Cities: Skylines

Cities: Skylines

Turbine
12 comentarii
Sawyer 28 apr. 2022 la 6:20 
Hey how did you expand available editor area? Ive got just 62x62 units there
Melody 30 oct. 2021 la 18:31 
NB
Naitzsirk 22 dec. 2015 la 0:38 
GGz
Koesj  [autor] 13 sept. 2015 la 16:15 
Thanks TPB!
Katalepsis 13 sept. 2015 la 15:54 
Another very nice one, as a symmetry and realism junkie I'm really diggin these!
Vaakalintu 12 sept. 2015 la 7:37 
Yes, you made a nice guide!

And you don't have to listen to my stupid ideas about streetlamps, I am trying to remember to make my road segments differently to avoid producing lamps under bridges actually. :)
Vaakalintu 12 sept. 2015 la 7:31 
14m is actually the ideal vertical clearance for small roads to clear from streetlamps while 16m gives clearance for large roads so this is where +/- 7 and 8 meters comes useful to me at least.
Koesj  [autor] 12 sept. 2015 la 7:29 
Thing is though, I want them on an embankment! Even when 12m high :steamhappy:
Vaakalintu 12 sept. 2015 la 7:29 
Yes, I recommend using normal build mode in the asset editor but the extra meters at +/- 7/8 meters can still be useful. It depends on how flat the ground is however, you can have almost all the roads in an interchange turn elevated if you manage to plop it near low ground like next to water.
Koesj  [autor] 12 sept. 2015 la 7:24 
Yes, but if I'm not mistaken the Asset Editor lets you do all those things when designing an interchange, only for them to plop on a real city-map in the basic 'everything above 6m is a bridge'-mode, right?
Vaakalintu 12 sept. 2015 la 6:53 
Hey! Arctovigil here. Your description says something about wanting to build more embankments. Normal build mode switches to elevated or tunneled road at +/- 9m. Elevated build mode and ground build modes are available along with a bridge mode.

Fine Road Heights mod description:

Ctrl + Up/Down: Change height step.

Ctrl+ Left/Right: Change build mode.