Arma 3
Dead Catalina Rising [COOP6/SP] - "Jailbreak Update" ;)
32 Comments
Corporal_Lib  [author] 1 Oct, 2015 @ 12:20am 
Updated the mission with some goodies (Stormforge, I hope you can finish up the mission this time without starving out ;D and check out the "Directors Cut" version with some extra spiceness and sauce https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527195446

cheers!
Corporal_Lib  [author] 24 Sep, 2015 @ 10:12pm 
Foxin, have you tried to play it on singleplayer, jsut to make sure everything is right on your end? Stormforge had an issue using PlayWithSix launcher, maybe that´s your case? No error popup message? Try to load the game/server without -nologs parameter (it hides error messages, thus you would never know the cause!) Need more info...

cheers!
FoxinTheForest 24 Sep, 2015 @ 10:05pm 
Having issues, have all the mods, enable them and then when i try to launch the scenario or host a new server it just doesn't start, refreshes the page?
Stormforge 24 Sep, 2015 @ 10:04pm 
Yup used the car. Even sent it back with a driver to pick up the others while me and 2 teammates secured the observatory. Enough room for everyone once you get the fuel truck. Did spend a little extra time in town looking. Up and down pretty much every block looking for food. Did not look in the fenced in areas behind the houses. Didn't want to waste ammo shooting out boards.
Corporal_Lib  [author] 24 Sep, 2015 @ 8:52pm 
Oh I was using the lowest hunger/thristy level of Rick_B modules... even thou the long walk (haven´t you used the car on that farm 1 .5 kliks away from Avalon???) seems to take its toll on most players, but as I´ve said, I´ve used the lowest level, it could be 4 times faster... maybe Rick_B needs to tweak it a little (it is a drop down menu, no space for variables or decimals on h/t levels)

One way is to add a lot more loot areas and increase more zombie loot percentage! Thanks for the feedback, Stormforge, I´ll see some workaround!

Cheers!
Stormforge 24 Sep, 2015 @ 4:28pm 
If you decide to go bigger maybe reduce the hunger/thirst a bit. Was dead before I could take off in the plane in one of my playthroughs as I only found drink and no food or knife at the town (checked the gas station, bank, and 2 resturants), house, or observatory, had matches and wood though. Also I think hunger should build 3 to 5 times slower that thirst to make it a bit more realistic.
Corporal_Lib  [author] 23 Sep, 2015 @ 11:40pm 
Happy to see you´ve liked it Rawner... anxious for DSS =)

cheers!
Storf-1X 23 Sep, 2015 @ 11:19pm 
Nice. ;D
Corporal_Lib  [author] 22 Sep, 2015 @ 7:52pm 
ArmA is only ArmA with mods, vanilla is a futurecrap uneatable... your loss (3 are exclusively for the survival modules, 1 is the unique setting, 2 for weapons and units and 2 for ambience, they are all worthy and waaay less than 6 gb for AllinArma Terrain pack)
napster 22 Sep, 2015 @ 3:08pm 
mm/dp;
(Much mods/didn't play)
Corporal_Lib  [author] 21 Sep, 2015 @ 9:44pm 
What? I´ve done nothing to your post, uscali831... and the mission is ok, just check on scenarios =)
uscali831 21 Sep, 2015 @ 9:09pm 
deleted?
Corporal_Lib  [author] 21 Sep, 2015 @ 7:16pm 
Brownish yellowish..ish...ish... think of it as Hecatomb post processing or "The world is now Sepia" lol
Sanchez 21 Sep, 2015 @ 2:47pm 
yellow
Corporal_Lib  [author] 20 Sep, 2015 @ 9:16pm 
I guess the Ronald Zombie gives ya burgers so your flesh will taste better (maybe some extra dose of bacon...) lol
macshower 20 Sep, 2015 @ 4:58pm 
i'm not gonna eat you i'm just gonna make you really really fat
Corporal_Lib  [author] 20 Sep, 2015 @ 3:08am 
I was kinda inspired to make a real "Escape from Chernarus: DayZ style" but it is a whole new level and lotta details to cover,so might take a while ;) But my goal is to implement those neat Rick_B modules on a wilder and more populated (with bandits as well as walkers) area to increase the challenge ( and optional objectives, as Cherno could be exited by both airplane/chopper and boat)

