The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

GKWM Followers Steam version
35 Comments
RhinoRobb 3 Nov, 2019 @ 8:33pm 
I found them but each time I spoke to one of them I got kicked out of my game except for Wicca. she I liked.
Cheyenne 23 May, 2019 @ 11:22am 
cant find them
Keulron 3 Aug, 2018 @ 6:34pm 
I have an issue and a question. The issue is, Kelyn speaks with a very faint and also very strange voice when I talk to her and uses insults to speak. The question is, can we use the weapons or will it crash the game?
Eliotness 8 Mar, 2018 @ 7:51am 
HI.Will this mod go on to skyrim se any time soon ,,,,,Its a fantasic mod,??????
mycastlecellar 14 Dec, 2016 @ 7:15am 
OC-121-The DragonSun is just a Racist Jerk. I would not download a thing from him if what he had was all required for any mod to use on Steam. I wish I had this guy in front of me; he would be spitting teeth.
JRCosta  [author] 14 May, 2016 @ 10:08am 
@joerte01: did you use Amazing Follower Tweaks to pick up her inventory ou console commands? I'll try to replicate your CTD, but knowing how you did it could help.
mycastlecellar 2 Dec, 2015 @ 10:16am 
I would not use this "OC-121-The_DragonSun" racist guys stuff for anything. You have a good mod; don't muck it up with bad mods.
d_broom 22 Oct, 2015 @ 10:38pm 
I sure like all 4 girls but I don't have enough mbs to run it... thanks you for this mod..
JRCosta  [author] 11 Oct, 2015 @ 2:07am 
@maplespoon: glad you like it, thanks!

Actually I'm finishing a new follower mod, but a different concept from this one. Should be uploaded on Steam later today or tomorrow.
maplespoon 10 Oct, 2015 @ 11:20pm 
Thanks, for making this mod JRCosta, they work great Wicca is the one that fits my play style the best. Trap should try some the forsworn mods to make them none hostile. Do you plan on making more mods like this?
e m b 27 Sep, 2015 @ 11:48am 
ok then....
JRCosta  [author] 27 Sep, 2015 @ 9:46am 
@Toast chan *✲゚*。✧: Does the camp have anvils, workbenches, enchanting and alchemy stations, cooking pit...? If it doesen't have those items, the mod isn't activated in your load order or some other mod is disabling the area.
e m b 27 Sep, 2015 @ 9:20am 
I cant finf them inside the camp, i killed all the forsworn inside then I search all over the area and outside of it and I had no luck finding them :s
Is there an ID that allows me to spawn them close to me via console?
JRCosta  [author] 27 Sep, 2015 @ 7:40am 
@Toast chan *✲゚*。✧: you can't find them on the camp or you can't find the camp?
e m b 26 Sep, 2015 @ 10:29am 
cant find them
JRCosta  [author] 26 Sep, 2015 @ 7:30am 
@xXBluemoonXx: that's strange. Please make sure the file is activated in your Mod Manager/Skyrim launcher.
Blue-no-Baka 26 Sep, 2015 @ 12:51am 
i just cant find the npcs im in the small camp where they should be but the camp is empty
Andromediax666 25 Sep, 2015 @ 7:45am 
hi,ok my friend, i know, me Me ^ I took two games "amnésia" and the witcher 3 ", but remained faithful to my time not what modding, at least for fun, as my last mod I tested textures CK ..
JRCosta  [author] 25 Sep, 2015 @ 7:12am 
@xX-Andromediax-Xx: thanks for your kind words. I really do this for fun, right now I rather spend my time on Creation Kit than on Skyrim playing. Probably you feel the same, I know your passion for modding.

I can't deny that havong a mod appear on the workshop front page for a couple of days is a nice feeling, but what I want to do right now is to fix the releases bugs and finish my remain WIP mods so I can focus on Fallout 4 :steamhappy:
Andromediax666 25 Sep, 2015 @ 6:05am 
oh yeah,i am glad you are in the first list,you know your work is good,it's for that you are my friend ,i am happy for your good work!friendly,William-and Sam suphit(my brother)for once there is a guy who knows modding no copies, only with working hours without seeking glory, that's why I like guys like that! just do it for fun and offer new tricks without nursery school idiocies.:csgostar::csgostar::csgostar::csgostar::csgostar::csgostar::csgostar:
JRCosta  [author] 24 Sep, 2015 @ 10:17am 
@Jinxxed: actually that forbidden site is my favourite place to share stuff - and this will be release there as well (currently another version of this mod is still there, I'll update it in the next days) ;)
Jinxxed 24 Sep, 2015 @ 9:53am 
@JRCosta thanks. the workshop is a hassle to work with. I'm sure this mod would be well recieved on the site that shall not be mentioned :blissful_creep:
JRCosta  [author] 24 Sep, 2015 @ 2:17am 
@Fb||SmokeWeed: the armor is included in the file and the sources are in the description, but I'll resume it here (get links in the credits section above):

