am 
the mod doesnt need to be on top but if some other one messes with ammos it can create soem collision there...
Cool image Fenix:] Now I know that predator's helmet is already made by someone else...

The mod will be updated with a full remake of its core file pretty soon, so it will be top-compatible.
Btw. my second mod gets new creature types and dino-armours lately ;]
bcFenix 24 Sep, 2015 @ 9:09pm 
Feel free to use this image to show how STACKABLE this mod is!

http://i.imgur.com/fL2WzOI.jpg
Hugo 24 Sep, 2015 @ 8:50am 
I can craft the MK2 weapons, but they are not accepting any of the ammo in my inventory so i cant use them, do i have to have it on the top of the mod list for it to work properly? because i have another mod that does not work unless at the top of the mod list, and i rather keep that there than this mod, but i would like to know what i have to do to get it to work...
=S.W.I.D= Xandor Maker 13 Sep, 2015 @ 5:50am 
How much resources it will take to update?
milokamilo  [author] 8 Sep, 2015 @ 10:25pm 
I'm working on adding new weapons; succceded with some melee ones for now...
The Honorable Chairman Mao 8 Sep, 2015 @ 9:22pm 
Anti-Materiel Rifle?
Rabiddtreefrawg 8 Sep, 2015 @ 5:31am 
I would even be happy with the same mesh :-)
milokamilo  [author] 7 Sep, 2015 @ 1:30pm 
Happy subscribers- please give a thumb-up above!:}
milokamilo  [author] 7 Sep, 2015 @ 1:28pm 
yeah, it would be generally easy... as well as I planned an upgraded colt; but for those both it would be desired to edit the model - but I still get errors when trying to change guns' mesh for now. Btw- devs are pretty much up to something like that, a machined longneck, so maybe it doesnt really make sense to make one here... it will probably even be their next weapon added.
Rabiddtreefrawg 7 Sep, 2015 @ 1:23pm 
Don't suppose you could design a repeating longneck?
milokamilo  [author] 6 Sep, 2015 @ 6:34am 
oopsie daisy...:P sure that its just a little bug; will be fixed with next update. thanks
Nebula 6 Sep, 2015 @ 6:11am 
just letting you know that the chintin camo leggings require 5 regular chintin leggings. Is this a bug? because all the other parts require 1.
milokamilo  [author] 5 Sep, 2015 @ 11:06pm 
for the armour?... its 470-473 as I recall; but it's really easy to craft in game...
Guns and attachments starts from ID 459.
Rabiddtreefrawg 5 Sep, 2015 @ 8:19pm 
Can we get the Blueprint or Item IDs please?
milokamilo  [author] 5 Sep, 2015 @ 12:41pm 
Btw- subscribers! if You like this stuff- please give a thumb-up..;]
milokamilo  [author] 5 Sep, 2015 @ 12:36pm 
NEW CAMO-ARMOUR IS THERE TO CRAFT!;]
RITEG 5 Sep, 2015 @ 12:17pm 
I don't know. I don't think so.
milokamilo  [author] 5 Sep, 2015 @ 11:39am 
well Ive never heard about such problem from any other person... do You have there some mod that overwrites default ammo files?
RITEG 5 Sep, 2015 @ 10:50am 
The new weapons don't seem to work with the old ammo, I have tried all the types and maybe it is a mod I have but they don't work. Only the anti-tank one works and it uses new ammo. Should this work if it is crafted with a non primitive weapon? Like a mastercraft assualt rifle?
milokamilo  [author] 5 Sep, 2015 @ 9:58am 
Im starting from chitin one; I actually like to promote this armour this way... can do it for hide later but not for the plate-one.
RITEG 5 Sep, 2015 @ 5:49am 
So would this be a paint job? Or would it be a seperate set of armor? Because it would kind of stink if you could only do it on kitin which is what it looks like.
milokamilo  [author] 5 Sep, 2015 @ 4:30am 
as the last screen shows: actually Im working on camo-armour upgrades...:}
milokamilo  [author] 4 Sep, 2015 @ 2:00pm 
the new missile launcher uses missiles that You can craft from rockets
RITEG 4 Sep, 2015 @ 1:41pm 
do any of these have different ammos?
milokamilo  [author] 4 Sep, 2015 @ 6:11am 
A-tank Missile launcher added!:}
bcFenix 3 Sep, 2015 @ 6:02am 
yes absolutely! My new youtube video "The Journey Home" is pretty much a spotlight for the AR.
milokamilo  [author] 2 Sep, 2015 @ 11:36pm 
No Gentleman, it doesnt have to be on top; if it's not- You can produce and keep all items, You just cant summon them through cheat-commands.
And yeah Fenix- this wont be hard to do; if You could link me some better, realistic sounds for guns- I'm eager to make a good use use of it...;] btw. can I use Your picture posted below as a mod's official screen?
RITEG 2 Sep, 2015 @ 6:07pm 
Either way the explode on impact grenades make this mod worth it.
RITEG 2 Sep, 2015 @ 6:07pm 
Does this have to be the first mod in the list?
bcFenix 2 Sep, 2015 @ 3:17pm 
AR mk.2 works for me. Just went through 650 rounds of advanced rifle ammo with holoscope.
http://i.imgur.com/Qe4MBaU.png

Request: is there ANY WAY you can change out the sounds of the firearms? Maybe replace them with sounds from other popular/modern shooters because the current reload sounds, in general, are very lackluster.
RITEG 2 Sep, 2015 @ 2:26pm 
What is the ammo, I have advanced rifle ammo and the machine gun and it says 0/0
bcFenix 2 Sep, 2015 @ 1:54pm 
Just booted up the server real quick after "updating" to this mod and it appears that the engrams do not need to be relearned!
milokamilo  [author] 2 Sep, 2015 @ 1:54pm 
nice to see You here Fenix :] It's fixed and with some tweaks now;
bcFenix 2 Sep, 2015 @ 1:50pm 
Very unfortunate you had to move the mod itself. Oh well, sub'ed here, will test and report back.