Age of Wonders III

Age of Wonders III

Archon's Return
76 Comments
Art nouveau [FakeL] 18 Jan, 2020 @ 9:45am 
thanks
Lord Cameron  [author] 18 Jan, 2020 @ 9:31am 
I recommend looking for the modding pdf online. It's a good place to start. In addition, try copying a unit the mod editor and try to duplicate everything it has (building links, race links, unit sets, ect) and then you can play around with it from there.
Art nouveau [FakeL] 18 Jan, 2020 @ 8:53am 
Hey. How to crate mods on new units?
Lord Cameron  [author] 17 Jul, 2019 @ 11:17am 
Yeah its probably best to go for the original Archons if you are evil.
Hiba 16 Jul, 2019 @ 11:06pm 
No problem. Though it kind of makes the obelisk of benediction useless if you're playing an evil character. Not that that's a bad thing,just kinda a "Well shit" moment. Lol
Lord Cameron  [author] 16 Jul, 2019 @ 7:55pm 
Cool! Thank you for testing that out :D
Hiba 16 Jul, 2019 @ 5:11pm 
Update on that,they indeed can
Hiba 16 Jul, 2019 @ 5:04pm 
I actually managed to get this question answered in game. The answer is yes,but they'll still be devoted to good of course. Next thing I'll test is if I can change their alignment through the use of embrace darkness,so I'll keep you posted on that one.
Lord Cameron  [author] 16 Jul, 2019 @ 1:08pm 
I think so, but I'm not 100% sure. At one point they had a hidden value which prevented them from healing which I had to fix. Another oversight could exist.
Hiba 16 Jul, 2019 @ 1:24am 
Question that is in all honestly probably a very stupid one.
I'm a necromancer. Can I turn these Archons into ghouls/undead when I run into them in the field? (I found a group of archon legionaries with a few guys)
Lord Cameron  [author] 18 Jan, 2018 @ 12:42pm 
Good catch! Turns out no one healed. Fixed now
Virus9 16 Jan, 2018 @ 8:02pm 
I think I found a bug. I noticed it on the Archon Legionary, it does not regenerate health each day even though it doesn't have the "Cannot Regenerate" trait. I checked when using only this mod, same thing happened.
Lord Cameron  [author] 23 Sep, 2017 @ 1:49pm 
That said, two things:
1. Turns out my archer description is indecipherable rubbish so I rewrote it
2. I found two bugs in my mod just now changing that description so thank you for making me go back
Lord Cameron  [author] 23 Sep, 2017 @ 1:44pm 
Now I know people read my descriptions! Yayyyy!
Lord Cameron  [author] 23 Sep, 2017 @ 1:43pm 
It's yours! And I can't say I remember anymore haha. I only played a tiny bit of 2 so this is mostly based on number 1 so I imagine it was either a mistake or I was much smarter and cleverer in the past.
Telenil 23 Sep, 2017 @ 10:29am 
Has anyone claimed the Archer description? If not, I'd like to be in your mod =)

