Space Engineers

Space Engineers

(HGI) Mining Carriage v.3
19 Comments
Derp & Junk 27 Oct, 2015 @ 7:15pm 
I've always been confused why it's called a mining carriage when it clearly has no drilling equipment, and there is still sadly no cargo ship that does. I guess they mean that its function is the same as a mining cart from back in the days of hand mining?

Nice rebuild by the way, altering already existing designs to be better or at least more suitable for your needs is actually surprisingly enjoyable.

Do you ever pull ships apart and swap their systems around? I discovered the engine "wings" on the stock respawn miner actually fit perfect on the sides of the stock respawn escape pod. Star Wars style Uglies like that which pull different elements from multiple ships are actually a passion of mine, it's fun getting stuff from different builds to reconcile as one solid entity.
Click to enable Adobe Flash 10 Sep, 2015 @ 1:38pm 
oh kk
Q_meets_the_doctor 10 Sep, 2015 @ 12:32pm 
i got my first build to work gona do a few fixes like turn the turrets on not shure if i should just let people just walk in once they get past the turrets aka the door opens for enamy players
High Ground  [author] 10 Sep, 2015 @ 9:15am 
@Q_meets_the_doctor - Go for it
Q_meets_the_doctor 10 Sep, 2015 @ 8:21am 
mind if i try to make a mod that does that with this ship
High Ground  [author] 10 Sep, 2015 @ 2:02am 
@Q_meets_the_doctor - that it would.
Q_meets_the_doctor 9 Sep, 2015 @ 7:02pm 
be nice if this replaced the mining carriage as a cargo ship :)
High Ground  [author] 9 Sep, 2015 @ 6:07pm 
@EpicMoth - while you did use a mining carriage as the starting point for your ship, it no longer resembles a "stock" mining carriage. When I upgrade a stock ship, my primary goal is to keep it as close to the original as possible, while at the same time adding all the new features that have even added to the game. A good example would be how the Big Red Ship has been updated by Keen over time.
Click to enable Adobe Flash 9 Sep, 2015 @ 1:58pm 
Why does that look alot like the other ship that i posted called the modified mining carriage!?!
Q_meets_the_doctor 9 Sep, 2015 @ 1:18pm 
anyone know how to make a space ball gravity drive
Q_meets_the_doctor 9 Sep, 2015 @ 1:16pm 
once you build the ship all you have to do is adjuust it to your playstyle fo me ill be increasing the cargo containers with modded versions and thrusters with more thrust and a higher output reactor
Kurt051 8 Sep, 2015 @ 4:55pm 
Awsome looking vessel you got there. but i mainly subscribed because you label your pictures! That tells me you care how your ship comes out and I for 1 like an engineer who shows some investment in their creation.
tomyironmane 7 Sep, 2015 @ 6:44pm 
Wow... I did something similar to this... well, it was before jump drives were implimented. I know how much of a pain in the butt it is to actually make a mining carriage what you'd call liveable. I also know that if you boost reactor output and cut down the cargo capacity, this ship makes the basis for a hell of a good pirate interdiction cutter, though I might simply swap a cargo containeer for the jump drive in that case, to bring it inside the hull.
HolyCr1m 7 Sep, 2015 @ 3:28pm 
I cant Spawn in the ship i click spawn dosnt work
dapolofan 4 Sep, 2015 @ 3:24pm 
looks like
Malsheck 4 Sep, 2015 @ 6:44am 
Looks great! Now I just need to figure out how to replace the stock npc ships with these so they are more appealing to go after! Thanks you!
High Ground  [author] 4 Sep, 2015 @ 3:52am 
@ponty1011100 - Thanks. I try to improve upon every design I work on, while at the same time keeping it a close to the original concept as possible. Which is not always an easy task.
Romeo Delta 4 Sep, 2015 @ 3:30am 
Nicely done. I appreciate the fact that you made such significant optimisations (FTL, cameras, turrets, non-trivial interior decks) with minimal change to the form factor.