Space Engineers

Space Engineers

KSH Pirate Drone Script Mk.II
19 Comments
LeonserGT  [author] 5 Aug, 2019 @ 10:43am 
Ffs, EEM does not need ANYTHING of additional subscribes. This is just asset collection of stuff used during it's development, now this script is not used, but I keep it here for history.
Dots 5 Aug, 2019 @ 12:34am 
This script is a must fix because EEM mod uses this as an optional requirement. Please update or mark it as obsolete and inform EEM users to unsubscribe.
PEREDOZNYAK 14 Aug, 2018 @ 9:37pm 
Program(9,8): Error: Property or indexer 'IMyProgrammableBlock.TerminalRunArgument' cannot be assigned to -- it is read only
LeonserGT  [author] 20 May, 2018 @ 2:24pm 
Still? Doing it via PB is obsolete, I just kept undeleted it as legacy.
Lunacity 20 May, 2018 @ 12:42pm 
Is this still obsolete?
C.K. Kirbi 21 Apr, 2017 @ 6:13pm 
Ahhhh. Fair enough. So this script is no longer functional?
LeonserGT  [author] 21 Apr, 2017 @ 5:57pm 
It is obsolete as hell
C.K. Kirbi 21 Apr, 2017 @ 5:39pm 
I seem to be missing something. When I put this in a pgorammable block I get a message "Assembly not found. Please compile script."
LS 26 Mar, 2016 @ 3:45pm 
As long as it follows me it works, the turret can be assumed to shoot
LS 26 Mar, 2016 @ 3:44pm 
Why?
Shouldnt it follow me?
LeonserGT  [author] 26 Mar, 2016 @ 3:42pm 
Nope, it will work only owned by evil NPC.
LS 26 Mar, 2016 @ 3:39pm 
Could i use this as a bodyguard? (Keeping it nearby and setting it to my faction
I'mElite 12 Oct, 2015 @ 11:45pm 
Not neccesarily, you set it to not shoot its own size of ship, so small ships attack large and vice versa, also just tested it does work, you just need to have some form of working weapon on there that isn't controleld by you, it can be set to nobody and works fine, So I put a gatling on the front of mine and it works, this gatling was set to nobody, set to not shoot anything, had no ammo ammo, and was tyurned off and it still worked.

Also it's nto the whole drone that needs to eb controleld by the pirate AI. It seems to just be the few things that it needs which from what'ive observed are:

Remote Control
Any form of gun (can also be set to nobody)
Program block
Movement blocks (not sure about this one ahven't experimented with it)
Reactors (again not sure but may as well set them to be owned by the pirate)
LeonserGT  [author] 12 Oct, 2015 @ 3:24pm 
But another turrets will shoot it then. And multiple drones will shoot each others too
I'mElite 12 Oct, 2015 @ 2:16pm 
So, what if we had a basic drone that was all pirate faction and then added weapons to it that were set to be part of the players faction?
LeonserGT  [author] 11 Oct, 2015 @ 10:03am 
Nope, script won't work until whole ship will be transfered to space pirates or hostile NPC
michel.robichaud 11 Oct, 2015 @ 10:01am 
Can it be used on small ships and can it fight for you? (on singleplayer)
LeonserGT  [author] 21 Sep, 2015 @ 4:56am 
Thanks, I'll copy your comment straight to description, very useful info :D
Luqin 21 Sep, 2015 @ 4:30am 
Hello, the argument should stay cleared, that way, when drone is placed in a world (by antenna or by player paste) he fills the argument with his actual location.
That is how he knows where to go back. You could manually rewrite it though if you wanted him to have a base elsewhere.