Sid Meier's Civilization V

Sid Meier's Civilization V

MC and LITE's Nubia
52 Comments
Gilbere 28 May, 2023 @ 11:03pm 
For anyone still around, framedarchitecture's fix works. Just delete the last comma in that file
sw 16 Aug, 2018 @ 3:57am 
Same problem. So this Civ is useless. It's a pity because it would be an interesting and well balanced civ.
@-DI- Blkbutterfly : I have the right version
Fegelein Antics 26 Jun, 2018 @ 8:06pm 
WE
PitchBright 16 Jun, 2018 @ 3:40pm 
Royal Pyramid loses it's yield after advancing an era.
Cherry Coke 18 May, 2018 @ 3:28pm 
I have a glitch with the royal pyramid where it lost its yields after one era of it being build
Frodo 22 Dec, 2017 @ 3:14am 
Is this compatible with YnAEMP
Jarl Ballin' 19 Nov, 2017 @ 5:34pm 
I have encountered a bug. The royal pyramid doesn't show up at all in the game. I looked at the civopedia and had my workers go to plains after I got Masonry, but it didn't exist.
t_b 8 Sep, 2017 @ 4:10am 
You do realise somones already improved this
Cracker Jack 23 Aug, 2017 @ 3:47am 
WE WUZ KANGZ
blkbutterfly 25 Jul, 2017 @ 2:42pm 
Did you check out Civ VI's Nubia? Well done guys, Firaxis/2K gave you the greatest compliment :steamhappy:
Cyprus Hillbilly 5 Oct, 2016 @ 2:07pm 
As others have pointed out, the Royal Pyramid loses its yields...

fail
Cyprus Hillbilly 4 Oct, 2016 @ 7:36pm 
Remove Kebab
Hero's Of Medjay 15 Jun, 2016 @ 2:29pm 
HOW DO I GET DLC TO USE THIS
Pouakai  [author] 31 May, 2016 @ 11:21pm 
Could you please provide your logs? It'll help isolate the issue
somohexuals 31 May, 2016 @ 9:19am 
For some reason Piye's name is showing up in game as "MC_LITE_PIYE". I'm not sure what could be causing it, especially because all my other civs are fine. For reference, I have a lot of JFD and MC civs (checked them all for compatibility) with CPP/CBP and Leader Traits.
borussia1979 31 May, 2016 @ 2:15am 
ОТЛИЧНО, СПАСИБО !
framedarchitecture 17 May, 2016 @ 5:35pm 
A syntax error at line 33 in MC_LITE_Nubia_Improvements.sql is the cause of the yield errors with the pyramid. Should have tested this a bit more! Following is the fix:

('IMPROVEMENT_MC_ROYAL_PYRAMID8', 'YIELD_FAITH', 1);
Nathan Grawesh 31 Jan, 2016 @ 3:25pm 
Yup, royal improvement loses its yield upon entering next era. Seems that there is a problem with adding bonus to the tile every two eras.
Barry The UPS Guy 30 Jan, 2016 @ 5:58pm 
like twentyonelol my royal improvements leave at the start of a new era and have to be rebuilt
twentyonelol 3 Jan, 2016 @ 7:12pm 
my royal improvements lost their yield's upon entering the medieval

a shame because this looks like a civ that is right up my alley. good luck and thanks for the work.
rafer1997 24 Dec, 2015 @ 8:22am 
does this have music
drimvo 24 Dec, 2015 @ 7:25am 
I don't know if it was a bug, but I played a game and Nubia was one of the random Civs, it was my neighbors... it was all going normal on the first turns but after some time its like he just stop on time.... I mean he had a Settle on the Capital for 30 turns and while we was on Medieval Era he was still on the very first tecs
RiverFish 23 Nov, 2015 @ 3:30am 
Cool, thanks!
Pouakai  [author] 22 Nov, 2015 @ 9:32pm 
Yeah, it has decisions
RiverFish 22 Nov, 2015 @ 5:54pm 
Is this civ compatible with E&D?
weebax 17 Nov, 2015 @ 8:47am 
Thanks man. Playing it now. :)
Pouakai  [author] 13 Nov, 2015 @ 8:23pm 
Click on subscribe, then it should download and show up in your mods menu
weebax 13 Nov, 2015 @ 6:53pm 
Looks really interesting Mod. Would like to add it. Do you know how to add it?

