Space Engineers

Space Engineers

KSH Pirate Drone Script Mk.II
19 kommentarer
LeonserGT  [ophavsmand] 5. aug. 2019 kl. 10:43 
Ffs, EEM does not need ANYTHING of additional subscribes. This is just asset collection of stuff used during it's development, now this script is not used, but I keep it here for history.
Dots 5. aug. 2019 kl. 0:34 
This script is a must fix because EEM mod uses this as an optional requirement. Please update or mark it as obsolete and inform EEM users to unsubscribe.
PEREDOZNYAK 14. aug. 2018 kl. 21:37 
Program(9,8): Error: Property or indexer 'IMyProgrammableBlock.TerminalRunArgument' cannot be assigned to -- it is read only
LeonserGT  [ophavsmand] 20. maj 2018 kl. 14:24 
Still? Doing it via PB is obsolete, I just kept undeleted it as legacy.
Lunacity 20. maj 2018 kl. 12:42 
Is this still obsolete?
C.K. Kirbi 21. apr. 2017 kl. 18:13 
Ahhhh. Fair enough. So this script is no longer functional?
LeonserGT  [ophavsmand] 21. apr. 2017 kl. 17:57 
It is obsolete as hell
C.K. Kirbi 21. apr. 2017 kl. 17:39 
I seem to be missing something. When I put this in a pgorammable block I get a message "Assembly not found. Please compile script."
LS 26. mar. 2016 kl. 15:45 
As long as it follows me it works, the turret can be assumed to shoot
LS 26. mar. 2016 kl. 15:44 
Why?
Shouldnt it follow me?
LeonserGT  [ophavsmand] 26. mar. 2016 kl. 15:42 
Nope, it will work only owned by evil NPC.
LS 26. mar. 2016 kl. 15:39 
Could i use this as a bodyguard? (Keeping it nearby and setting it to my faction
I'mElite 12. okt. 2015 kl. 23:45 
Not neccesarily, you set it to not shoot its own size of ship, so small ships attack large and vice versa, also just tested it does work, you just need to have some form of working weapon on there that isn't controleld by you, it can be set to nobody and works fine, So I put a gatling on the front of mine and it works, this gatling was set to nobody, set to not shoot anything, had no ammo ammo, and was tyurned off and it still worked.

Also it's nto the whole drone that needs to eb controleld by the pirate AI. It seems to just be the few things that it needs which from what'ive observed are:

Remote Control
Any form of gun (can also be set to nobody)
Program block
Movement blocks (not sure about this one ahven't experimented with it)
Reactors (again not sure but may as well set them to be owned by the pirate)
LeonserGT  [ophavsmand] 12. okt. 2015 kl. 15:24 
But another turrets will shoot it then. And multiple drones will shoot each others too
I'mElite 12. okt. 2015 kl. 14:16 
So, what if we had a basic drone that was all pirate faction and then added weapons to it that were set to be part of the players faction?
LeonserGT  [ophavsmand] 11. okt. 2015 kl. 10:03 
Nope, script won't work until whole ship will be transfered to space pirates or hostile NPC
michel.robichaud 11. okt. 2015 kl. 10:01 
Can it be used on small ships and can it fight for you? (on singleplayer)
LeonserGT  [ophavsmand] 21. sep. 2015 kl. 4:56 
Thanks, I'll copy your comment straight to description, very useful info :D
Luqin 21. sep. 2015 kl. 4:30 
Hello, the argument should stay cleared, that way, when drone is placed in a world (by antenna or by player paste) he fills the argument with his actual location.
That is how he knows where to go back. You could manually rewrite it though if you wanted him to have a base elsewhere.