cheers!
Stormforge 20 Sep, 2015 @ 2:37am 
Liked it. Think it would work great on a bigger map with some more objectives maybe. Get a survival feel going with all the items and gear. Will definitely be playing this some more.
Corporal_Lib  [author] 20 Sep, 2015 @ 12:06am 
Glad to hear you´ve solved the problem, Stormforge! Hope you like my mission, post some feedback or just a praise (ego massage is the only payment we mission designers receive lol) afterwards!

cheers!
Stormforge 20 Sep, 2015 @ 12:01am 
The problem lies with PW6's copy of Santa Catalina. I replaced the files from the PW6 install with the files of Santa Catalina from Armaholic and it is now working through PW6.
Corporal_Lib  [author] 19 Sep, 2015 @ 9:56pm 
https://forums.bistudio.com/topic/182824-santa-catalina-island-usa-terrain/?p=2915104 it seems to be a problem when people try to play this map with PW6... but maybe it is an memory allocator issue (as 80% of Arma3 player base don´t knew about memory allocation, like me before)

cheers!
Corporal_Lib  [author] 19 Sep, 2015 @ 8:50pm 
I don´t use PW6, it craps a lot of mods whenever there´s optional pbos or userconfig, so I really don´t know how to configure on PW6, but you must look for memory allocator config, there must be a list and then choose one of them... again, I use tbb4malloc_bi.dll but maybe another type could be better for your RIG... cheers!
Corporal_Lib  [author] 19 Sep, 2015 @ 8:48pm 
It is a classic memory allocation error, not my fault, BIS introduced this after 1.48... you gotta configure your launcher (PW6 in the case) to use a memory allocator, they´re located on DLL folder, I for example use the tbb4malloc_bi.dll
Stormforge 19 Sep, 2015 @ 6:08pm 
Using only the mods listed. I am loading them with Play with 6. Try to run the mission and crashes on mission load.

Out of Memory (Requested -336350 kb)
footprint 578682880 kb
pages 49152 kb
Corporal_Lib  [author] 19 Sep, 2015 @ 4:30pm 
Glad to know it is not too ease... just try it again, I know you will suceed =) Have you find out the survivor stash on Avalon, Evil organ.. it is literally "under your nose" when the mission starts... or just search every cornor of AVALON lol

cheers!
EO 19 Sep, 2015 @ 2:57pm 
Wow,....dehydrated, starving, out on our feet and low on ammo we made it to the airport... we try to mow down some Zombies to clear a path to the plane....i try to take out one to many....i lose control of the fuel truck and crash into the Antonov!!

Glorious failure!!
EO 19 Sep, 2015 @ 11:08am 
Haha..glad to help out.....AIATP is a staple of mine too, so it's easy to make an oversight.
All the best
Corporal_Lib  [author] 19 Sep, 2015 @ 10:55am 
Hey Evil-Organ, you´re right!!! Gosh, I´m so used to AiATP that I missed that "lack of dependancy" lol gotta update the title and description!!!! On less big dependacy to help noobs
StuBo 19 Sep, 2015 @ 10:14am 
Looks good!
EO 19 Sep, 2015 @ 8:42am 
Hey Lib, just a heads up, St.Catalina uses it's own custom assests so AIATP is not a requirement for this mission....tried and tested without AIATP and works just fine.

Anyways......awesome awesome fun mission,
Still not found that "secret survival stash"......But i'll find it!!
Also the first time i've tried the St.Catalina terrain and it's awesome with good performance,..... never any drop below 50fps which is always the sign of a well crafted mission!! Thanks again.
Corporal_Lib  [author] 18 Sep, 2015 @ 12:52am 
It´s a heck lotta mods, but they´re all worthy, and mostly small (except for AiA TP and RHS of course) =)