Sid Meier's Civilization V

Sid Meier's Civilization V

DMS' Civilizations - Denmark (Valdemar II)
39 Comments
Vechio 25 Feb, 2021 @ 6:52am 
The new Denmark leader is mister Valdemar!
DMS  [author] 18 Jun, 2020 @ 12:57am 
Yea lol, sorry about that. Accidentally updated Valdemar with Frederick's newest update. Will fix as soon as I'm able to
Old Guy 17 Jun, 2020 @ 3:07pm 
What just happened? I clicked the Valdemar II mod 'update' , and it shows the mod being updated with the above info for Frederick VII of Denmark.
DMS  [author] 15 Jan, 2018 @ 6:20am 
Updated (putting this here since the changelog is working apparently):
- JFDLC support: UB change: Additionally, it provides +2 Faith per turn and a one-time +2 Piety for enemy Units killed nearby. So UB with JFDLC also provides Piety.
- Art: Slightly enlarged the alpha icon.
- Decisions: Changed Decisions text to JFD’s formatting.
- Decisions: Dropped the Missionary spawn of the Castrum Danorum Decision.
- Decisions: Castrum Danorum decision now costs Captain resources instead of Magistrates with JFDLC.
- Decisions: Tweaked costs and requirements and generally updated the code of decisions.
- Misc: Removed internal support for JFD’s TopPanel thing.
- Misc: Text: Added 10 more cities - bc reasons.
- Events: Disabled Events and added to DMS’ Events mod instead. They can easily be reactivated in the UserSettings file if one wishes to stick with Sukritact’s Events.
MaX-NOR 15 Jan, 2016 @ 8:46am 
You are both right.
The word knight, from Old English cniht ("boy" or "servant"),is a cognate of the German word Knecht ("servant, bondsman").This meaning, of unknown origin, is common among West Germanic languages (cf: Old Frisian kniucht, Dutch knecht, Danish knægt, Swedish knekt, Norwegian knekt, Middle High German kneht, all meaning "boy, youth, lad", as well as German Knecht "servant, bondsman, vassal"). Also from Wiki.
DMS  [author] 5 Nov, 2015 @ 7:40am 
@Satyr Første linje fra wiki [da.wikipedia.org] om Ridder: "En ridder (el. gl. dansk knægt)..." :P I did my research, yo :)
Satyr 4 Nov, 2015 @ 7:53am 
du burde nok også ændre navnet på Knægt til det mere korrekte Ridder. Knægt er en ung dreng/teenager :P
Half a century 30 Oct, 2015 @ 6:20am 
We know it wasn't a plague Struensee was dealing with in 1769, it was actually a break-out of smallpox, but we liked the sound of the word Plague Exterminator better than Field Doctor or Disease Extinguisher.

By the way, how is the Ragusa civ coming along?!? ...
Half a century 30 Oct, 2015 @ 6:06am 
Here's a possible concept for a Struensee led Danish Civ, spun by my son and me:

UA: Kings' Right Hand - +15% faster diplo ability with regards to CS's, but lose influence at a 10% faster rate. 50% chance of getting a 50% empire wide 30 turns production increase, if acting rudely (bullying, demanding tribute, declaring war etc.) towards a CS.

UU: Plague Exterminator (18 combat strength), available at Theology - have the ability to 50% heal two units within two tiles range.

UB: Medicine House, available at Engineering - replaces the Aqueduct. Keeps the Aqueduct ability, except carrying food over by 55%. Additionally provides the city in which it is build with +2 food and +1 production.

