Space Engineers

Space Engineers

Attachments - large to small grid without limits!
390 kommentarer
Tratzum 31. maj kl. 6:37 
I can provide a world save if you want. Ill have to make a sterile save since my current working one has all manner of plugins and random creations around automation.

In any event I think I know the issue. I had a small grid contraption come out of the floor of my large grid to assemble a small ship. The collisions caused by those small grid blocks against the large grid was causing the whole thing to shimmy and rotate. Looking around the interwebs it seems this is common. Which is sad since its annoying to the point where the concept is cool but its too annoying to be useful.
Digi  [ophavsmand] 30. maj kl. 18:50 
Huh that's not an intentional feature =) I wonder what this does to reduce jittering (I suspect it's mass again)
Can you post the world or a blueprint of the jittering ship?
Tratzum 30. maj kl. 18:40 
@Space_Pirate Not sure what you your issue was but I just reloaded this mod and I had no issues with it. Of the 3 blocks I tried 2.

@Digi thanks for this mod. I have had it subscribed for years and just remembered this existed.
I have been banging my head on my keyboard trying to get my small ship fabricate to stop jittering my entire large block ship. Instead of a rotor to small rotor head I used your half block. I still get jitteriing but now its 3.3 instead of a 9.9 on the richter scale.
Digi  [ophavsmand] 21. maj kl. 11:12 
how so?
space_pirate 21. maj kl. 7:57 
broken 20-05-2025
Pop`s 15. maj kl. 8:47 
Year on and still going strong, always one of the first mods I make sure Ive installed, saves a lot of messing around with rotor heads and it works for everything Ive ever needed. A huge thanks for one of my most favourite mod out there.
Nightruler 14. maj kl. 10:58 
Oh, silly me. I figured it out. I needed to merge the conveyors between the two "rotors" together. It work!
Nightruler 14. maj kl. 3:33 
I can't make the small conveyor port work. The attached small conveyors keep showing yellow when trying to make a connection between a LG H2 tank and a LG Hydrogen Thruster by means of small conveyors using two of these converter blocks...? Is the mod broken or am I missing something here?
dRuPpI 29. apr. kl. 12:43 
"...- Linked grids are now added to no-contact-damage group".... does it mean clangklong sound is now gone?
jarhead 18. mar. kl. 8:11 
@Digi (for @Peekofwar request) can you just make a different head for this without the conveyor ports (so it looks like light armor) Then you can keep the block id the same for this one and add another but change the names so this one would be "Advanced Size Adapter" and the non-conveyor version would be "Basic Size Adapter" kind of like the regular rotor vs advanced rotor.
Peekofwar 26. feb. kl. 17:34 
I'd love to see a variant of this that doesn't have the conveyors on it so that we can have cleaner designs when the conveyors aren't required.
kennet0508 23. feb. kl. 3:46 
almost 9 years later, still updating, your awesome!
Digi  [ophavsmand] 22. feb. kl. 23:03 
Oh yeah! I've made the tall base airtight now =) and updated with the other things I had lined up.
Peekofwar 22. feb. kl. 22:06 
I don't think the backside of the block is airtight. Build Info says it's not airtight and that air just passes right through. This means that my walls need to be 5 metres thick when using the flush full-block variant in order to keep my server room warm.
Digi  [ophavsmand] 30. jan. kl. 11:35 
Works fine here :cleandino:
Skrinderr 30. jan. kl. 4:59 
it doesnt work rn
LordDeisDeDraco ⭕⃤ 31. okt. 2023 kl. 7:41 
false alarm. One of my mods makes a copy of all the large blocks for a small grid, if there is no such version. So the mod works fine, I just made a mistake
LordDeisDeDraco ⭕⃤ 31. okt. 2023 kl. 6:14 
how this mod work now?
previously, when you put a block in a large grid, a small block immediately appeared. And they appeared in the panel. And now neither one nor the other is happening
Digi  [ophavsmand] 30. maj 2023 kl. 22:14 
Hinges are also rotor block type.
C.DEF 30. maj 2023 kl. 16:19 
Would making this out of hinge code rather than rotor code make it more stable perhaps?
Lady Sorcia 1. maj 2023 kl. 19:48 
I just switch to another mod that adds 3x3 small hing and rotor heads.
Lady Sorcia 1. maj 2023 kl. 19:46 
It's a single player world and I have one adapter for the projector and another for the grinders, idk if because they are build with such close tolerances to large grids or what. The wife is on the pc now and I'm not really in the mood to spend even more then the five hours it took to widdle down my mod list to figure out the random crashing so it's unlikely I'll be getting a world save for you. My suggestion is just adding it as a known issue for anyone who may be expecting issues would have some indication that this mod may be the culprit. That was the goal of my comment.
Digi  [ophavsmand] 1. maj 2023 kl. 16:51 
Well you could add it back and see if it happens again with that contraption (could use creative tools to build it faster) then send me that world when it does =)

