Company of Heroes 2

Company of Heroes 2

(6-8) Egypt
14 Comments
Gun_less 1 Aug, 2023 @ 5:57pm 
The map cool but the pathfinding is Bad
Hostis globalismi americani. 6 Nov, 2018 @ 8:09am 
It is pity that those beatiful artifacts of humanity has to be destroyed.
Stormrider  [author] 16 Sep, 2017 @ 5:41am 
i think i have made enough maps with pyramids - my next map takes place in a desert too, but NO more pyramids :D Thanks for your will to help
Saint 15 Sep, 2017 @ 5:42pm 
Oh jesus I didnt realize Maya city was you too. That map has wayyyyyy too much going lol. Hard for heavy armor play/ emplacements, but awesome for infantry. If you'd like some first hand pictures of Iraq/ the Ziggurat pyrmaid in southern Iraq, or pictures of Afghanistan, to help get a warm and fuzzy or help creative brain juices flow, Id let you use them however you like. Deployed twice to Afghanistan and once to Iraq for about 3 years total with the US Army
Stormrider  [author] 13 Sep, 2017 @ 5:23am 
just for info - my next map takes place in a desert too - and it will be much better playable!
If you want a modern map with pyramids of mine, try Forsaken Maya City:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=947210402&searchtext=maya+city
Saint 12 Sep, 2017 @ 7:28pm 
O0o0o0o0o0o ZIGGURAT of UR!!!!!! (Iraq, COB Adder, Talil) Ziggurart is sumerian pyramid.
Saint 12 Sep, 2017 @ 7:25pm 
Why not just use it as a foundation for a new Northern African map, something like Casablanca, Tripoli, or Mars!
Stormrider  [author] 12 Sep, 2017 @ 1:11pm 
yes, probably i should delete this old shit map
Saint 12 Sep, 2017 @ 12:01pm 
Oh yeah, review the pyramids outer walls where units have to take a gateway/archway to enter center focus of map/ pyramids. CPU suffered from overcrowding, the blocking the walled gateways, much like CPU does on bridges. Even without that, medium to large vehicles couldnt seem to cut through the gate, but would still try to enter, then jam itself.
Saint 12 Sep, 2017 @ 11:58am 
Havent played this map in like over a year. I remember it being insanely detailed. Seems less so now. Map still suffers from unit pathing, such as the far center east on map where there is open desert, but I think because of the sand dunes/mounds, its causing units to take obnoxious routes. Also building defensive structures doesnt work, becasue engineers cant seem to reach the build point becasue of the sand dunes. This review comes from playing as the british, No Mod, 200 pop cap/ 3x resources. All CP/munitions/fuel caches work.
Saint 12 Sep, 2017 @ 11:20am 
@ferrus: wrecked, operation overlord style.
Stormrider  [author] 12 Sep, 2017 @ 9:48am 
find it out :)
FerrusFylax 12 Sep, 2017 @ 9:46am 
where are the base points????
Saint 22 Sep, 2015 @ 5:04pm 
Impressive map. Looking forward to playing it. :steamhappy: