Sid Meier's Civilization V

Sid Meier's Civilization V

The Rebel Alliance (Star Wars)
43 Comments
metalman57 1 Jan, 2019 @ 3:19pm 
Great mod
blarcy 23 Oct, 2018 @ 6:28pm 
My favourite thing about this mod is how she just says "I am Princess Leia" and then the "Join our cause." straight to point, open ended? I think not.
Love the mod.
da gaming bin man 23 Apr, 2018 @ 9:14am 
kettle!
Epic 1121 7 May, 2017 @ 4:35am 
Excellent mod
invalidcrazy 28 Apr, 2017 @ 4:36pm 
They are WWII Infantry ;(
винипух и финибут 25 Feb, 2017 @ 1:33am 
Just I am subscribe but I can't play with the mod ! how to play it ?
baileyhs 31 Dec, 2016 @ 5:50pm 
R.I.P. Carrie Fisher
JOJI56 23 Jul, 2016 @ 6:33am 
Just I am subscribe but I can't play with the mod ! how to play it ?
SiegeSquirrel61 18 Jul, 2016 @ 3:25pm 
This is AWESOME!
JFK 17 Feb, 2016 @ 6:30pm 
dude great mod, but please retexture the units so they look like they are from star wars and shoot lasers
DrumDrum100 28 Jan, 2016 @ 2:50am 
Are they all realistic? Or are the Rebel Commandos just skinned as WWII infantry..?
Waldo 18 Dec, 2015 @ 4:16am 
great work smarty pants
Stacey 6 Dec, 2015 @ 2:40pm 
You mean the Seperatists/Trade Federation?
Asmaro 4 Nov, 2015 @ 4:27pm 
Please make the driod nation
dhammer_911 18 Oct, 2015 @ 5:05pm 
Super excited for this! Great addition. Thank you so much for your work! I'll come back and comment on the experience once I've done a play through.
Jaylo 7 Oct, 2015 @ 7:34am 
I've installed both this mod & the Empire one but seem to have an issue with both mods with the custom music not playing on the leader diplomacy screen when the ai controls them.
Is the music mean't to play on the diplomacy screen?
I have several other custom civilisations with their own leader music which plays on the leader screen.
Noxel 5 Oct, 2015 @ 5:18pm 
again dlc I don't have
tolaburke 4 Oct, 2015 @ 12:11am 
Why Leia over Mon Mothma, the actual leader of the Alliance To Restore The Republic?
EMoney 25 Sep, 2015 @ 1:54pm 
Ok, I didn't notice the docking station was automatically included in the capital. Thanks for reponse and I enjoyed both mods.
Turambar  [author] 25 Sep, 2015 @ 12:08pm 
For the limit of only one can be created to work properly it has to be tied to a building - the usual unique unit code structure doesn't apply. To get around this, I made the docking station unreasonably expensive, however the Rebels get a free docking station in their capital. That way only the rebels can build the falcon and only one can be created. The death star is made the same way.
EMoney 25 Sep, 2015 @ 10:09am 
I just wanted to ask if the Millennium Falcon docking station is working as intended. Almost 150,000 hammers (97,000 gold). I get that such a powerful unit should have tough requirements, but the Death Star (I don't recall the hammers/gold for that) was very reasonable. The Falcon, frankly, is practically unattainable.
Toheck 24 Sep, 2015 @ 11:52pm 
The greeting text could use a little work. Instead of "Join our cause", might I suggest "Aren't you a little short to be a stormtrooper?"
Battlegnome 24 Sep, 2015 @ 5:22am 
If you have the time and inclination, would you please make a Mandalorian Civ also?
Computer Dweller 23 Sep, 2015 @ 3:23pm 
great update, this mod and your empire one are perfect for skirmish maps
Berzansk Sheep 21 Sep, 2015 @ 8:02am 
Princess Leia is just like "Join our cause" as she greets you and knows nothing about you regardless of who you are.
Slice it nice82 21 Sep, 2015 @ 2:14am 
awsome mod man please make the clone wars next that would be awsome! keep up the good work! :TR:
JImmy(Primal) 20 Sep, 2015 @ 4:13pm 
this mod wont work could i get some help.
friend cube #1 20 Sep, 2015 @ 1:55pm 
wouldn't it be better for rebel commando's to replace infantry to act as a counter to the stormtrooper?
Iceman42 20 Sep, 2015 @ 9:09am 
i feel that rebek commandos shoudnt be replacement for musketman... maybe mechanized infantry
Church 20 Sep, 2015 @ 5:09am 
@Pew Pew You're Dead [R0b1N] Yea I am I can't pick the Empire or Rebels to play as
[59th] Pew Pew You're Dead 20 Sep, 2015 @ 3:26am 
(Sorry for double comment) maybe the CIS too.
[59th] Pew Pew You're Dead 20 Sep, 2015 @ 3:26am 
Do the New Republic, Old Republic, Jedi, and Sith next!
[59th] Pew Pew You're Dead 20 Sep, 2015 @ 3:24am 
@Church are you going in "mods"?
Church 19 Sep, 2015 @ 5:46pm 
I can't get Rebels or Empire to work on my Civ 5. Do I need the DLC to play them or what because there not coming up as playable civs.
Slend 19 Sep, 2015 @ 5:09pm 
Try porting this to beyond earth!
jdk198255 19 Sep, 2015 @ 3:38pm 
I love Star Wars !!!!!!!!!!!!!!!!!\
Mr. Delta 19 Sep, 2015 @ 1:51pm 
Great mod, but there is one thing that is bugging me.

Why is Leia Organa set as leader instead of Mon Mothma? It would make more sense if you switch their roles so Leia is a spy and Mon Mothma the leader. Even though Leia is high ranking in the Rebel Alliance, Mon Mothma is still the leader as it was shown in EP 6.

Just expressing my opinion and again, a great mod. Nice to see a higher quality Star Wars mod for CIV5.

One more thing. Are you planning on doing The Republic and the CIS or are you sticking with the OT?
Computer Dweller 19 Sep, 2015 @ 4:25am 
The Rebels can build the empire's unique building, I'm not sure about the other uniques. But overall a good mod, there arent many good star wars mods on the civ 5 workshop.
Fireemblem123 18 Sep, 2015 @ 8:31am 
The thing about Ethiopia's UA is that it's not really that that helpful compared to the stele's +2 faith, which is more useful the more cities you have (Ethiopia is one of the few civs that can use the Sacred Sites cheese with relative reliability, just because you're more likely to get a religion going faster). With the Rebel Alliance, the more useful part is the extra spy (immensely useful, let's you still steal tech/get city state allies while still protecting your capital from enemy spies, or steal twice as much tech). Passing through city state territory without losing influence is also useful for early game exploration without accidentally making you have like -20 influence with a city state.
Matt 18 Sep, 2015 @ 6:19am 
Could you change it from musket men to infantry so that it can complement your Empire mod? (Mechanized infantry replacement would be better considering that is late game) Although i do feel that the entire overhaul is needed now in order to have a true Empire v Rebels game
Turambar  [author] 18 Sep, 2015 @ 5:23am 
The promotions stay intact (attack bonus and move after attacking) however the extra movement and sight bonus is unique to the Commando. And I was thinking the UA was slightly worse than Ethiopia's so offsetting it with an extra spy balanced it.
NiteOwl 17 Sep, 2015 @ 11:18pm 
Do the promotions for the Rebel Commando stay on upgrade?
El.bar.de.los.muchachos 17 Sep, 2015 @ 4:24pm 
the UA es OP my friend