Total War: ATTILA

Total War: ATTILA

Cavalry Take Impact Damage.
16 Comments
WalrusJones  [author] 17 Jul, 2021 @ 4:00pm 
If they modify the games base rules there may be a conflict.
PinkUnicornLover 17 Jul, 2021 @ 2:15pm 
Is this compatible with 1212AD?
WalrusJones  [author] 4 Aug, 2018 @ 8:05pm 
KV-rules is a very common file that mods touch, and I know for a fact that cinematic combat actually touches it.

Sadly, you also need to fiddle with it in order to make the combat mechanically sound....

Of course, it is still possible to make things more compatable, but I honestly don't remember how well I did this 2-3 years ago.
Zephif cp_dustbowl team 21 Feb, 2018 @ 10:56am 
Awesome mod!!! I only wanted to tell you this mod conflicts with "cinematic combat" mod (what it does is having always 100% chance to have a killing animation). I don't know if you were aware of it.
Spirit_breaker - SRB 28 Oct, 2016 @ 4:02am 
Hi my friend! :) First I want to thank you for making this mod. It's great! :) Second, I would like to ask you for help because I can't download it. :( Can you send mi some link or something like that from where I could download? Thanks for your time man!
WalrusJones  [author] 25 Feb, 2016 @ 7:11am 
This is a single line of KV rules, it has nothing to do with tuskmod.
Xbord 25 Feb, 2016 @ 4:32am 
Are all of your mods bundled in the Tuskmod Steam Workshop Edition? Idk if I should still install this
WalrusJones  [author] 20 Sep, 2015 @ 8:29pm 
Hence, why I need to remake huge gaping chunks of the mod.
MINOS 20 Sep, 2015 @ 7:20pm 
yeah u have to use the assembly kit currently thats working fine
WalrusJones  [author] 20 Sep, 2015 @ 9:01am 
Currently, the new units are breaking the land unit tables due to using characters PFM cannot handle in their names.
MINOS 20 Sep, 2015 @ 7:17am 
radious does too small changes in this tables, you changed things like weapon lenghts and armour piercing and penetrating and physics, i loved that for vanilla
But in radious it threw off the balance , so i'm using only modified versions from your mods

hope u will update your tuskmod :)
MINOS 20 Sep, 2015 @ 7:07am 
oh, i mean melee and missile weapons tables, all the tables aside of land units, sorry, was too early in the morning
WalrusJones  [author] 19 Sep, 2015 @ 10:18pm 
land_unit changes is unit stats.
MINOS 19 Sep, 2015 @ 10:01pm 
ok thx for the answer.
i'm using this fix and your battle_entities from your tuskmod steamversion on top of radious, and it's so good :)

the best is, that cavalry isn't so op now

you do the best land unit and battle entities changes
radious has the best unit stats changes

in combination it works so great
WalrusJones  [author] 19 Sep, 2015 @ 9:06pm 
Yep. Cavalry are listed as a large entity.

Heavy camel units with this mod will get suprisingly dominant, even when they use bad weapons, like swords and axes.
MINOS 19 Sep, 2015 @ 5:26pm 
Which key is it'?
maybe "collision_damage_exclude_large_entities" ?