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For me, it's Lord Marshal Armour
Once we find an animator who can work with SE/ME animation, we plan to make custom animations for all the weapon's attacks, blocks, idle and running animations.
Once they provide equiptable armour support we plan to make models for those as well!
Talbone (the Space Engineer's modeler who made Mass Effect characters) said he would create some new character models. Though he recently got accepted to a university and is working on getting a full ride scholarship along with it. (Very excited for him!)
Our Modeler Wicked_100, has been reworking the Godswords I made (which is time consuming). But him and I are both caught up with university work.
We plan to add everything you described, it's a very ambitious mod!
Also, if your willing to help us we're willing to have join the team.
Go get blender (steam or from Blender's website) It's free and all you need! :D
Another thing, none of the textures in these mods show up for me. They are all black models (except the flames in the stove) and semi-transparent.. How can i fix?
JrDetective almost had the Saradomin Sword textured. But he had the Windows 8.1 glitch... So he has to redo the Saradomin Sword Texture (which is complicated)
I am working on Space Engineer mods, Mech Warrior to be specific. We are doing this while we wait for more update in ME. Cooking and the ability to mod plants is honostly what we're waiting for. We have models and code ready... But no ability to do it.
Another thing is while I can crank out models very quickly, Texturing takes a while. Specially when you have Sports. JrDetective has a full plate. What would be really awsome is if we got some help! :D
No prior experience is needed, just willingness to learn and help out.
Hopefully that helps update whats happened so far...
If we wanted to add in magic the game would say "WTF is this?" and crash. But use the crossbow data and it says "Oh, just a crossbow with a different name"
Right now the crossbow cannot be modded, just like bushes cannot either. When they can be changed I'll begin working on it.
Look at our work so far, that shows the effort we put in our work. We spend upwards of 20-40 hours modeling per model. We put a lot of detail into our work. Ot of the time going back to fix clipping or making it look more realistic or like Runescape.
You can trust we're going to do well on this. Rest assured this will be no dissapointment! We promise!