Alternative UU: The Kings' Guard (25 combat strength), available at Steel - +15% combat strength against land units. If a Kings' Guard is gifted to a CS, gain 30 influence points. Like the Longswordman it replaces, a source of iron is needed to be able to construct the unit.
DMS  [author] 30 Oct, 2015 @ 4:29am 
Glad you approve ;)
Btw, I've decided to do a Struensee(+Christian VII) led Denmark civ. If you have any ideas, I'd be glad to hear them.
Half a century 28 Oct, 2015 @ 3:19pm 
Today I played around 150 turns as Valdemar, and it looks infinitely better with the new set of colours - I haven't seen any other modded civ with those hues, so excellent choice, when it couldn't be dark red and white. Alas, the new colours make Harald look even way worse ...
Half a century 27 Oct, 2015 @ 5:10pm 
Thank you very much for the changes - your new set of colours seems to look quite cool, but I will have a view at them later today, as my sore throat just a moment ago indicated that it might be a wise decision to rest now and start shouting at the screen in the morning.

I'm a nighthawk, so this choice doesn't suit me at all, however I can feel it will be the right thing to do - boring, but there you have it ...
DMS  [author] 27 Oct, 2015 @ 3:36pm 
@Dad of the Dragon
Just thougth you'd like to know that I'm about to push an update to Denmark, where the colours are changed. I haven't gone with a plain red/white theme, but a dark red/gold one, which looks pretty cool imo.
Half a century 29 Sep, 2015 @ 9:10pm 
One the end note for now, here's an idea which occurred to me, as I read your post - a Swedish civ, led by Eric XIV (the man whose portrait actually is seen behind Gustavus II Adolphus in the latters leader screen).

Eric XIV (1533 - 1577), who really was Eric VII or something like that, was a mad king (sorry possible Swedish readers of this post, but he was ...) who should have a UA that contain happiness obstacles to playing succesfully, while at the same time having UU and UB traits to counter his weird UA so progressing in the game would be doable.

If I remember things correctly he was quite succesful on the battlefield, but had issues on home turf as he didn't get along with the noblemen. The insanity eventually made him more and more brutal as a ruler, and in the end he was deposed of by the nobility and his brother, John, who then went on to rule Sweden. The challenge is: can such a modded civ be done, without ending up too similar to India?!? ...
Half a century 29 Sep, 2015 @ 8:35pm 
Thanks for the tip about Civfanatics, I might delve in to it when there's time for it as I will be busy with real life stuff the rest of the week.

I look forward to your next releases, especially the Republic of Ragusa sounds interesting, as I hope you'll get around the issue of not being able to settle other cities in a smart way. I'm not overly enthusiastic about the Venice civ, as I don't like not being in control of which buildings are being constructed in the puppeted ones - Tons of money don't make me in a better mood, alas.
DMS  [author] 29 Sep, 2015 @ 2:28pm 
Well then, to one Danish bloke with fair skin and not so blond hair from another Danish bloke with semi-fair skin and very far from blonde hair, you're welcome :D.

About other Civs, I did release a South American Civ 5 days after this one - a Civ which has been in development for a year; The Kingdom of Araucanía and Patagonia. It's super fun to play, especially with E&D.
Other than that I have a number of projects in the works:

- The Kingdom of Egypt led by Tutankhamon (Collaboration project with Light in the East)
- The Republic of the Faroe Islands led by Tróndur í Gøtu
- A pact release of 4 Civs all still unannounced (The United Republic of T[REDACTED] | The Kingdom of R[REDACTED] | The Sultanate of S[REDACTED] | The Kingdom of B[REDACTED])
- The Republic of Ragusa
- Freetown Christiania led by Jacob Ludvigsen

If you want more info I really advice signing up on Civfanatics.com (if you haven't already). You can follow pretty much every Modder/Modding Group there.
Half a century 29 Sep, 2015 @ 1:26pm 
First and foremost: Cheers to you in advance for making me a happy Danish bloke of fair skin and not so blond hair, I appreciate it very much.