I only played Age of Wonders 1, but there the Avenger had every conceivable movement trait. Did it change in 2 or did you remove some on purpose? Anyway, thanks for your work!
Dunadd 11 May, 2017 @ 1:11pm 
very nice
Lord Cameron  [author] 11 May, 2017 @ 1:04pm 
You can build either, but they are mutually exclusive. At the start you either build a Sigil of Awakening or a Sigil of Return. Sigil of return is good path, sigil of Awakening is evil path
Dunadd 11 May, 2017 @ 11:17am 
Do these replace evil Archons, or can you build either undead Archons or living ones by choice?
Lord Cameron  [author] 21 Jan, 2017 @ 10:12am 
Thanks man
Revolverman 21 Jan, 2017 @ 3:50am 
Awesome work man, Love the idea.
Lord Cameron  [author] 19 Jan, 2017 @ 11:14am 
Version 1 is finally out!
Lord Cameron  [author] 22 Dec, 2016 @ 12:04pm 
I used the Ker as a subsitute for the Valkyrie from the first game. The angel thing with the flaming sword is the Astra.
ContradictMe 22 Dec, 2016 @ 11:32am 
Also as a side note "Ker" came during the shadow magic expansion of 2 if im not mistaken so that would be the ideal removal unit to swap for the Avenger.
ContradictMe 22 Dec, 2016 @ 11:30am 
I'm a modder myself though not an amazing one as I did modeling back in the early 2000's so I will see about making it work in game and message you back here.
Lord Cameron  [author] 21 Dec, 2016 @ 7:02pm 
And I like your adjacency bonus concept. I think yours might be a little to strong, but something like it would be cool. The problem is when I first started out modding I really wanted to make something like that and I failed time and time again and gave up. I could probably do it now though, or at least give it another try. But they are already so strong I'll have to be very careful.
Lord Cameron  [author] 21 Dec, 2016 @ 7:00pm 
Thank you very much, means a lot to me :) The angel is an unsure, because keepers of light basically summon her.
...But now that you mention it I miss her as well. Of course if I add her the Archon dwelling has more units than other any dwelling by a long shot and most are flying. Maybe an either or branch? Hmmm
ContradictMe 21 Dec, 2016 @ 2:31pm 
Side note here, the Legionary could be a tad better in the transition to mid game with an ability that gives them a 10% Physical resistance for each ally within one hex of them. Kinda makes them more of a testudo like wall. which is what I think was the goal with their design. This also eases the transition into mid game making them slightly better without breaking them. Again love the whole Archon redux. PS think well be seeing the Avenger? MISS the HELL out of that flying woman. Again thanks for what you have so far love it...
Lord Cameron  [author] 17 Aug, 2016 @ 4:12pm 
Yay! Updated finally!! Only a month and a half later. This one's a bit wierd, but it's growing on me. (Until I can figure out how to shove a pegasus into the game).
ContradictMe 7 Jul, 2016 @ 5:48pm 
All good man, Love the return of the highmen. Props for your effort, and I am in love with your mod.
Lord Cameron  [author] 28 Jun, 2016 @ 10:39am 
I have a problem with my mods currently in that I can't update them, whenever I try I just create a new mod on steam. So no updates until I figure out what is going on. Sorry :/
Lord Cameron  [author] 28 Jun, 2016 @ 10:39am 
That's what I was wondering, I'm not sure how the files are linked. And yes, it is possible, but I don't feel ambitious enough yet. I'll finish this up first and then we'll see ;)
mrcoolize 27 Jun, 2016 @ 9:23am 
I think it use ethernal lord because there is some tigrain model in it like the shield also is it possible to make it into a full race??
Lord Cameron  [author] 31 May, 2016 @ 11:45am 
Someone let me know if this mod works without DLC, I'm not sure.
sup 29 May, 2016 @ 4:07am 
Thanks for this and thanks for spamming the comments :D:steamhappy:
Lord Cameron  [author] 26 May, 2016 @ 3:12pm 
Fixed. I'm on fire fixing easy things and spamming the comments!
Lord Cameron  [author] 26 May, 2016 @ 2:47pm 
0.8 update out! Complete with wrong background for Daemon.
Lord Cameron  [author] 24 May, 2016 @ 11:34am 
Fixed.
Lord Cameron  [author] 24 May, 2016 @ 11:08am 
...and I just noticed that the Avengers have the shield trait. Oops.
Lord Cameron  [author] 24 May, 2016 @ 11:07am 
0.7 update out!
Lord Cameron  [author] 4 May, 2016 @ 3:48pm 
Sorry no update in a while. I hope to have one out in the next month or so.
Gnolam 10 Mar, 2016 @ 10:45am 
Cool!
Inviktys 9 Mar, 2016 @ 7:59am 
Here is the Patch! Thanks again!
Archon's Return - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=641639019
Lord Cameron  [author] 8 Mar, 2016 @ 9:13am 
I have reason to believe it's on the way!
Gnolam 7 Mar, 2016 @ 11:44am 
A compatibility patch would be a dream
Lord Cameron  [author] 6 Mar, 2016 @ 3:42pm 
I'll friend you on steam and lets talk :)
Inviktys 5 Mar, 2016 @ 6:23pm 
Hi Lord Cameron! Would you allow me to make a compatibility patch for this mod and my mod?
Lord Cameron  [author] 19 Nov, 2015 @ 8:59pm 
We have Titans folks!
Lord Cameron  [author] 19 Oct, 2015 @ 6:18pm 
Glad you like it though :)
Lord Cameron  [author] 19 Oct, 2015 @ 6:17pm 
Are you claiming it? If not keep it a secret ;)