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^_^
Even just the first few minutes brought a wide smile to my face.
https://www.youtube.com/watch?v=cI_uquPKOYo&ab_channel=ngeruma
Thank you! ^ ^
* For the mechanics - plasma ball emitter prop, plasma ball destroyer brush, timer sounds and I think also some logic relays or something, I don't remember.
* For the look of it - I placed the model of a plasma ball inside the cube and had it appear and disappear in conjunction with the destroyer and emitter respectively. The cube skin wasn't made by me, I don't know how to make that.
Wish there was more tests like that...
a wooden board. A WOODEN BOARD!!! I thought this is a joke when I saw it but it's there.
I at least made this 196*196*196 metal box above the dropper. :D
Thanks for playing, rating and commenting! :)
Thumbs up!
Unowninator, I was absolutely sure someone would say that eventually :D
marcin19981998, If I'm ever gonna make another hammer map I think there's a 90% chance to be a part 2 of this one. It's not gonna be soon though cuz...life happened.
A big Tghank You to everyone wholeft a comment!
One thing though this map could really use: a soundscape, especially since the music doesn't restart (Steam workshop issue, unfortunately :P). It's easy: just place an env_soundscape near the player. I used something like ug_sphere_water_01 .
Thanks a lot for the video, DeathWish808! I love your playthrough, especially when you ran out of luck in the upper chamber. :D
https://youtu.be/dRQTpK1vtq4 (4th of 5 played.)
Thank you very much. I know that part is tough, however I have yet to hear that someone finds it give-up-on hard so...doable is the word I'd use.
Interesting that you say that the puzzle gets 10/10 because most people (including me) think that the puzzles in this map are a downside, while the idea, design and everything else makes it better.
About the details - I put overlays almost everywhere - stains, ashes, sprays on the walls, hints like arrows etc.; added all sorts of pipes, vents and metal trusses; big variety of textures and 3 secret areas. I'd like to think the details are at least as many as in valve's maps.
Thanks for playing and for the long comment! I appreciate it!
Now how I rate it:
Design - 9/10
Story - 9/10
Sound - 9/10 (U chose good sound)
Puzzle - 10/10
Textures - 9/10
Whole map rate 9.2/10(average)
My opinion:
You've got cool ideas for maps and testing elements.
In this map was one of them.
Design was great but I'll add some more details.
Btw:
You can check out my map if u want to see what to change: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514666541
Thumbs up!
Last puzzle was my favorite. Had no idea how to get to the "timing puzzle" area, my solution involved walking on the rim of the observation room ...? D:
Thanks for the feedback, guys!
But your puzzle is fantastic !! Your have good ideas ;)
I'm interested by your cube textures, could you share them ? ( Kwinten@free.fr )
Now I'm absolutely sure that the cube skin works. I added a walkthrough video for the ones that are stuck.