Arma 3
[SP] CAS - Kestrel
31 Comments
[It's]DJ_OMG! 20 Jul @ 9:01am 
awesome man
djol  [author] 29 Mar, 2023 @ 5:59am 
Thanks. I understand the mission is still working. Nice !
Avant-garde 28 Mar, 2023 @ 3:41pm 
Cool!
djol  [author] 21 Oct, 2019 @ 1:49pm 
thanks.
P1_Abdullah 21 Oct, 2019 @ 5:39am 
i LIKE IT <3
Baly83PL 11 Dec, 2017 @ 5:05pm 
:)
:steamhappy:
djol  [author] 3 Oct, 2017 @ 1:02am 
Hi, Thanks. But I will not take the risk of correcting it. ROI is too low. ;-) Hope you enjoyed the mission anyway.
Geo(im100romanian) 2 Oct, 2017 @ 5:04pm 
im not an expert ,but from what i know its CLOSE air support , not CLOSED! =/ as you wrote at the beggining of the mission
djol  [author] 9 Nov, 2016 @ 12:33pm 
@Marcelo_Federov
Thanks. There is a Kestrel II also.
Marcelo_Federov 9 Nov, 2016 @ 11:36am 
Nice one
djol  [author] 6 Nov, 2015 @ 12:31pm 
???
rostik19712.CZ 6 Nov, 2015 @ 2:21am 
heapy to hear it was fan
djol  [author] 26 Oct, 2015 @ 1:55pm 
Yeap, I've also learned how to fly trying and testing this mission. Happy to hear it was fun.
edjeedje 26 Oct, 2015 @ 12:49pm 
Man o man, this was difficult for me. I' a bit of a novice and needed lots of try's. But the satisfaction when I finished this was awesome. A very good introduction to CAS for me. I got lots of practice flying and:steamhappy: landing for reloading etc.
Really pleased with this mission. Enjoyed it. I'll certainly download your mission nr. 2.:steamhappy:
djol  [author] 10 Oct, 2015 @ 6:34am 
thanks.
Leon Portier 9 Oct, 2015 @ 5:34pm 
Good work,
the difficulty is just right and the scripts are well tested.
A Mission I am going to play again.
djol  [author] 4 Oct, 2015 @ 3:24am 
Hi, thanks for the comments. If my memory serves me well, I think the call sign twice is radio procedure. And because I am not an english native speaker, I really need some repetition. Anyway, next mission, I will make them shorter. Thanks again.
Variable 4 Oct, 2015 @ 1:07am 
Great mission djol! I had a lot of fun. I suggest to make the radio transmissions shorter, no need to repeat twice the callsigns and the "I say again" part can be left out for more efficient comms. Thanks a lot for making and sharing this!
djol  [author] 27 Sep, 2015 @ 2:36am 
@Reforger2, @Revo
Thanks.
I'll try to make another CAS mission.
Reforger2 27 Sep, 2015 @ 1:26am 
Nice one!
R3vo 26 Sep, 2015 @ 4:06pm 
Interestion mission concept, I like it. Would be glad to say a similar mission in the future, perhaps defending a convoy? =)
djol  [author] 26 Sep, 2015 @ 2:33am 
Thanks.
AstroEng314 25 Sep, 2015 @ 11:33pm 
Nice mission, thanks!:steamhappy:
djol  [author] 25 Sep, 2015 @ 2:27pm 
Thanks. I'll try to make another CAS mission. More a coordinated attack.
Wookiejedi 24 Sep, 2015 @ 4:16pm 
VERY NICE MISSION!would love to see more-there isn't enough CAS missions...thanks again.:steamhappy:
djol  [author] 24 Sep, 2015 @ 3:09pm 
Hi, I've tried with an HMG and it kills you almost everytime in seconds. The GMG in fact should attack the ground troops so it should be a threat, but it gets stuck too often. All I can do is lower the number of ground troops. Balancing is difficult, because if you are a newby it is going to be difficult, if you are a veteran it is going to be easy. Personaly, I hate very challenging mission. I am not here to start 20 times the same mission. So currently, I don't have a nice solution, I prefer easy. Djol.
Noob 24 Sep, 2015 @ 10:39am 
Sorry, forgot to post when finished:
in addition to what I said, it was quite a nice mission, not very hard though.
Maybe you can add another Ifrit or an APC or IFV?
Plus, the Ifrit doesn't shoot at us, it's a GMG, isn't it?
You can change it to HMG, so that it can shoot at the chopper and bring more challenge.

Nice work anyway :)
djol  [author] 24 Sep, 2015 @ 10:33am 
@beto
Thanks for the comment. I am glad you got some fun.
bERt 24 Sep, 2015 @ 8:41am 
moin... its really a nice mission... not to easy... i suceeded on the first run ... but not my copilot :-)
djol  [author] 23 Sep, 2015 @ 5:40am 
Hi, thanks for playing it. Did you suceeded ? Is it too easy ?
- For the intro, if it is the end of the last line, it ends with 'blue smoke...' and it is normal. I didn't want to have the full briefing spoken, just an invitation to read it. Furthermore, I do not have any control on the position of the text.
- player in the air. Yes I agree. Design choice. I feel the heli should come from a ship and I didn't want any mod. So I've decided for the air.
- stupid dialog, yeapp also, made me smile each time. In fact it was there to test call sign replacement and once a program is fully tested the rule is 'DO NOT MAKE A LAST MINUTE CHANGE BEFORE THE DEMO', so it stayed. But this is really minor.
Thanks
Noob 23 Sep, 2015 @ 4:02am 
Nice mission.
A few things however:
- during the intro, the text is too much on the right of the screen, we can't read the end of the line.
- you shouldn't put the player directly in the air, but make it begin at the base and mount his chopper
- the first dialog between the player and the copilote is a little stupid (sorry): it's a crew, they normally know each other, they don't work together for the first time (and the word "honoured" is too strong IMHO). Plus, they would have had this discussion before boarding the chopper, not in the air.

IMHO, either you keep the dialog and have the mission begin on the ground, near a chopper OR you keep the chopper in the air for the beginning but you skip the dialog.