I consider myself a rather patient man, so I can wait for your update - there's always something going on in the sphere of Civ which makes me inquire as to what mod you are up to next?!? ...
DMS  [author] 29 Sep, 2015 @ 1:02pm 
@Dad of the Dragon
Okay, okay, I get your point; consider me convinced :p. I'll change the colours to a deep red/white-ish grey or something (can't do basic red/white - that's just too used!). But note, that it'll be at least a week before I can do the next update (which will also feature some support for an upcoming mod).
Half a century 29 Sep, 2015 @ 8:09am 
However, I will (again) raise the issue of the choice of colours for our mutual ancestor:
I) It is absolutely horrible to look at Danish cities in pink and white - I actually prefer the shitty brown and white hues which the game developers have given the official Danish civ, although I really don't like that brown thing.
II) As Valdemar II actually is the monarch who is associated with the legend of the Dannebrog falling from the sky, enabling the Danes to gain victory in Estonia, at least his version of the Danish civ should have the colours of red and white. The leader screen even has the Dannebrog flying over Valdes tent, so why pink?
III) Sorry bro, but there are very few Danish people with blond hair and fair skin who can pull off wearing pink clothes elegantly, especially concerning the male part of our people.
IV) In this case I will utterly veto your claim of rights with regards to free artistic expression :) ...
Half a century 29 Sep, 2015 @ 7:59am 
Hi again - well, now I have tried this mod, and good old Valde is definitely fun to play as, though sadly I wasn't able to get any of my knægte unsaddled during my war with Poland, but I will try playing the mod again, perhaps on a harder difficulty level to see if the chance of it happening will increase.
JEELEN 19 Sep, 2015 @ 12:32pm 
@Damasc Interesting addition. will try. ;)
DMS  [author] 18 Sep, 2015 @ 2:36pm 
@Abu Ahmad al Golani
I'm not really understanding your comment/statement(?). But yes, this civ is fairly suited to declaring war on pretty much anyone :D

@Sup
Thanks. I don't think it says so in the infographic above, but the chance of survival when defeated, rises with the unit's level (50% at level 1, 55% at level 2, 60 at 3, etc..).
DMS  [author] 18 Sep, 2015 @ 2:33pm 
@alikopdx98
Um, is that related to this mod or just in general when playing civ5 with mods? I have a fairly capable desktop myself (i7-3770K, 32GB ram, 2xHD7970 in Crossfire) and I don't experience worse lag with this mod than in general when playing civ5 with a ton of mods - especially on giant maps with 50+ civs at once (custom DLL). But if you suspect the lags to be related to this mod, let me know.

@ianandsue5
I probably could, though as Dad of the Dragon mentions Teddyk (also known as Lastsword) has already made a pretty nice Ragnar Lodbrok mod, and to be honest, I don't really think a Horik I mod would be unique enough. But if you have some ideas for a design, head over to Civfanatics (link in description) and post them..
DMS  [author] 18 Sep, 2015 @ 2:29pm 
@Dad of the Dragon
Well Sweyn Forkbeard may be interesting from a historical point of view, but I don't really find him different enough from Harald Bluetooth to have him represent his own civ. Canute the Great is definitely interesting!!, but I know that TarcisioCM is working on that, though not that far in development yet - I trust that project to be in capable hands. I did consider doing an Atterdag civ even before starting on the Valdemar II civ - I remember being quite facinated with him when I was younger and the siege/battle of Visby was probably what made me realize that the Danish high medieval era was just as interesting as what the rest of Europe was doing at the time.
Sup 18 Sep, 2015 @ 12:20pm 
The idea for The Knægt is really good!
SweeTIcecoldTea 18 Sep, 2015 @ 6:31am 
declare war
Half a century 18 Sep, 2015 @ 3:33am 
@ianandsue5: The Viking Empire, led by Ragnar Lodbrok, has been made by Teddyk and can easily be downloaded from the Workshop. It's a three civ mod, also containing Israel, led by Solomon, and Hungary, led by Stephen I.
IM PICKLE RICK 17 Sep, 2015 @ 5:25pm 
how do u make the game faster mine lags a lot and my computer is really good. plz help
Half a century 17 Sep, 2015 @ 3:29pm 
I haven't tried JFD's version of our nation, but I will give it a go when I'm through exploring the consequences of the 3rd and 4th Component mods for the various official civs - when used, the Danes actually get quite a good ship early on and a replacement for the barracks that gives a nice little extra bonus, all of which balances out the Danish uniques in a satisfying way and hence makes it more fun to be playing as Harald.

