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Rapporter et oversættelsesproblem
In any event I think I know the issue. I had a small grid contraption come out of the floor of my large grid to assemble a small ship. The collisions caused by those small grid blocks against the large grid was causing the whole thing to shimmy and rotate. Looking around the interwebs it seems this is common. Which is sad since its annoying to the point where the concept is cool but its too annoying to be useful.
Can you post the world or a blueprint of the jittering ship?
@Digi thanks for this mod. I have had it subscribed for years and just remembered this existed.
I have been banging my head on my keyboard trying to get my small ship fabricate to stop jittering my entire large block ship. Instead of a rotor to small rotor head I used your half block. I still get jitteriing but now its 3.3 instead of a 9.9 on the richter scale.
previously, when you put a block in a large grid, a small block immediately appeared. And they appeared in the panel. And now neither one nor the other is happening
I'll try some grinders on it but I'm not sure what you're doing with projector there.
Also this is you loading the world from the game yes? not a dedicated server?
Can be done by making a mod with just the .sbc from this mod: https://github.com/THDigi/SE-ModScript-Examples/wiki/Hidden-SBC-tags-features#referencing-assets-from-mods
Or can use a script to modify definitions: https://github.com/Ash-LikeSnow/ModAdjuster or make one yourself (which would be significantly simpler code)
Ask in Keen's discord for details.
Ultimately it depends on what you wanna do, for only having a server-rack-like thing where you shove timers, PBs or like the upcoming blocks then it could be simplified a lot, but still requires some kind of modification to the cubebuilder (which is rather hard aswell, if not impossible without completely replacing it).
The option of discarding large grid entirely and converting all large blocks to smallgrid with the proper adjusted size is also a thing... if you don't mind pressurization being 125 times slower :P (because 1x1x1 large block can hold 5x5x5 small blocks, that's 125x blocks to flood fill and check mountpoints and etc).
The main issue is tying the grids together physically (because you still need a separate small grid to hold the small blocks, even medieval engineers has a separate grid to place small on large).
We don't have access to making physics constraints, we can however logically link grids so that their terminals and electricity are shared (but it's rather buggy&crashy).
And we can't simply teleport the smallgrid in the place it has to be because it would then phase through other things when doing so and result in very clangy behavior. The large grid needs to be able to "stand" on the small grid and vice-versa...
Like 2-5 small grid blocks.
For merge block setups this would make adaptable distance a lot easier AND less wanky than adapter <-> piston <-> merge block.
Being forced, thanks to the grid systems, to put a piston OR rotor (which I think the adapter internally is) is already bad enough. Having two makes things only worse...
And also I think when I made this the vanilla rotor top was separate, so that's why :P
I dunno if/when I'll get to these xD
Conveyor for small grid has a problem when interconnecting - parts don't always come together
That doesn't happen to me, can you provide a video or a small world for me to replicate with?
What does happen is me moving the entire ship, because that's how SE works, you can't push largegrids with your character but you can push smallgrids into them xD