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Just curious if there needs to be a certain mod order, if I'm missing installing anything else (have tried both with and without Shalthias's Dark Elves mod) ? Their Dark Elves mod also doesn't appear on the list (when you startup the game and go to [user content], not sure if it's supposed to. Um let's see, not sure what else to say to maybe give hints.
Not sure if you're still around the community, but you or anyone else that could help - would love an answer <3
And if you create a new race next to the Dark Elves within this Mod there should be no conflict! In general just copy all the Dark Elf entries (in Red) to empty entries and rename them accordingly
The reason i ask if i made a second race using this template id like them all to co-exist. Oh and cheers for the reply! Its really appreciatede!!
@Shaithias restored the icon in the clb
Note that the units and racialrelations etc weren't finished (as they aren't designed yet) so I hope you didn't translate these!
i never modded anything, but this game rly makes me wanna learn it. it will be a loooooooong way to go...
@o8livion Me as well! Would love to create this mod further, but I don't have much time
Yes, most problems you mentioned is because the mod is a template. I just used the frostling unit xml for the Dark Elves for example. :) Everything needs to be translated as well. Best to play the template in English only.
Basically what needs to be designed & done to create a full Dark Elf mod:
* Dark Elf Race Terrain/Bonuses
* The base units (with descriptions)
* Optional new Dark Elf Abilities
* Dark Elf City Upgrades (for Special Unit, Defensive upgrade)
* Race Governance (+GameConcept Page)
* Good set of heroes and leaders for all classes
1: the names of the units in the build list and the unit info are those of the frostlings. btw., if you need help with translation i would be glad to help.
2: the mouse-over-info for the icon of the darkelves is that of the high elves ones.
3: gouvernment rewards.
4: the citiys defense-building shoots a prismatic ray instead of webbing.
5: the green goblin-like model of the t1 irregular rly doesn't fit ^^
6: as necro i get t3 shaman on start. but t3 spiders too.
is it possible that it is because of some other mod i have or had subscribed?
cu
Full Change log:
Rogue Shadow Stalker now producable as Dark Elf Rogue
Spider Queen unit now uses the Vampire Spider icon
Dark Elf Irregular renamed to Dark Elf Enslaved
Dark Elf Support unit renamed to Storm Master
@smeagolheart, I am fine tuning my dark elves and nerfing them. That being said, I got ALOT of feedback from people begging me to add more dark elf units. As far as buildings, all races have access to the post grand palace buildings, and only dark elf race deals with the slave city and vs normal city distinction due to lore. However, it might one day end up on the chopping block, more feedback is required. As far as the new unit type of wizard goes, I am going to add a few more straight caster types to other races as well, I really like how the DE wizard turned out, and I have a human mage in the pipeline.
but then later apparently simply restarting and then reloading my game (with both mods on) fixed the issue and gave my DE hero archlich Aura. Sorry for the trouble.
I am currently playing a Human necro, but have a DE hero - Ryltha the Rogue.... and she isn't affected by Harbingers of death - no archlich aura. So She's running around with my only living stack.
Shaithias is working a Dark Elf mod using this template.
Again, thanks for the great mod!