Medieval Engineers

Medieval Engineers

(WIP) Runescape Total Conversion Modpack!
92 Comments
Coggernaut  [author] 13 Sep, 2017 @ 10:36am 
What we're doing in RoM is teaching us a lot about what we can do for the RS mod. I'm not saying we'll -never- work on RS, but it's not on our radar at the moment. We love Runescape, but we also cant be as creative with it.

In the distant future, I can see us working on it again. For now, it's extremely outdated to the point it would require a complete rewrite of the code (which we already had to do with RoM's code)

Think of the Realm of Mistvalin (RoM) as the child of the Runescape Project :)
Coggernaut  [author] 13 Sep, 2017 @ 10:27am 
It's because the mod is very outdated. We've been working on a new project for almost a year. We decided to design our own MMORPG that was heavily inspired by Runescape another other mmo's.

I highly recommend checking it out, but you dont have to if you're not interested:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837572504
Chrisanthym 13 Sep, 2017 @ 10:03am 
i still cant use this mod due to metadata missing
Coggernaut  [author] 4 May, 2017 @ 10:16am 
We've started working on a new small-scale MMORPG, Realm of Mistvalin. The runescape mod will be worked on the future, but we wanted to work on soemthing not copyrighted but simaler. I really do encourage you to try out the mod and the server it comes with :)

Check Out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837572504
DrakarNL 4 May, 2017 @ 6:29am 
this is absolutely brilliant! keep working on this bro!!!!
bahoome 27 Feb, 2017 @ 3:32am 
Cool
Spyaps 26 Feb, 2017 @ 11:40am 
Yayyyy
Coggernaut  [author] 31 Jan, 2017 @ 12:55pm 
Thanks! I have a lot to update on this, but check out the Realm of Mistvalin mod. It's an RPG overhaul for Medieval Engineers and borrows a lot of assets from the Runescape mod. We're opening a server soon too!
APolarbearVT 31 Jan, 2017 @ 12:10pm 
Lol looking good so far. Can't wait
Coggernaut  [author] 31 Jan, 2017 @ 8:03am 
Lol, good memories of lumbridge, "Free Armour Trimming!!!!" -flasing multi-colour squiggle
Blackbolt 31 Jan, 2017 @ 3:30am 
Buying gf
Coggernaut  [author] 26 Dec, 2016 @ 10:29pm 
Working on adding many runescape farming assets. For example, if you wait too long and dont harvest your crops, they will become withered, you must dig them up and water them, then replant them.

If you fail to pull your withered crops, they will become diseased, and you must pull them up, cure them with Plant Cure and water them, then replant them.

Replanting a cured/watered plant will cause you to start from the young phase.

If a diseased plant is failed to be pulled, it will die and be auto removed.

Exact timing on each phase is still being balanced.
Coggernaut  [author] 26 Dec, 2016 @ 4:23pm 
Added the feature to when Monsters/Animals are killed, they drop "Bones".

Bones can be burried to restore "Prayer Points", which are needed to activate prayer spells. Prayer Points can be stored up to 99 points. Allowing you to use different prayers.

For now, we have "Ultimate Strength", which increases your damage of your weapon by 15%. This is to reflect the RS prayer, Ultimate Strength, which increases strength by 15%. Each strike/use reduces your prayer points by 1. Meaning you can have a maximum of 99 uses.
APolarbearVT 20 Dec, 2016 @ 1:11pm 
sounds good
Coggernaut  [author] 20 Dec, 2016 @ 1:10pm 
Well, we're still working on the map generation. So the runescape recources dont spawn at the moment. Though, we have a lot of survival done, but we're still working on a lot of the core stuff. I say, try it out, just to see what's done so far :)
APolarbearVT 20 Dec, 2016 @ 12:45pm 
how playable would you say this is so far, if not keep up the good work i cant wait lol
bahoome 14 Dec, 2016 @ 3:46am 
cool
Coggernaut  [author] 13 Dec, 2016 @ 9:30pm 
Post Farming Hotfix:

Fixed a bug that caused crash upon starting :)
Coggernaut  [author] 3 Dec, 2016 @ 3:18pm 
All godswords are modeled! We're working on textures at the moment! :)

