Torchlight II

Torchlight II

Sniper Rifles! (v .18) [Not lore-friendly in any way!]
43 Comments
Xer  [author] 22 Aug, 2016 @ 3:50am 
What's gone? If you meant why it's not getting updated anymore, that is cause I stopped playing tl2.
Krice 21 Aug, 2016 @ 8:28pm 
Why is it gone?
The Slowly Hedgehog 8 Jul, 2016 @ 11:59am 
Nice! I´m from Austria and love the .50 Steyr, good man!
Xer  [author] 10 May, 2016 @ 2:49am 
@Kebbek
Go ahead, just a link or my name is enough credit for anything. Feel free to use this mod in whatever you want.
Kebbek 9 May, 2016 @ 4:19pm 
@theolyn

Thanks for the reply. I did search google and the steam worshop discussion and believe me, its not there.

I'll try what you said.

BTW, i am making my own merge mod and intend to add your mod in mine. If its ok for you i'll give credits and link to your mods.

I am working on something with Steffire3 and see that you already gave permission but i needed to ask.

thank you in advance
Xer  [author] 9 May, 2016 @ 1:22pm 
@Kebbek
Hoh boy, it's been more than half a year since I made this, so my knowledge is more or less gone.
What I remember and can figure out from my mod's files is: you need to have your icons as a 62x62 image, then slap them all together into an imageset (I believe GUTS can do that!). GUTS should create a spritesheet with all your icons and a .imageset file and also a .dds file. Those you need to put somewhere, mine are in "\media\ui\icons\weapons\sniper". Hope this helps somehow, otherwise I'd recommend searching the googles.
Kebbek 7 May, 2016 @ 9:59am 
@Theolyn

I am having problem uploading my personnal icons in my mods and i wonder how you managed to do it.

thanks in advance
steffire3 7 Feb, 2016 @ 11:43pm 
Thank you Theolyn :)
Xer  [author] 7 Feb, 2016 @ 12:08pm 
@steffire Feel free to do whatever you want with this. It's nice to see that Tl2 modding isn't dead :)
Xer  [author] 4 Oct, 2015 @ 6:31am 
Damn, this mod is really much more popular than I imagined :3
Regarding the lower dps: In my playthrough I found that a sniper rifle gives almost 100% more magic and whatever the other dmg is called compared to a bow, with like 3 times the dps. My guess is since my rifles have a pretty damn high base dmg, they ramp up your damage quite alot. Of course, skills using dps aren't effected by that. With my archer, I had the choice between a lvl 115 synergies bow with 4k+dps and my lvl 105 crazy horse with 1.8k dps. The sniper was much more dmg.
I guess it depends on the class your using.
grumpstar 2 Oct, 2015 @ 9:54pm 
THANK YOU SIR.
Hark! A savior comes and breathes life yet AGAIN to this game which i cannot wait to run through for the umpteenth time becuase of such efforts.
Your lists reads like a ranged killers menu of wet dreams.
let every gauntlet meet you with a crisp salute and may every puddle which you might step be troubled only by the unworthy onlookers cape to bask in the greatness of your presence ever more.
steffire3 2 Oct, 2015 @ 9:31pm 
LOL datiwas: quite the paladin i see? ;)

and yes I agree- I never understood why sniper rifles were not thought about amongst the enginners of torchlight- I mean they have Royal cannons and Kriegmeister pistols? some ember-genius was bound to figure this out... -eventually :D

