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because rooms are automatically listed in rooms menu. This are just like dummy rooms. So i have no chance to move this rooms into the planning menu.
2nd question:
maybe you have a mod that overwrites the materials.txt again, but i will check. maybe i do another mod for this, as single replacement of an object doesnt have any other effects at other mods.
- why didn't you place the rooms in the planning box section?
- I have all the new features but the new benches/tables, is it normal?
TY
ui.png,
materials.txt
sprites.png
interface.spritebank
and the language file (just adding)
1. Activate this mod in PA.
2. Go to C:\Users\[USERNAME]\AppData\Local\Introversion\Prison Architect\mods\512194341\data and open "materials.txt"
3. At the top you will see this: TEXT LINK [pastebin.com]
4. Delete all of the above code you see here to disable the replacement of textures for workmen.
5. Scroll down and look for: TEXT LINK [pastebin.com]
6. If you want to remove the replacement of the tables and benches then delete this part as well.
7. Save the text document and (re)start PA, now you can enjoy all of the great things this mod has to offer without the weird workmen glitch that happens.
Cheers!
Before anybody ask:
Yes the room symbol for the Dermatory is missing, as its new with Update 1.
i will update this mod about 20:00 MET or maybe a bit earlier, depending on my worktime.
Also planning room for Dermatory is missing.
@last post, no i wont do that, there is already another planning mod in the workshop, but without new room symbols (means the planning rooms are also only blue).
This mod dont cause trouble with bunkbeds, as i only affacted ui.png and not the objects.png