Then we continue the prayer update along with combat
bahoome 22 Nov, 2016 @ 4:03am 
Yay nice work Storid
Coggernaut  [author] 21 Nov, 2016 @ 2:35pm 
Storid joins the team, thanks to him our procedual worlds now have proper voxel textures!
Coggernaut  [author] 14 Nov, 2016 @ 12:05pm 
Agreed, and I think in-due time players will join the game :)
bahoome 14 Nov, 2016 @ 12:00pm 
i hope ME gets more players so we can play this mod with alot of people lol
:steamhappy:
Coggernaut  [author] 14 Nov, 2016 @ 9:54am 
I'm excited too! Right now I'm working on getting planets, NPC, Weapons, and textures to load properly :)
bahoome 14 Nov, 2016 @ 9:43am 
Good luck , im very exited for this mod , it looks good
Coggernaut  [author] 14 Nov, 2016 @ 9:40am 
Yea, but they've posted a diary of the progress they've done over the past several months, they're working very hard

Though I'm having issues uploading the mod... I'm going to do some testing...
bahoome 14 Nov, 2016 @ 9:38am 
Yeah , but the updates were kinda slow , compared to space engineers.
Coggernaut  [author] 14 Nov, 2016 @ 9:17am 
They never left, I've been in contact with them for a while, the've been working the whole time :)
bahoome 14 Nov, 2016 @ 9:09am 
Cool and at a time where game devolpers are coming back :D
Coggernaut  [author] 14 Nov, 2016 @ 8:08am 
Here are some really good news!

The mod will now spawn the Runescape World! Though this feature is still very much in the testing phase... and is not exactly fully-mod-able. While we can have map spawn, it's imporperly scaled (default 5000, need 3750) and modded plants do not have models.

Though, all I know is we're coming closer and closer to being able to press "Subscribe" and you can load the Runescape Map, and play Runescape. That's our goal, to add everything if we can.


Also, been fixing NPC's and inventory and weapon textures/animations/stats. A lot has to be done, but we're making progress.



On the other hand, Regnilse and Shadowfita have been working very hard to bring us the Runescape Map, and a great job they are doing! They've almost have Mo'Voxel's textures working too. Once we fix those, we'll be able to upload it as a "fixed" version. Then additionally add the textures to the ME:RS mod, to make the map look pretty.
Coggernaut  [author] 18 Oct, 2016 @ 10:48pm 
Updated the mod! Fixed many crashes and bugs... still have many more to fix though.

Added:

- Female Adventurer (same as Male Adventurer)

- Pre-Made Factions now have a set banner (Though I still need to apply the new icons)

- Fixed bugs with inventory



Combat Update:


- Modified strafing, movement in general.

- Modified stats, now it is more in-line to Runescape.

- Added Prayer stat

- Added Poison Resistance stat

- Added Special stat

- Godswords now have "Special" as their secondary attack

- Weapons no longer have "Block" ability.

- Modified weapon damage to be more like runescape

- Modified weapon speed according to runescape

- Health Stat is now 99 hitpoints.

- Their is a delay in the attack animation and hit for some weapons, this was to avoid switching between weapons and hitting a saradomin godsword as fast as a sword. This delay between animation and hitscan will be fixed when we figure out custom animation.
bahoome 18 Oct, 2016 @ 12:14pm 
try your best :D
Coggernaut  [author] 18 Oct, 2016 @ 12:13pm 
So, the new update came out... It did indeed break a lot of things. I'm going to spend quite some time understanding what was changed code wise and try to fix the mod. Many things were moved and I'm going to have to grind out these bugs and fix the crashing with the mod.

I also want to go ahead and learn about the new blocks and factions features. They look really interesting and being able to customize your own "Runescape" sub-faction would be interesing. For example, their is Asgarnia (Falador) then you could make your faction/house have the Asgarnian flag with 2 swords on the sides, showing your alliagance to Asgarnia without posing as them.

I have a lot of ideas on how to make this mod-pack role-play friendly. While adding in all the elements of PvP from runescape too, as much as possible. Many things are to come... the Bandos and Armadyl Godswords are almost finished too! Make sure you give a big thanks to Wicked_100 for his beautiful models!
Coggernaut  [author] 21 Sep, 2016 @ 8:58am 
Decided to post-pone the update. Many things are fixed but I fear the next update is going to break and/or change many things code wise. Meaning I'll have to re-do hours of work. So I decided to wait for the update to roll out.

