The Talos Principle

The Talos Principle

DATA Backup (v.2.1)
130 Comments
SoundingBites 3 Feb @ 7:00am 
I like what you did however... I see the point of having Einstein to step on the last presure plates to unlock the stars. But what I absolutely don't get is why I have to do all the puzzles once again, hoping I don't make a mistake, or I have to start all over again. Not very userfriendly :steamfacepalm:
€in€r vØn vi€l€n  [author] 5 Feb, 2024 @ 12:21pm 
@zip222ss: It's better to play the version 2.0 from dropbox. The version 2.1 has missing textures etc.
zip222ss 5 Feb, 2024 @ 11:51am 
on dropbox the version 2.0, but here is version 2.1
do I understand it right, it's better to subscribe here, but not to download dropbox file?
j.alex 10 Sep, 2023 @ 7:41am 
Thoroughly enjoyed this experience, I really had fun with this map! Just a couple of places where I felt the solution was relying a bit too much on beams nearly intersecting (I think some stone plates would have helped this). And the usual mention of that sneaky switch :) These are the only couple of criticisms I can address. Otherwise, pleasurable difficulty - you did a great job!
€in€r vØn vi€l€n  [author] 8 Aug, 2022 @ 9:20am 
@AG Sorry for that!
I've set the waypoint of the AI (Einstein) to the middle of the pressure plate. The AI is trying to get as close to the waypoint as possible but doesn't always succeed, especially if something is blocking its path.I don't think there is an easy fix other than to replay the map (now that you know the solutions that may only take you 10 - 15 min).
AG 8 Aug, 2022 @ 12:18am 
Einstein moved off the pressure plate in Imprisoned Jammers while I was setting the puzzle up. Now he just stands off the plate so I can't get the star. Anyone else have this problem? Not sure if it's a bug..
ftww 24 Jun, 2022 @ 9:42pm 
I enjoyed this series of puzzles; thanks for making this!
€in€r vØn vi€l€n  [author] 20 Apr, 2020 @ 1:25pm 
@SSSN Thank you so much for your comment and your compliments :) Means a lot!
SSSN 18 Apr, 2020 @ 7:51pm 
感谢作者做出这么好玩的地图。这个地图几年前玩过,但是没有通关。今天刚刚通关了。感觉作者把关卡设计的很好,脑洞很大。希望作者继续做出更多有挑战性的地图与我们玩家分享。再次感谢!
Thank the author for making such a fun map. This map was played a few years ago, but it didn't pass the customs. I just cleared the customs today. I feel that the author designed the level very well, with a big brain hole. I hope that the author will continue to make more challenging maps to share with our players. Thanks again!
joridiculous 18 Apr, 2019 @ 2:23pm 
Just finished this. What a gem of a map! Got stuck at the first (on left) puzzle scratching my head.. Also the one with the "hidden" switch in lightwalls?. Took me 10 minutes or so to see it..
Love the stars! Absolutely brilliant. :lunar2019piginablanket:
joridiculous 17 Apr, 2019 @ 8:36am 
Petitpea; No current worskshop Maps works in the new game. You have to go back one version.
Right click game in steam, chose properties, go to Beta, then select "Previousversion". This *will* download the entire game again so be prepared for the wait.:lunar2019piginablanket:
petitpea 15 Apr, 2019 @ 5:49am 
Hey guys, im apparently a dummy and need some help, how do i download these maps? I can subscribe to them but i can't figure out the way to download and play the maps... I play the game in moddable form.... what am i missing?
Obsidian [it/its] 14 Mar, 2019 @ 4:59pm 
it's possible to go out of bounds in Multiple Conditions and obtain both the star and sigil from A Matter Of Space and Beyond Plasma from there. I'll post again if i find anything else
Obsidian [it/its] 14 Mar, 2019 @ 3:29pm 
it's possible to go out of bounds in Multiple Conditions and obtain the star from Beyond Plasma from there. I'll post again if i find anything else
mousemurder 7 Feb, 2019 @ 2:11pm 
the frame rate seems to stutter a little bit compared to the main game but overall well done.
:teleport:
barrymead 24 Nov, 2018 @ 5:36pm 
I discovered a fun anomoly. If you quit the game after completing the star arranger, but before entering the cage, then restore from the 12-Sigil backup and reinsert the last star arranger piece, then when you go into the cage you are trapped in there along with Einstein. This is because Einstein has no reason to leave the cage since all of the stars have already been acquired.
Cube 19 Nov, 2018 @ 11:25pm 
Well done map, liked the stars.
TeddyWap 23 May, 2018 @ 10:54pm 
Really well done. The difficulty is pretty much what you get from the base game, which is very nice because I've tried 4 other maps before this one and ragequit on the first puzzle on each. Lots of the other maps have an incredibly high complexity, whereas this felt like a much smoother transition while still making me rack my brain for answers!