If you should ever consider doing another Danish civ mod, I would like the leader to be either Sweyn I Forkbeard (of course some kind of nasty Danish way to a Domination victory), Canute II the Great (slightly more defensive treats with regards to war) or Valdemar IV Atterdag (a Diplomacy oriented Danish civ, but still with a sword at hand).
ImmaEngineer 17 Sep, 2015 @ 3:25pm 
When I first saw "Borg" I tough the borg cube.
DMS  [author] 17 Sep, 2015 @ 1:19pm 
@IDrinkDiarrhea (continued from last post)
Also, if you're playing with Events and Decisions (link in description under Support), there's a Decision which when enacted automatically builts a Borg in all occupied Cities, both current and future ones.

@[KoL] Meltdown
Thanks. I hope you'll enjoy playing with them :D.

@Dad of the Dragon
Glad you like it - I'm Danish myself, and really felt like doing another representation of our small nation than the official one and JFD's Denmark-Norway (though I'm really fond of that as well as the Kalmar Union mod).
In regards to the colour, well I might change it in the future, but actually I don't dislike it myself - it's quite unique I think dispite being pink (very pink now that I think of it :D)..

@ianandsue5
If you head over to civfanatics (link in description) you'll find out :). Or you can just wait and see - it's extremely close to being released.
DMS  [author] 17 Sep, 2015 @ 1:18pm 
@IDrinkDiarrhea
I get your point, but as [KoL] Meltdown explains it can actually be pretty useful. But granted, it does take some work to really utilize it's effect. I myself have had a lot of fun forward settling civs with a high Faith output (i.e. civs where the effect of the UA wouldn't apply), buying the Borg instantly and then just either wait for the civ in question to attack you (if they're aggresive enough) or DoW, again waiting for them to take the fight to your territory. If you manage to hold your ground and not lose the city, there's a big chance your faith output surpasses theirs giving you a huge advantage in combat strength and experience bonus when attacking them.
I know this requires a lot of work and may not always seem like it's worth it, but still, that's the idea.. (continued in next post)
Half a century 17 Sep, 2015 @ 10:50am 
Being Danish myself, I very much appreciate this mod, as Valdemar II is one of the true great kings of my nation (not Christian IV, who was a foreign policy disaster). However, I truly loath the choice of the pink colour which ought to be of a darker red hue, so if you can, please fix that! Looking forward to trying this, no matter the colour :steamhappy: ...
Praise the Sun! 17 Sep, 2015 @ 8:45am 
@IDrinkDiarrhea
I actually like it. It encourages both offensive play (with its UA) and defensive play with an extra incentive to make castles. When on higher difficulties don't underestimate the power of a castle, especially one that doesn't require walls.

Also the UU is very interesting and sounds like an amazing zerg unit.

An aggressive religious Civ - it's a solid alterenative to the Celts.
kreia 17 Sep, 2015 @ 8:35am 
Defeating enemy units in your borders should not be too much of a thing, at least not at a point where you are building castles. Maybe change it to something else?
TPangolin 16 Sep, 2015 @ 9:52pm 
With the exception of Angola, we're doing those civs.
zArkham4269 16 Sep, 2015 @ 6:44pm 
I wonder when someone is finally going to do a modern Cuba, Angola or South Africa mod.
DMS  [author] 16 Sep, 2015 @ 1:44pm 
@ianandsue5. The Bretons? No, I don't think I've ever showed any interest in doing that. Actually my next civ will be South American.

@Surfal. Thanks, I hope you'll enjoy playing the with the mod :D.
Surfal 16 Sep, 2015 @ 8:33am 
The Knaegt is ingenious. Bravo!