For me; the lower DPS compared to Xbows means my skills won't be overpowered.
steffire3 2 Oct, 2015 @ 9:04pm 
@CAN Sep 27 @ 4:54am: Have you considered suggesting that to the author of Ripper's Armory mod? that one has many weapons from other games.
Xer  [author] 2 Oct, 2015 @ 6:53am 
@datiwas
Wow, that was quite the read. Thanky you! And no, I have never heard of said mod before.
grumpstar 2 Oct, 2015 @ 4:46am 
peraps the onething i hate about tl2 is the gimpy physical ranged limits mechanic. the sniper rifle is the answer without reworking core mechanics, and paced well enough to be significant but not game defining, and yes in a game heavily laden with steam punk type techs and over the top super freak powers to begin with FITS IN WELL> and I disagree with it breaking cannon/suspension of disbelief gibberish reasoning etc to spur its disassociation as somehow possible. LET IT BE I SAY!!! unto thee....and let it be well in its own stead and prove its own purpose limited in the ranges only as a proportionately proud version of itself would amongst all the other possible powers that be, and take upon thee the faith that it will be anything but game breaking then, or i shall strike down upon thee with righteousness and furious anger those who attempt to poison and dispoil my brothers sidearms and tab weapon.
grumpstar 2 Oct, 2015 @ 4:40am 
As Tycus said:
"HELL, ITS ABOUT TIME"
welcome back! I say to the sniper rifle mod which inexplicably made a cameo closer to 3 years ago....are you aware of this mr dev/op/poster?
Infernal31 30 Sep, 2015 @ 11:12pm 
Look good
steffire3 30 Sep, 2015 @ 5:09am 
Oh yeah- I'm rooting for 5 stars on this- !!!

I believe in every mod and modder's potential- yeah :D
Fit Noob 27 Sep, 2015 @ 5:54am 
help me. new mod please. darksiders game's gun added please. gun name black mercy or mercy gun. gun link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=213714289 this weapon add please. thx
Xer  [author] 25 Sep, 2015 @ 7:52am 
@⊰✿⊱ Aya Brea
I can confirm they drop. Found a couple ones myself. Even a legendary one. And thanks! I'll look into adding a cartridge release effect to the rifles. Would be cool to see a proper shell get ejected.
@steffire3
Yeah, I've seen that one already.
Aya Brea 24 Sep, 2015 @ 11:46am 
I haven't found any sniper riifles from drops, yet.
However, shops have them at the ready.

P.S. They are cool, the bolt action sound feels great.
steffire3 24 Sep, 2015 @ 5:21am 
LOL you are probably right about #5 xD anyway thx for the super-fast replies!

I'm actually thinking about guns that have an element theme so poison, ice, electric just to make that complete; maybe Mana and Blood leach based guns too.

Yes I think the stream-thrower idea works great :D

Perhaps use the in-game Dragon-breath recolored so {{ Dark-Red=Blood }{ Orange=Fire }{ Green=Poison }{ White-Blue=Cold }{ Dark-Blue=Shock }{ Purple=Mana }} just like the game.
Xer  [author] 24 Sep, 2015 @ 3:58am 
@steffire3
I'm thinking of the guns like flamethrowers? Just a stream of elemental juice?
And sure, I've got my steam open all the time anyways, so I might aswell react :3
Xer  [author] 24 Sep, 2015 @ 3:40am 
@Odiizven
I for one will probably not do a mod for that.
@steffire3
I'm just going to answer all questions sequentially.
1. No, it doesn't, since these rifles have custom projectiles.
2. I have 2 attack sounds, one has a reload part at the end. (I liked the bolt-action feel)
3. Oh boy. I'd like to have a proper rifle mesh for each item but I'll have to snoop around and find them. I don't think repainting will help.
4. Good idea! And they would fit with the sniper-class I have in mind!
5. Probably. Not sure how to do the continous part, but I could try (although I see no point :P).
6. Yes.
7. Yes
steffire3 24 Sep, 2015 @ 2:42am 
Question: does this work with the mod "Real Arrows"?

Do Sniper Rifles have a "Reload" sound connected to the "Fire" sound?

Will you copy/repaint/add in-game meshes or provide custom meshes? For example Sui repainted many in-game meses for his mod "Reiner's Gear" and they are all pretty awesome.