I'm still new to civilization.
Higino2 11 Nov, 2015 @ 6:42am 
Yes.
Pouakai  [author] 10 Nov, 2015 @ 5:49pm 
But they're still there when you enter a new age?
Higino2 10 Nov, 2015 @ 2:16pm 
Strangely, whenever I go into a new age, all pyramids stop producing culture, or simply do not show that they produce culture.
Max 9 Nov, 2015 @ 9:38pm 
I'm definitely sure, because recently my civ 5 folder got messed up and I had to redownload all my mods and lost all my game saves, so unless the most recent version is less than about 12 hours old...
Pouakai  [author] 9 Nov, 2015 @ 9:33pm 
Dammit, you sure you're playing the lastest version (v3 I think)
Max 9 Nov, 2015 @ 5:38pm 
Nope, the pyramids still became ruins when I reached the next era (the one that comes after you get them... medievil I think).
Pouakai  [author] 8 Nov, 2015 @ 1:01am 
Okay, think I've fixed the issue with the UI now. Let me know if it still happens?
Max 20 Oct, 2015 @ 2:11pm 
I'm also having this ruins issue.
wieselking 16 Oct, 2015 @ 11:40pm 
city ruins everywhere when turning next age
jay 8 Oct, 2015 @ 11:12am 
Great Civ. There maybe a slight problem with events and decisions in that the unique decisions did not appear for me. Is the city ruins issue resolved now?
Anon_2 7 Oct, 2015 @ 9:40am 
I was really enjoying this mod. Just to let you know, all my royal pyramids turned into city ruins when I entered the Renaissance.
Pega5uZ 26 Sep, 2015 @ 6:38am 
noobia!
blkbutterfly 25 Sep, 2015 @ 3:21pm 
I really love the idea of pyramids as a tile improvement! (IMO Civ V Egypt shouldve had a pyramid tile)
Pouakai  [author] 22 Sep, 2015 @ 9:09pm 
Damn, had that issue in testing but thought I'd fixed it. Thanks for the heads up, will look into it and try to get it working properly.
Techne 22 Sep, 2015 @ 7:29pm 
So, once I got to the Medieval era all my royal pyramids turned to city ruins. I assume that's not how it's supposed to work since it's in none of the documentation (as far as I can find). Something for the bug list?
Guy 22 Sep, 2015 @ 12:23pm 
The Egyptian battle to the nile is great, im loving the series so far, keep up the good work and overpowered civs!:steamhappy:
Pouakai  [author] 21 Sep, 2015 @ 7:12pm 
Thank you for that well thought out and explained feedback
Guy 21 Sep, 2015 @ 6:10pm 
holy shit the civ is so over powered holy shit
Pouakai  [author] 21 Sep, 2015 @ 6:02pm 
I don't think it works that way, but truth be told I have no idea. Would be interesting to know though
hereismynam3 21 Sep, 2015 @ 3:45pm 
Another great mod from Pouakai!

Just a question; in regards to the UA having ranged units boost production, if we were to use a mod that increases the amount of units that can be stationed in a city, would this boost increase as well?

For example, two units = 20%, or does it not work that way?
Pouakai  [author] 21 Sep, 2015 @ 12:17pm 
Keep in mind that you're only getting roughly one extra per wonder, and IIRC it's capped at 50%
Gessner 21 Sep, 2015 @ 9:47am 
Amazing! Loved the UU and the UI!

But i think the 10% longer Golden Ages for each Wonder is a bit too much...

Awesome mod anyway, thanks!