Reassembly

Reassembly

The Far Collective
29 Comments
Ghost Taker 28 May, 2016 @ 12:12pm 
man thanks for the non-steam download its just greate i LOVE it
Grindon B  [author] 17 May, 2016 @ 12:27pm 
Oh well, Enjoy. :steamhappy:
Ghost Taker 17 May, 2016 @ 11:23am 
oh shit i cant like it because i dont (have the game) because its a non steam version sorry :steamsad:
Ghost Taker 17 May, 2016 @ 11:22am 
yes
Grindon B  [author] 17 May, 2016 @ 11:18am 
@gtaker You're welcome, was it worth a thumbs up? ;)
Ghost Taker 17 May, 2016 @ 11:09am 
ok it works thanks:steamhappy:
Ghost Taker 17 May, 2016 @ 11:07am 
yeeeees thanks i can download it
(i just hopes it works because in the Non-Steam version is some kinde of bug with mods)
Sorry for bad english
Grindon B  [author] 17 May, 2016 @ 11:02am 
Ghost Taker 17 May, 2016 @ 10:59am 
äh it doesent work i see the data but i cant download it
Grindon B  [author] 15 May, 2016 @ 12:19pm 
@gtaker This should work: http://www.filedropper.com/thefarcollective-alexcollins-123 Please message me if it doesn't.
Ghost Taker 15 May, 2016 @ 11:37am 
Do you have some non steam download for the mod? because i have the non steam version
sorry for bad english.
onos_devour 17 Feb, 2016 @ 5:50pm 
Cool mod. I got this really neat akira vibe from the way the colors ended up on my ship.
Grindon B  [author] 8 Feb, 2016 @ 3:38am 
Added Caltrop Deployer Weapon, leave trails of shredding debris.
Grindon B  [author] 18 Jan, 2016 @ 9:54am 
I'm likely going to make another mod given a little time. I have several ideas that you can choose your favourite from (See New Mod Discussion). Your preference is taken into account.
Grindon B  [author] 17 Jan, 2016 @ 7:21am 
So now if you have a non-steam version of Reassembly, you can still use this mod via a direct mod folder download link in the Issues & Problems forum. This location/link may change in future.
Tiarna Despacito 4 Jan, 2016 @ 11:23am 
Thanks a lot man! The update is good and I am very impressed by your efforts alone :)
Grindon B  [author] 4 Jan, 2016 @ 7:44am 
So the new update is live, many balancing changes (mostly buffs) have occured, as many of the smaller weapons were too weak for their P cost. I've added 1 medium and 1 large autofire weapon in this patch. I hope you are satisfied, if not, just message me with thoughts / concerns.
Tiarna Despacito 3 Jan, 2016 @ 7:35am 
Thanks man! I really appreciate that and I look forward to the update :) Thanks for the response.
Grindon B  [author] 3 Jan, 2016 @ 7:04am 
Alright, I'll add a couple of larger turreted weapons. I understand that the auto-fire weapons available at the moment are small and require design spam. So yeah, expect an updade with this in a day or two. And as always, thanks for the feedback.
Tiarna Despacito 2 Jan, 2016 @ 2:10pm 
I must say, all the small weapons seem pretty sub-par. And not because of the energy costs, mostly because of the burst features. For most of them (I have not tried the Peace Keeper and presume it is decent), the fire rate is either awful because they have a weird cooldown effect that can render them useless in early game situations, or the damage requires a lot of design spam. If you could add one or two turreted auto weapons that cost a lot of energy for balancing, but don't have burst or weird cooldowns that would be greatly appreciated. If not, thats fine too.
probably wowie 23 Sep, 2015 @ 3:05pm 
oh.. that's great!
:steamhappy:
Grindon B  [author] 23 Sep, 2015 @ 2:45am 
Telespawn is a factory behaviour which instantly builds the child ship instead of gradual assembly. For some strange reason ships built this way cost zero resource to make. This was replaced with default factory behaviour.
probably wowie 22 Sep, 2015 @ 8:23pm 
what is telespawn?
Luke AP 22 Sep, 2015 @ 4:26am 
P.S. GATC, I hope Arthur never patches the Telespawn, the Yalundarians need it for victory! :)
Luke AP 22 Sep, 2015 @ 4:23am 
Lovely lovely lovely. :)
Grindon B  [author] 21 Sep, 2015 @ 9:06am 
Ty, I actually fixed this a while ago, but forgot to update the description. Keen observers like you are helpful.
GATC 21 Sep, 2015 @ 8:01am 
Well, I LOVE to help other ;p
If you have questions... ^^
Grindon B  [author] 21 Sep, 2015 @ 6:39am 
Hi there, the telespawn was removed in the fist patch, sorry to say :) . It was removed when I discovered that TELESPAWN does not actually consume resources. Thank you for noticing.
GATC 20 Sep, 2015 @ 11:26pm 
You know that telespawn feature make the game ULTRA easy?
You only need to collect the R needed once, after that, no ship you produce will ever reduce your current amount! (Until arthur patch this (if he will))