And would you consider a series of Sub-machine-guns that are naturally fast but have short range? They would have to be natually low damage because there are many powerful socketables and enchantments that add range and power; I'm thinking this gun as more melee than pistols.

Also can you make a gun that shoots continous Dragon-breath and Fire-ball spell that has 50% chance to Fire-storm? Not 100% thats too many explosions that obscures the battle.

And also a gun that shoots that energy-ball multi-missile thing that the Netherlord shoots.

And a laser gun like the Dark Alchemist laser attack.

Thx :D
Samurai Odiizven 23 Sep, 2015 @ 7:09pm 
assult rifles?
moranacus004 23 Sep, 2015 @ 12:10pm 
Thanks anyway!
Xer  [author] 22 Sep, 2015 @ 5:00pm 
@moranacus004
Yes I know how that works; it's actually really easy, you can find tutorials on the web.
And I'd rather not do packs on request, I'd be happy to help with a tutorial though.
moranacus004 22 Sep, 2015 @ 4:25pm 
Do you happen to know how to merge MODS?
If so, could you make me a MOD pack?
I tried doing it before but I have problems.
Xer  [author] 22 Sep, 2015 @ 2:00pm 
@moranacus004
Thanks! :gem:
And I wont add a socketable for increased attack speed, since this is a pure weapons mod and there are tons of mods out there that add lots of socketables.
Have fun and please post any bugs or suggestions you have! :tl2engineer:
moranacus004 22 Sep, 2015 @ 1:54pm 
The speed of the rifle is find then.
You should be able then to install a socket item in the rifle that increases attack
speed so the rifle shoots a little faster.
Also, someone else made a TL1 rifle Mod, but, unlike yours, it was very hard to hit monsters
with it.
GREAT JOB ON THIS MOD!!!!
Xer  [author] 22 Sep, 2015 @ 1:42pm 
@moranacus004
All rifles are slow. For comparison: A crossbow has a speed of 110 and a sniper has a speed of 240 (less is faster) but double the damage. I could add a fast rifle for fun but it'll have twice the dps of a xbow on the same level.
moranacus004 22 Sep, 2015 @ 1:38pm 
I have three Outlander characters and 2 of 3 found these at the Blacksmith
Are there any fast rifles? I've only seen slow and very slow.
Also, this works well with the Poison Burst and Rapid Fire skills.
Xer  [author] 22 Sep, 2015 @ 1:24pm 
@moranacus004 Oh does it? Weird. Might be a problem on my side then.
moranacus004 22 Sep, 2015 @ 1:23pm 
I just checked it out and the Long Range Mastery Skill does work
Xer  [author] 22 Sep, 2015 @ 1:17pm 
@moranacus004
I'm not sure to be honest. I had the problem in my game that my character was shooting and the missile didn't travel far enough, due to +range. Im trying to fix that problem, but can't seem to figure it out yet.
Your feedback would be very much appreciated on that matter!
moranacus004 22 Sep, 2015 @ 1:12pm 
Thanks for the reply!
I have one another question.
Will the Long Range Mastery skill that the Outlander has work on this rifle?
Xer  [author] 22 Sep, 2015 @ 1:10pm 
@moranacus004 as far as I saw, yes you can. Since they are just added crossbows, you have a chance for them to pop up in merchants' inventories!
Aya Brea 22 Sep, 2015 @ 6:09am 
Nice, will download Torchlight and check this mod out.
Might be worth making class for. :D
Xer  [author] 22 Sep, 2015 @ 3:44am 
First of all, wow! Thanks for the activity :3
Seeing how 70 people have subscribed now, I'd like to know if anyone has found a rifle ingame yet. It might be me playing with synergies but I've never found one (or a crossbow, that is).
Thaedras 21 Sep, 2015 @ 8:06pm 
Yeah I felt the SAO theme while looking at it.
Party.gif 21 Sep, 2015 @ 3:06pm 
some SAO feelings right here
Jamie 21 Sep, 2015 @ 12:05pm 
Nice