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I'm not 100% sure if it's really this mod...but I was able to turn off all the other mods without it crashing
More info on the Steam forum: https://steamhost.cn/steamcommunity_com/app/226840/discussions/0/1680315447978004673/
Happy voting :D
Unfortunately, over half the supports in this mod are extremely busted. While I've uninstalled the mod, I can remember that the human has a better version of webbing touch (which is already essentially a save or die), the dwarf has an aoe battle length damage buff, and the draconian can transform into a dragon. I'd rate each of them as at least tier 3 1/2 and probably some of them as true tier 4s
That's cool new units, but i would not advise players to use this mod : It's just mounted support everywhere versus IA.
Support units have too much tools, and they have as much survivability or even more than tier 2 units, too cheap for their powerfull.
And of course, they have better ranged damages than most units of the game.
you can vote for this mod and the other 19 mods here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=27
More info on the Steam forum: https://steamhost.cn/steamcommunity_com/app/226840/discussions/0/1488866180593890331/
Extra Support Units is obviously already in the list! :)
@SLAYAH: a lot of people care, and a lot of people still play AoW3. There have been 2 new races published recently, and there is a community expansion in the work. It's far from dead, sorry to disappoint you.
Perhaps there are, but i did not see compatibility problems beetween these mods yet.
IMO they are compatibles.
AI uses to mass build this T3 weaklings instead of actual strong T3 units which makes game much much easier
i guess they must be T2
To answer some questions:
@BigRowdy - I believe that is something that the maker of the Bigger Regiments mod would have to do. I could try and make the fix myself, if you could explain what the issue is you're having.
@Aymanoir - If you want to provide french translation, that would be great! I'll add you as a friend so we can chat.
@all - Regarding the brandy brother, I guess I should nerf it, since it's the one thing everyone agrees is OP. I'll look into it over the weekend!
Suggestions:
1) Make the ability have a cooldown of 1-2
2) 2x attack instead of 3x attack.
3) It does Full damage on the central square and half on the adjacents.
All the others units look balanced, still not played a lot against/with the elven and tigran too much yet, but the rest looks great.
Looks a little...out of place.
Thanks for this mod, i've been using it since mods were released, this and the reskin mod are must have for me now, i thank you for your work to make them happen.
That said i wanted to report a minor(but nasty) bug, elven storm maidens make male sounds when hit D:
Best regards!
@Maximo - Thanks! I'll look into updating the XML file :)
As in, it has permanently replaced a spot supposed to go to strategic spells.
There are supposed to be 3 slots tactical spells, 3 strategic, 3 empire upgrades, 1 slot for seafaring, 1 slot for cp upgrades, and 1 slot for unit line right?
Well, with a rogue, There are only TWO slots for strategic spells... and ghost riders is ALWAYS in the spot that is lost. I start with it EVERY SINGLE TIME I playtest as rogue (are you even supposed to EVER start with a tier 5 research in your book?
I've updated my translation as well (same link). I realized I translated an old version of the Explosive Escape that doesn't make much sense anymore.