Awesome stuff friend, would be interested in more!
Neon Henchman 18 Feb, 2018 @ 6:03pm 
I'll say the same thing as shlam bellow, it's an excellent campaign, but there was only that one connector that caused me trouble, if it wasn't for his comment I wouldn't have made it. Plus, I think the stars weren't that clever, they were mostly just redoing the whole level again. But aside from those points, I sure liked how complex the puzzles were, sure got my noggin running, heck it's almost on par with the regular game.
bmcfluff 11 Feb, 2018 @ 12:52pm 
Some good puzzles for the sigils, but I really dislike the stars layer - solving a puzzle once is interesting, but solving the same puzzle again is boring (especially if you screw up and have to restart the whole sequence). Also the ground is a solid, lurid pink on my machine; this might be because of my unsupported graphics card but it doesn't happen to me in the base game or any other DLC/workshop maps.
XwarDestructor 23 Nov, 2017 @ 2:14am 
Just my humble opinion , at first i was just judging the map and just negative but and then i realize that it was very well made , original and very cool I collected all the sigils first and toke care of the stars at the end
Telemak 12 Nov, 2017 @ 11:38am 
Jeez locks and switchs everywhere which I cannot even guess what they do as they are connected far from their gate so I can't solve puzzles by intuition but I have to test every possibility one after the other. Eventualy I went so bored I gave up.
shlam 28 Oct, 2017 @ 3:02am 
Fantastic and (mostly) refined modpack. My only small gripe was with Multiple Conditions where there was no indication of what the final connector was actually doing, and the inherent lock/reset from moving the cube. Since there was nothing to display that the final connector overrode the button then it wasn't until I checked a video that I realised I could pick up the cube without locking myself in and having to restart that I was able to solve it, even though I'd already gotten to the 99% solved state.
Uncle Arnie 1 Oct, 2017 @ 10:43am 
Great map!
I enjoyed it a lot, but I did find one problem. I was able to get the star on "Lightlock"! Then later, after I freed Einstein, when he got to Lightlock, the game crashed. :log_skull:
Shelmor 19 Jul, 2017 @ 8:49am 
Damn, this was an awesome experience. The only thing that I found kind of wrong is that I didn't actually have an ability to collect any star before completing all the puzzles. Stars should be more challeging than sigils, but not completely impossible. Puzzles are hard enough, but also do not involve some weird solutions like blocking the stream with a platform (hello shitty rebirth). I only wish there were more of them :)
Angelus_Caligo 14 Jul, 2017 @ 10:35am 
The fact that missing a single Star essentially forces you to redo the map is what decided my vote on this one - if it wasn't for that, this would've been my second-favourite modded campaign so far. Ah, desolée...
Bestychka 30 Jun, 2017 @ 5:02am 
мозги потихоньку рвет :)
thomasallenonline 16 Jun, 2017 @ 9:13am 
Why is the ground solid pink instead of being texture mapped?
patrick 25 Mar, 2017 @ 10:57am 
Thanks for making this map, I had fun with it! :csdsmile: My main points of frustration came from not knowing which doors were connected to which switches. I liked the story.
spreiselbeerle 1 Feb, 2017 @ 12:16am 
My first attempt to solve the "DATA Backup" was after my playthrough of the main game, in which I cleared about 65% on my own. So, I struggled a lot with this additional content.

Completed the advanced training in "Road to Gehenna" I tried this one again and had a blast. The Backup-thing made me smile a lot.

I'm absolutely addicted to this game and maybe I'll try some workshop content myself. But first I need to see two other custom campaigns and then the "Serious"-DLC for my second playthrough of the main game.

Big thanks to everyone, who delivers bonus material for "The Talos Principle". =)
stekkos 9 Dec, 2016 @ 11:59pm 
It was a very nice challenge, the wire going to multible locations was a small problem, but i consider it part of the puzzle. Overall a very balanced project. I would play something similar again. Good job :)
Unit Nero | Sayo Tharonel 30 Oct, 2016 @ 12:32pm 
Nice one. Had some problems with basically all puzzles ^^ but that's how this game works. Good job.
I Kinda Fail 23 Oct, 2016 @ 12:43am 
Quite simply, too unforgiving... I had to check a few solutions in the video because of the cords/wires being confusing... But the biggest annoyance was the AI/simulation thing once you solve the final puzzle. The AI took off running into the Lightlock puzzle, and I followed it, not knowing what it was doing. The AI ran in the path of a laser and locked us both in, then just stood there smiling at me like it was pleased with itself. And as far as I can tell, there's no way to try again... So 5/10. :S
AMAJESUS 22 Oct, 2016 @ 8:38am 
maps is not bad, there is only a small breach on the mechanics of the game, two levels could not pass without the video, the main game is not done so. I failed. because the script is broken with the assistant, he just disappeared. I apologize for my English, it's machine translation.
DarK_SaCoR 4 Sep, 2016 @ 12:32pm 
It is a really good map, it's hard but not frustrating. Except until I read that the stars leave for last. Great modder, I hope to play another masterpiece like this.:happy_creep:
The Sojourner 16 Aug, 2016 @ 4:10am 
I have no doubt that this is a fine map (as an initial impression), but with my normal graphics settings I get ridiculous lag which heavily interferes with the enjoyment of this one.
[ExR]-IAMV0LDY 25 Jul, 2016 @ 5:03am 
After playing the map:

The puzzles are really good, I think they were hard enough to be challenging but not so hard that they are frustrating. Only thing I didn't like too much was that sometimes it's a bit hard to tell how buttons and connections are linked, otherwise it's ok.
I've noticed some low framerate that other player seemed to have, but with all settings maxed up and a GTX 970 it's definitely playable.

What I really didn't like was the stars part... I've thought the whole time that all the levels were somehow linked in the end since it looked like there was always the need for a jammer (maybe grab one from a puzzle and move it around the map kind of thing) or a laser from the outside, but in the end it was just a matter of finishing the levels.
The problem I had with that mechanic is that it's really awkward to help a record if you have no idea about what he's going to do, I just gave up in the first room where it stopped moving near the pressure plate :(
groza_golubei 20 Jul, 2016 @ 1:58pm 
Thank you very much. Very interesting map.
faultpunk 18 Jul, 2016 @ 12:31pm 
Nice map! But I think gathering of stars was a little bit silly after solving hard puzzles.
Silent Fartographer 13 Jul, 2016 @ 8:47pm 
A neat bit of work. I enjoyed the maze section.
lapicidas 1 Jun, 2016 @ 3:42am 
great work, thanks for it
€in€r vØn vi€l€n  [author] 25 May, 2016 @ 7:58am 
@Glassman: Wow. Thanks for your feedback and motivation! But sadly as I said previosly in the comments that Unfortunately this was my first and last talos map for now. I don't know, when I'll come back to the talos editor, if ever... But anyways, I'm glad you enjoyed my map :)
Glassman789 24 May, 2016 @ 11:54pm 
I just finished playing through this and I just wanted to give you a big fat thumbs up! I really enjoy these community made mods and I hope you continue to make more in the future. It's unfortunate that there isn't more player-made campaigns like this, but I understand that the editor is very complicated and takes quite a bit of study to learn how to use. Please continue to make more campaigns, as we Talos fans really enjoy these new challenges. The puzzles were fun and I really like the way you implemented the "recorded player" to finish it off. Thank you so much for this, I really enjoyed it!
€in€r vØn vi€l€n  [author] 17 May, 2016 @ 5:14am 
@Theo: There are some options in the menu, where you can change the player's speed, toggle view shaking and choose between 1st and 3rd person. Furthermore, tweaking the FOV may also help with moving sickness/nausea.
lapicidas 17 May, 2016 @ 4:40am 
I like the scenery and I would really like to play this game, but the moves of my robot ar not normal. Can I change this?
inappropriately_gendered_fungus 8 May, 2016 @ 11:04pm 
Really cool map! Interesting concept and challenging puzzles. It was a bit difficult to tell what some switches and receivers do, though.
bernicotanna 3 Apr, 2016 @ 5:36am 
I have all the stars. What now? :-)
Katamari0831 3 Apr, 2016 @ 12:08am 
I really dislike the way the stars were done I got the first 2 stars then had to reset due to one of the connectors being stuck in an unreachable place
otherwise good puzzles
5 of 10 due to stars!
Mekarazium 13 Mar, 2016 @ 9:12pm 
- lagging all the time, because you probably messed some things up.
- 4 out of 6 puzzles here are actually harder than anything else i've ever played in both original and DLC, not including some workshop maps.
- 1 or 2 (don't actually remember) puzzles are pretty impossible to solve w/o using some flying cheats to see what's going where etc
- what's the reason behind solving all puzzles w/o collecting stars the robot AND THEN - getting all the stars?

7/10.

like, it's not easy at all. it's going from hard to hardestestestest.
[A.] LeadBrick 17 Feb, 2016 @ 7:13pm 
4/5. Solid first map + fun. Sort of annoying when you are trying to figure out which round laser hole triggers which door. I know you tried to show that with the wires running around, but even still. To anyone new playing: You can trust that the map is fair. No sneaky tricks for the sigils. (I thought for sure on one puzzle there had to be a trick.. but I was just overthinking things).