Space Engineers

Space Engineers

Cargo Manager Script [*Fixed as of 2/23/2020]
28 Comments
Redlead  [author] 7 Mar, 2020 @ 10:15am 
Glad to hear it. Thanks for letting me know!
Seromas 7 Mar, 2020 @ 10:10am 
nice update ! love it
Redlead  [author] 23 Feb, 2020 @ 6:25pm 
It works now. I've finally had the time and motivation to fix this one. Hope it isn't too late.
TotalAbyss 22 Feb, 2020 @ 6:55pm 
Does this still work?
J0K3R6397 20 Apr, 2018 @ 6:40pm 
I'm getting an error:

Caught exception during execution of script: Unable to cast object of type 'Sandbox.Game.Entities.Cube.MyAssembler' to type 'Sandbox.ModAPI.Ingame.IMyCargoContainer'.
Mike Loeven 30 Dec, 2017 @ 8:50pm 
Was the casting issue ever fixed or did keen break something again? I Just tried setting up the script again and got a error casting assembler to cargo container
Katraen 13 Sep, 2017 @ 11:24pm 
Can You include programming options so we can add in Custom Data prefered types of items? I'd like to make some cargos stack ores, other ingots and others materials but it keeps doing it on his own style. Also excluding cargos would be amaizing.
Redlead  [author] 17 Jan, 2017 @ 6:07pm 
I'll see what I can do about this.
Mike Loeven 17 Jan, 2017 @ 2:28pm 
Confirmed Casting issue with Assemblers and refineries
Deapri 21 Oct, 2016 @ 3:14pm 
Invalid cast on both Assemblers and refineries commented out both block types and the script regains function however thought you might want to know.
Redlead  [author] 30 May, 2016 @ 10:59am 
There isn't any feature of the script to ignore certain containers. If a container isn't connected by conveyors though, the script won't be able to transfer items in or out of it. It would still stack items within that container though. I'll note this for a possible future option.
Ivar418 30 May, 2016 @ 7:41am 
is there a way to exclude a cargo
Redlead  [author] 4 Apr, 2016 @ 11:43am 
I believe I've finally got it fixed. Please refresh your scripts and try it out!
Redlead  [author] 22 Mar, 2016 @ 7:48pm 
The mod is currently not working with recent updates to Space Engineers. I'm working on getting this resolved as soon as I can.
Visn 24 Feb, 2016 @ 12:50pm 
I am getting that same error - "Sandbox.common.objectBuilders.myObjectBuilder_PhysicalObject"
Redlead  [author] 1 Feb, 2016 @ 5:55pm 
I've removed the offending line in the script and replaced it with something that should work. It may take a few runs through the program before they finally stack all items together. I'm not sure of a perfect replacement to this method unfortunately. Thanks for letting me know!
Solid Spoon 26 Jan, 2016 @ 6:34pm 
I get an error saying. "Sandbox.common.objectBuilders.myObjectBuilder_PhysicalObject" used in CanStack not allowed in script
Redlead  [author] 15 Oct, 2015 @ 6:15pm 
At this point, I don't think the script is duplicating items. It anyone does see this, please post your findings in the discussion and we can look into it further.
Redlead  [author] 14 Oct, 2015 @ 4:44pm 
I've started a discussion on this bug. Let take this over there.
PlanetBurner 14 Oct, 2015 @ 2:16am 
I simply put a programable block next to a timer, then used your code. Set the timer to run program then start itself again. Also this time unlimited welders.
PlanetBurner 14 Oct, 2015 @ 2:05am 
It was a large cargo container on a station. I will try to reproduce it.
Redlead  [author] 13 Oct, 2015 @ 6:18pm 
I'm having trouble reproducing the infinite grinder bug, are you able to reproduce it with a simple setup? Maybe it only happens in certain cases. Are the grinders in cargo containers? Is there a "master" container involved?
Redlead  [author] 13 Oct, 2015 @ 6:11pm 
Hrm. Well that's not good. I'll see if I can get that one figured out. Thanks for letting me know!
PlanetBurner 13 Oct, 2015 @ 1:49pm 
It has spawned me in infinite amount of grinders.
Redlead  [author] 4 Oct, 2015 @ 8:37am 
The script I released last night should be working now with SE v1.102.
Redlead  [author] 3 Oct, 2015 @ 9:24am 
The script is not compatible with SE v1.102. I'm working on a fix.
Wolverine 2 Oct, 2015 @ 6:12pm 
All scripts broken with latest patch? I get Assembly not found. Please compile script. This happens with all the scripts i use.
Wolverine 20 Sep, 2015 @ 7:33am 
Awesome