Though, the ME:RS - Beta has the recent changes. If you're friends with me on steam you have access to the beta. It includes the combat update (in limited form) and much more.

PS: If you'ed like to work on the project with us, send me a friend request. Looking for more 3D Modelers and Texturers. :)
Coggernaut  [author] 27 Aug, 2016 @ 12:59pm 
Update coming soon! Been fixing stats, how combat works, and making prayer skill work in ME! Also throwing in some additional textures!
bahoome 17 Jul, 2016 @ 5:04am 
good
Coggernaut  [author] 16 Jul, 2016 @ 11:41pm 
Good news, we have the New Saradomin Sword texture made! Will be adding it in the Combat Update!
Coggernaut  [author] 5 Jun, 2016 @ 9:55pm 
Waiting for more content to be released. We're looking for Modelers (character and object) and Texturers. If you'ed like to help please contact me!
bahoome 26 Apr, 2016 @ 5:09am 
great mod 20/10
Coggernaut  [author] 22 Apr, 2016 @ 7:39am 
I apologies for how long this took, finally fixed. Wicked_100 is currently working on the Armadyl Godsword and a couple of Alters. This means the next update after Combat will be Prayer.

Have fun Adventurers!
Coggernaut  [author] 19 Apr, 2016 @ 10:35am 
Recent update broke the mod XD

I'm working on a fix now :)
Coggernaut  [author] 19 Apr, 2016 @ 12:36am 
Hey everyone, we're almost ready to release the new Combat Overhaul update, give us one month to finalize tests for balance.

Though something you can do is Rate the mod to tell us if you like it, feedback is important! If you have a particular weapon/faction/food/item you'ed like to see in the game just tell us and we'll put it in their! :D
Coggernaut  [author] 21 Mar, 2016 @ 12:10am 
We are still working on weapon textures, and the reworked godswords wont be done for a while...

On a good note, we have almost finished the Runescape Map for Medieval Engineers!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646212402

We are determined to work on this project untill it is finished and will continue to update this mod as new Medieval Engineer features are developed!
Coggernaut  [author] 25 Feb, 2016 @ 11:02am 
@Mr Saxon
A map is not required, it can be survival or Creative. Just make a new custom map. If you see runescape items like bronze weapons, furnaces or stoves you have it working. A lot of this mod is still a work in progress but it's very close to being survival ready. You can find where to select mods in "Edit World Settings". The world setting must be set to "Private", "Friends", or "Public". Offline play does not work.

When you find the "Mod Selection" screen, tell me :)
Derek 25 Feb, 2016 @ 10:54am 
Does it require a specific map? Do I use survival or creative? Once in game how do you know its working. Are there any cities or npc's. I see nothing different when I load it up so Im unsure if its working or not. Sorry for the confusion.
Coggernaut  [author] 25 Feb, 2016 @ 10:41am 
@Mr Saxon
Make sure when you create a new custom world that you click "Mods" and double click the Runescape Mod" so it appears on the right side. This will notify you that your mod is selected. Aside from that just click "Subscribe" and "Rate Up" if you like the mod. But if you really like it you can also share/favorite :P
Derek 25 Feb, 2016 @ 9:54am 
Is there an istall guide I can take a look at? Ive tried to install butdont think Im doing something right. Any help would be greatly appreciated. Love the idea behind this mod.
Coggernaut  [author] 17 Feb, 2016 @ 1:35am 
Large update tonight, please look at the change notes for the information :)

Food, cooking, smithing, smelting, combat, weapons, fletching, and brewing all got an update. Tons of new items, components, foods, icons, blocks. Slowly removing vanilla parts and replacing them with Runescape parts. (Vanilla is uneeded and over powered in comparison)
Coggernaut  [author] 17 Jan, 2016 @ 9:14am 
Small update today!

What was Added:

- Weapon Poison (P)

- Weapon Poison (P+)

- Weapon Poison (P++)

- Bronze Dagger Poison (P)

- Bronze Dagger Poison (P+)

- Bronze Dagger Poison (P++)
Coggernaut  [author] 9 Jan, 2016 @ 9:36am 
The current model and textures for bars and ores still need to be created. We're going to have them look exactly like 07 Runescape.