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In the distant future, I can see us working on it again. For now, it's extremely outdated to the point it would require a complete rewrite of the code (which we already had to do with RoM's code)
Think of the Realm of Mistvalin (RoM) as the child of the Runescape Project :)
I highly recommend checking it out, but you dont have to if you're not interested:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837572504
Check Out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837572504
If you fail to pull your withered crops, they will become diseased, and you must pull them up, cure them with Plant Cure and water them, then replant them.
Replanting a cured/watered plant will cause you to start from the young phase.
If a diseased plant is failed to be pulled, it will die and be auto removed.
Exact timing on each phase is still being balanced.
Bones can be burried to restore "Prayer Points", which are needed to activate prayer spells. Prayer Points can be stored up to 99 points. Allowing you to use different prayers.
For now, we have "Ultimate Strength", which increases your damage of your weapon by 15%. This is to reflect the RS prayer, Ultimate Strength, which increases strength by 15%. Each strike/use reduces your prayer points by 1. Meaning you can have a maximum of 99 uses.
Fixed a bug that caused crash upon starting :)
Then we continue the prayer update along with combat
Though I'm having issues uploading the mod... I'm going to do some testing...
The mod will now spawn the Runescape World! Though this feature is still very much in the testing phase... and is not exactly fully-mod-able. While we can have map spawn, it's imporperly scaled (default 5000, need 3750) and modded plants do not have models.
Though, all I know is we're coming closer and closer to being able to press "Subscribe" and you can load the Runescape Map, and play Runescape. That's our goal, to add everything if we can.
Also, been fixing NPC's and inventory and weapon textures/animations/stats. A lot has to be done, but we're making progress.
On the other hand, Regnilse and Shadowfita have been working very hard to bring us the Runescape Map, and a great job they are doing! They've almost have Mo'Voxel's textures working too. Once we fix those, we'll be able to upload it as a "fixed" version. Then additionally add the textures to the ME:RS mod, to make the map look pretty.
Added:
- Female Adventurer (same as Male Adventurer)
- Pre-Made Factions now have a set banner (Though I still need to apply the new icons)
- Fixed bugs with inventory
Combat Update:
- Modified strafing, movement in general.
- Modified stats, now it is more in-line to Runescape.
- Added Prayer stat
- Added Poison Resistance stat
- Added Special stat
- Godswords now have "Special" as their secondary attack
- Weapons no longer have "Block" ability.
- Modified weapon damage to be more like runescape
- Modified weapon speed according to runescape
- Health Stat is now 99 hitpoints.
- Their is a delay in the attack animation and hit for some weapons, this was to avoid switching between weapons and hitting a saradomin godsword as fast as a sword. This delay between animation and hitscan will be fixed when we figure out custom animation.
I also want to go ahead and learn about the new blocks and factions features. They look really interesting and being able to customize your own "Runescape" sub-faction would be interesing. For example, their is Asgarnia (Falador) then you could make your faction/house have the Asgarnian flag with 2 swords on the sides, showing your alliagance to Asgarnia without posing as them.
I have a lot of ideas on how to make this mod-pack role-play friendly. While adding in all the elements of PvP from runescape too, as much as possible. Many things are to come... the Bandos and Armadyl Godswords are almost finished too! Make sure you give a big thanks to Wicked_100 for his beautiful models!
Though, the ME:RS - Beta has the recent changes. If you're friends with me on steam you have access to the beta. It includes the combat update (in limited form) and much more.
PS: If you'ed like to work on the project with us, send me a friend request. Looking for more 3D Modelers and Texturers. :)
Have fun Adventurers!
I'm working on a fix now :)
Though something you can do is Rate the mod to tell us if you like it, feedback is important! If you have a particular weapon/faction/food/item you'ed like to see in the game just tell us and we'll put it in their! :D
On a good note, we have almost finished the Runescape Map for Medieval Engineers!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646212402
We are determined to work on this project untill it is finished and will continue to update this mod as new Medieval Engineer features are developed!
A map is not required, it can be survival or Creative. Just make a new custom map. If you see runescape items like bronze weapons, furnaces or stoves you have it working. A lot of this mod is still a work in progress but it's very close to being survival ready. You can find where to select mods in "Edit World Settings". The world setting must be set to "Private", "Friends", or "Public". Offline play does not work.
When you find the "Mod Selection" screen, tell me :)
Make sure when you create a new custom world that you click "Mods" and double click the Runescape Mod" so it appears on the right side. This will notify you that your mod is selected. Aside from that just click "Subscribe" and "Rate Up" if you like the mod. But if you really like it you can also share/favorite :P
Food, cooking, smithing, smelting, combat, weapons, fletching, and brewing all got an update. Tons of new items, components, foods, icons, blocks. Slowly removing vanilla parts and replacing them with Runescape parts. (Vanilla is uneeded and over powered in comparison)
What was Added:
- Weapon Poison (P)
- Weapon Poison (P+)
- Weapon Poison (P++)
- Bronze Dagger Poison (P)
- Bronze Dagger Poison (P+)
- Bronze Dagger Poison (P++)