I'll try some grinders on it but I'm not sure what you're doing with projector there.

Also this is you loading the world from the game yes? not a dedicated server?
Lady Sorcia 1. maj 2023 kl. 16:42 
I didn't think it could be this mod so it was one of the last ones I removed in my efforts to fix the issue, after removing this it worked fine and I've been continuing my save, so no backups are left of that event, sorry. I had used it with azimuths grinders to make a grinder pit, as I typically do with hinges but yeah, for what ever reason this mod did not like being connected to either a projector or a bunch of grinders, and/or heavily loaded. idk. :sabotage:
Digi  [ophavsmand] 1. maj 2023 kl. 16:24 
Did you narrow it down to be this mod by removing other mods? If so, can you publish that world so I can try it and see what's going on :}
Lady Sorcia 1. maj 2023 kl. 13:13 
Yo, this mod causes my game to get stuck in loading loops without a log output. Been scratching my head for days about this.
Minamitsu 30. apr. 2023 kl. 2:36 
Thanks I will look into that.
Digi  [ophavsmand] 30. apr. 2023 kl. 0:28 
The building components affect mass and scripts can change mass independently of that too.

Can be done by making a mod with just the .sbc from this mod: https://github.com/THDigi/SE-ModScript-Examples/wiki/Hidden-SBC-tags-features#referencing-assets-from-mods

Or can use a script to modify definitions: https://github.com/Ash-LikeSnow/ModAdjuster or make one yourself (which would be significantly simpler code)

Ask in Keen's discord for details.
Minamitsu 29. apr. 2023 kl. 23:37 
Is there a way I could change the weight of these? Would like to make them lighter so they stop rolling things over.
PepperJack 24. jan. 2023 kl. 13:30 
@digi, Made an IO comparability mod for this. Thanks again for that tip on linking to other mod textures. :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2923090364
Digi  [ophavsmand] 5. dec. 2022 kl. 22:51 
(continuation of the below post)

Ultimately it depends on what you wanna do, for only having a server-rack-like thing where you shove timers, PBs or like the upcoming blocks then it could be simplified a lot, but still requires some kind of modification to the cubebuilder (which is rather hard aswell, if not impossible without completely replacing it).

The option of discarding large grid entirely and converting all large blocks to smallgrid with the proper adjusted size is also a thing... if you don't mind pressurization being 125 times slower :P (because 1x1x1 large block can hold 5x5x5 small blocks, that's 125x blocks to flood fill and check mountpoints and etc).
Digi  [ophavsmand] 5. dec. 2022 kl. 22:51 
Not really, maybe with lots of hackery or replacing the block builder in some way

The main issue is tying the grids together physically (because you still need a separate small grid to hold the small blocks, even medieval engineers has a separate grid to place small on large).
We don't have access to making physics constraints, we can however logically link grids so that their terminals and electricity are shared (but it's rather buggy&crashy).
And we can't simply teleport the smallgrid in the place it has to be because it would then phase through other things when doing so and result in very clangy behavior. The large grid needs to be able to "stand" on the small grid and vice-versa...
DerpyCrafter 5. dec. 2022 kl. 10:10 
Would it be possible to make this work without the blocks? like on every large block there is a grid that small blocks can snap too?
BloodyRain2k 18. okt. 2022 kl. 8:23 
Not sure if it's possible, but IF, could you add a block version where the adapter is a short (3 small blocks tall, base and head together) piston with the option of extending and retracting it a little?
Like 2-5 small grid blocks.