GAIA: remodeled 7B vanilla (game default) Blades armor conversion by me; standalone version not available to download.
KELYN: BattleMage Female armor resource shared by tumbajamba and converted to UPN by me; you can search Nexus for alternative models here: http://www.nexusmods.com/skyrim/mods/69681/?
WICCA: remodeled CBBE vanilla Leather by Caliente with Textures by exray catt;
MARTYA: Magus Armor by Brandybuck.
JRCosta  [author] 24 Sep, 2015 @ 2:16am 
@Jinxxed: sorry, some assets used can't be shared on Nexus. An alternative download for non-Steam users is here: http://tes5stuff.blogspot.pt/2015/09/new-steam-release-couple-of-small.html

Just scroll down to the MEGA link below the followers screenshot where it says "MEGA Link to GKWM Followers Steam version" and click on "link" to proceed to a MEGA file that you can use to install via NMM (just add the unzipped file with the Add file function) or manually (extract the .esp and .bsa files from the compressed file, drop into your \Skyrim\Data\ folder and activate the .esp file on the Skyrim Launcher or NMM load order list).
Jinxxed 23 Sep, 2015 @ 11:26pm 
any chance you'll put this up on the nexus?
Wasabilord123 23 Sep, 2015 @ 8:15pm 
smh why these niggas foreheads bigger than my 12" trouser-snake?
neour 23 Sep, 2015 @ 8:10pm 
Wich armor they use in the screenshots?
SleepingWillow 23 Sep, 2015 @ 2:00pm 
ok....dont use nexus...but thank you for the other info...i may be a little drunk and blue shouldve read it to me me BUT IM A GROWN ASS GUH!
JRCosta  [author] 23 Sep, 2015 @ 4:35am 
@Red: In short terms, Steam system is designed for plug-and-play mods. Sadly some important mods are not compatible (or the implementation is too complicated) with this system.

I'll give you a small example: last weekend I've created a patch for a NPC mod that allows you to adopt her instead of recruit as a follower. http://www.nexusmods.com/skyrim/mods/69006/? They share the same plugin file name, so mine will overwrite the original.

On Nexus, the main mod and the patch are on the same mod page, and the updates are displayed without automatic install.

The same mod & patch on Steam implies the creation of two mod pages (one to the main file another to the patch); if the mod get updated, Steam immediately installs the update without warning and could crash\mess up your game if the patch isn't updated too.

The workaround is to create two independent files but not every author does or allow it, specially those with lots of variants or patches like the skeletons or body mods.
SleepingWillow 22 Sep, 2015 @ 2:53pm 
ummm....im not isaac clarke here but thx though..now i have to comprehend wtf did i just read..
JRCosta  [author] 22 Sep, 2015 @ 2:51am 
@Red:

tl;dr:
Steam mod subscribe system is disastrous for Skyrim if you release a mod with multi-options system (FOMOD installer) or relies on basic mod knowledge to work.

Explanation:
Actually the vast majority of mods could be on Steam without much hassle. The big problem is that Steam subscribe system discourage modders to use it, specially if the mod has several install options packed together for convenience.

Imagine this on large optional mods like XPMS/XPMS (that have lots of skeleton options and compatibility patches) or Body mods (who have lots of variants). Even a "simple" NPC follower mod usually has UNP, 7B and CBBE versions at least, some DG, LB versions (each one with variants, plus HDT...).

Also, installing via Mod Manager gives you an insight on how mods work (load orders, what thing is replacing what thing, for instance). Via subscription you don't have that perception and is more prone to overwrite files or easily mess up your mod setup.
SleepingWillow 21 Sep, 2015 @ 5:53pm 
damn....why cant nexus mods go to steam!? TELL JRCOSTA WHY!?:steamsad::needler::falkwreath:
JRCosta  [author] 20 Sep, 2015 @ 11:46pm 
@davidbroom21: good point, but no update needed for that. I just forgot to add in the description that they level with the player and are flagged as essential, gonna fix that right away.
JRCosta  [author] 19 Sep, 2015 @ 6:10am 
@xX-Andromediax-Xx: Thank you. And thanks for your group invitation!
Andromediax666 19 Sep, 2015 @ 4:10am 
nice work!