Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-25% Overheal
UberCharge: When locked on to target (does not need to right click, happens automatics) and their health goes to 1, or gets hit by something that brings their health below 1 (basically can save them from a crit or headshot, not backstabs) it will stay at one. Then they use the ubercharge as health. When letting go (or uber runs out) they return to 1 health. Keep in mind you do not need to right click, this happens automaticly and you don't need to use all the UberCharge.
▀▀█░█░█░█▀▀░█▀░░█▀▄
▀▀▀░▀▀▀░▀░░░▀▀▀░▀░▀
█▄░▄█░█▀▀░█▀▀▀░ █▀█
█░█░█░█▀░░█░▀█░█▀▀█
▀░▀░▀░▀▀▀░▀▀▀▀░▀░░▀
█░░█░█░▀▀█▀▀░█▀█░ █▀█
█░░█░█░░░█░░░█▀▄░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░▀░▀░░▀
█▀▀░█▀█░█░█▀▀
█▀░░█▀▀░█░█
▀▀▀░▀░░░▀░▀▀▀
░░░░░░██▄
░░░░░░█░█
░░░░░█░░█
█▄▄▄█░░░██
█░ Valve ░░░░█
█░ Add This ░░█
█░ Please! ░░░█
█░ And Give ░░█
█░ Me One! ░░█
█░░░░░░░░█
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ Such amazing!
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ Wow.
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
░▀▀█░█░░█░█▀▀░█▀▀░█▀▄
░▀▀▀░▀▀▀▀░▀░░░▀▀▀░▀░ ▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░██
▓▓▓▓▓█░░░░ VALVe, ░░░██
▓▓▓▓▓█░░░░Add This░░██
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░█
░▀▀█░█░░█░█▀▀░█▀▀░█▀▄
░▀▀▀░▀▀▀▀░▀░░░▀▀▀░▀░ ▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░██
▓▓▓▓▓█░░░░ VALVe, ░░░██
▓▓▓▓▓█░░░░Add This░░██
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░█
takes +25% longer to fully heal
slower ubercharge fill rate
On Ubercharge: Instantly revives any dead teammate still waiting to respawn, once used ubermeter is emptied
-20% Ubercharge Rate
+25% Ubercharge Duration
Cannot Overheal, Cannot Maintain Overheal
Ubercharge: Allows a target to fall into "Negative health". If the target is in negative health when the ubercharge ends, the target dies and the medic tacks on the negative health unto their own, possibly killing them. Every kill, assist, and destructive task adds +50 health to both the heal target and the medic. Overheal can be achieved by doing this.
- 20 percent heal rate
+50 percent uber rate
+50 percent total overheal
On uber if your patient dies he automatically returns with 2 sec stock uber charge
This beam can only be used when the target is below half health. And any damage that is done to the patient heals the medic for 50% of dmg done. That way, the medic can protect multiple teammates from death and possibly save his own skin. For balance, maybe when he switches back to the normal beam it heals for the lowest possible amount for 5 seconds and marks the medic for death
░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░
░▒▒█░░▒▒▒▒██░░▒▒▒░
▒▒████▒▒▒█████▒▒▒▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒▒▒Add it now Valve!▒▒▒▒
░▒▒░░░░░░░░░░░░▒▒░
░░▒▒░░░▓▓▓▓▓▓▒▒▒░░
░░░▒▒░▓▓▓▓▓▓▒▒▒░░░
░░░░░▒▒▒▒▒▒▒▒░░░░░
░░░░░░Because it's░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░
this will trigger instant reanimation and gives the heal target 5 seconds of uber and crits. afterward heal target will die and medic will lose 50% health but will gain a 5 second speed boost.
+ Upon using Ubercharge, the heal target is given an 'extra life'. Upon 'death', they will immediately regain full health, and expend the extra life.
- Ubercharge rate is 25% slower
- Ubercharge does not build faster if healing hurt teammates
Can heal enemy players, but causes them to take damage rather than lose it
+ 20% faster heal and Uber
- fires in a straight line
- cannot go through solids
- cannot lock onto a target
+ healing target resieves ammo
-2 sec über duration
+25% explosive damage vulnerbillity on wearer
-200 heal rate on ememy target
-cannot heal teammates directly
+10% uber rate
Ubercharge lasts 3 seconds shorter
-80% heal rate
+ able to see the healing targets amount of ammo
+ builds über 10% faster
- 10% slower healing
- if no target is being healed, 1% übercharge is lost every sec. (cuz of holes in the übertank on medics back)
Übercharge creates an airblasting shield that pushes enemies back and reflectes projektiles (grenades and rockets) and heals the medic and his target 100% faster