For merge block setups this would make adaptable distance a lot easier AND less wanky than adapter <-> piston <-> merge block.

Being forced, thanks to the grid systems, to put a piston OR rotor (which I think the adapter internally is) is already bad enough. Having two makes things only worse...
Red Unit 26. aug. 2022 kl. 10:58 
I trying a make the room with small grid blocks inside 4x4 (or another) large grid area, but this vibrations make a problems after loading...
Red Unit 26. aug. 2022 kl. 10:58 
Hi! Thank you for awesome mod, this mod really need and helpgull for all! But i have one trouble - the small-grid construction lets vibration when i input this in closed large grid "room". This can be fixed only if i will remove some only onesmall block on costruction. This lag happend when i make a "wall" with "top" and "bottom" with small blocks for place some functional small grid blocks in 1x1 large area. I tryed to fixate all system by small chassis, but... vibration keep even when chassis are locked! Incredible! So what can i do for stop this vibrations?
Sairento 18. juli 2022 kl. 0:22 
This'd be nice for decorating, but it doesn't blend very nicely with the surroundings. Any chance to get alternate texture version that would look like and could be painted like the armor blocks?
Digi  [ophavsmand] 19. juni 2022 kl. 5:23 
Because seeing the rotor top isn't a vanilla feature, you're seeing that from buildinfo mod spawning it it. When I made this mod that wasn't a thing so I had no reference to tweak that ghost from, and I didn't test'em together as you noticed =)

And also I think when I made this the vanilla rotor top was separate, so that's why :P

I dunno if/when I'll get to these xD
Axel-of-Atheara 18. juni 2022 kl. 15:52 
I love this mod, but I was wondering, how come when I go to place these the rotor head floats above the base? It makes placing them a little difficult. Also, is there any particular reason why the rotor head isn't in the block variant group with the bases? Just curious.
DEMOTED 16. maj 2022 kl. 17:19 
Hey Digi, any chance you have some free time to make a double one of these top and bottom out of the duel head advanced rotor and lock both sides, so i can build better large grid ships skinned in small grid.
Kim Kong Koon 6. apr. 2022 kl. 20:42 
this + small connectors mod = hydro refueling stations
semtex 16. mar. 2022 kl. 15:03 
Problem when stacking several parts next to each other (like tiles) - they collide and start to vibrate, in one case to the point of destroying the structure
Conveyor for small grid has a problem when interconnecting - parts don't always come together
Skorpion 3. mar. 2022 kl. 13:37 
best mod ever :) :steamthumbsup:
Cobra 23. feb. 2022 kl. 11:56 
Same please keep it up to date
DangerRanger 21. feb. 2022 kl. 5:39 
Thx Buddy
Raynor 13. jan. 2022 kl. 1:46 
Thank you for this mod. It is now in my "must have" list.
Axel-of-Atheara 25. dec. 2021 kl. 19:09 
@Digi, Is there supposed to be a constant ominous shudder when using these?
DlriumTrgger 18. dec. 2021 kl. 23:58 
only started tonight, the large block has somehow angered Clang, and made areas around the grid really wonky, loose vehicles will float, essentially losing all control of them as they float, like a perpetual state of subgrid clang. Up until tonight we have had no issues with the attachment blocks. we've tried to reset the server, no go. deleting the blocks and rebuilding helps for a little bit. Im not sure how to even get the issue to re occur.
Digi  [ophavsmand] 17. okt. 2021 kl. 2:47 
@Darkmind
That doesn't happen to me, can you provide a video or a small world for me to replicate with?

What does happen is me moving the entire ship, because that's how SE works, you can't push largegrids with your character but you can push smallgrids into them xD