Cities: Skylines

Cities: Skylines

Turbine
12 Comments
Sawyer 28 Apr, 2022 @ 6:20am 
Hey how did you expand available editor area? Ive got just 62x62 units there
Melody 30 Oct, 2021 @ 6:31pm 
NB
Naitzsirk 22 Dec, 2015 @ 12:38am 
GGz
Koesj  [author] 13 Sep, 2015 @ 4:15pm 
Thanks TPB!
Katalepsis 13 Sep, 2015 @ 3:54pm 
Another very nice one, as a symmetry and realism junkie I'm really diggin these!
Vaakalintu 12 Sep, 2015 @ 7:37am 
Yes, you made a nice guide!

And you don't have to listen to my stupid ideas about streetlamps, I am trying to remember to make my road segments differently to avoid producing lamps under bridges actually. :)
Vaakalintu 12 Sep, 2015 @ 7:31am 
14m is actually the ideal vertical clearance for small roads to clear from streetlamps while 16m gives clearance for large roads so this is where +/- 7 and 8 meters comes useful to me at least.
Koesj  [author] 12 Sep, 2015 @ 7:29am 
Thing is though, I want them on an embankment! Even when 12m high :steamhappy:
Vaakalintu 12 Sep, 2015 @ 7:29am 
Yes, I recommend using normal build mode in the asset editor but the extra meters at +/- 7/8 meters can still be useful. It depends on how flat the ground is however, you can have almost all the roads in an interchange turn elevated if you manage to plop it near low ground like next to water.
Koesj  [author] 12 Sep, 2015 @ 7:24am 
Yes, but if I'm not mistaken the Asset Editor lets you do all those things when designing an interchange, only for them to plop on a real city-map in the basic 'everything above 6m is a bridge'-mode, right?
Vaakalintu 12 Sep, 2015 @ 6:53am 
Hey! Arctovigil here. Your description says something about wanting to build more embankments. Normal build mode switches to elevated or tunneled road at +/- 9m. Elevated build mode and ground build modes are available along with a bridge mode.

Fine Road Heights mod description:

Ctrl + Up/Down: Change height step.

Ctrl+ Left/Right: Change build mode.