Total War: ATTILA

Total War: ATTILA

Skidvar's Traits, Houses, Ancs, & Ranks [Outdated Version]
23 Comments
Skidvar  [author] 21 Jun, 2017 @ 11:50pm 
ALSO WANT TO POINT OUT THAT SOME OF THE FEATURES DON'T WORK IN THIS MOD, BECAUSE IT ISN'T UPDATED ANYMORE, E.G. COUNCIL / SENATE MEETING EVENTS.
Skidvar  [author] 27 Apr, 2017 @ 5:48am 
NEW STAND-ALONE VERSION OUT NOW THAT SUPPORTS ALL VANILLA CAMPAIGNS. TRAITS ARE SLIGHTLY MORE BALANCED AND INCOME IS NOT AFFECTED ANYMORE EITHER (UPON REQUEST).

THIS VERSION WILL NO LONGER BE UPDATED, SO SUBSCRIBE TO THE NEW VERSION WHEN YOU START A NEW CAMPAIGN.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=914099103
WolfgangKrauser 21 Apr, 2017 @ 12:17am 
Thanks for responding.
|rav| 5 Apr, 2017 @ 2:22am 
Update: the bug isn't from your mod - it's not even from radious. It is a game bug which is actually a very unfortunate feature of Attila. It seems adoptions are assigned right After! the next round starts so after the autosave on legendary. Which means that if you later load that specific autosave, the game hasn't fired the adoption assignment event yet so therefor the adopted character will not be adopted... So overall it's one of those stupidly implemented features developed by some genius over at CA that is causing the issue.
Skidvar  [author] 4 Apr, 2017 @ 1:30pm 
I understand. Probably issues with Radious, indeed, don't know exactly what that team didn't mod... :) Well, about character management... Maybe Radious gives different bonusses, I don't know... But it is true that more characters will guarantee more income... but: it will be inconsistent, so depending on the bond it will fluctuate and more characters will mean more trouble as well later on... the bond and house traits will fluctuate both... (bonds alone can go easily up till -3, and for a sworn enemy up to -5 loyalty)... It is the same for the AI, though.
This system replaces the 3000 income that you get out of nowhere in the vanilla game. Always thought that a bit cheap... The one that in the income tab is referred to as "other". Maybe it isn't finetuned yet, thanks for your remarks about that. I will think about a separate mod, but I'm busy with some other stuff now, so it will have to wait a while.
If you have other feedback, feel free to drop another line! cheerS
|rav| 4 Apr, 2017 @ 9:12am 
Hi. This seems to be a great mod however I am not sure if it's compatible with Radious. In testing I saw that if I adopt a character and end the turn (thus saving on legendary dif) without any previous auto save (from let's say a battle) the adoption doesn't stay there when I load the save which starts next turn. Second observation is that the income seems to skyrocket with the ERE due to the tax rate bonuses which characters get. I wish there was a version of this mod without those tax rate and contribution bonuses simply because it's frankly ridiculously easy to play the game even on legendary if you know anything about character management.
Skidvar  [author] 3 Apr, 2017 @ 2:28am 
No. This replaces the first two... Legendary Heirlooms is a great add-on for ancillaries, but this one features a stand-alone one. I'd say have a look. E.g. Specific traits like "Head of noble house" trigger a unique ancillary... Each faction has three noble houses and one royal or imperial house. Each of these has one head which gets a bonus... All members of the houses get a smaller bonus. This is a very simplied version of the ancillary system as I don't like the vanilla one... Changing ancillaries is very limited in this mod.
WolfgangKrauser 2 Apr, 2017 @ 2:12am 
Hi, is this compatible with Better Triggers & Special Traits & Legendary Heirlooms?
Skidvar  [author] 23 Nov, 2016 @ 10:37am 
Good, he has a whole series, maybe also about lua, not sure. ;)
Komenus 23 Nov, 2016 @ 10:19am 
I understand. i have no experience, but really want to do it. I am interesting in add some new traits to agents. It is not true for me, then only priests have traits which explained their social role(i meant bishop). Thx for recomendation, i am going to start with magnar tutorial
Skidvar  [author] 23 Nov, 2016 @ 9:53am 
It's not that simple. It involves a bit of lua scripting & db editing. Any experience in this area? If so, what do you want to know in particular? If not in db editing, start with watching Magnar's modding tutorials, he explains it really well in his videos. If not in lua editing I can help you to get started there.
Komenus 23 Nov, 2016 @ 9:12am 
Ye. I solve the problem, it was connected with localisation pack. After i included text from your mode to this all working good) Thx for great work!
Can u explain me how to add a new trait pls?
Skidvar  [author] 22 Nov, 2016 @ 5:18pm 
What do you mean? ancillaries?
Komenus 22 Nov, 2016 @ 2:47pm 
Hi! Have the strange crash, if i tying to open "New in entourage"
giwrgosstamos88 2 Sep, 2016 @ 1:33am 
and i was about to begin..:) tnx a lot
Skidvar  [author] 2 Sep, 2016 @ 1:32am 
Not recommended. Maybe you won't crash, but it will become a mess with double traits and traits that don't evolve anymore.
giwrgosstamos88 1 Sep, 2016 @ 4:46pm 
thanks for the reply friend,i cant resist i ll give it a try,another question again maybe a newbish one but i cant resist asking if there is a problem on the campaign can i disable it and continue?thanks again in advance
Skidvar  [author] 1 Sep, 2016 @ 4:02pm 
Thanks! Not sure about Europa Perdita... Seems they are working on house/tribe traits as well, so... I think so for the moment, but in time that will change... Let me know ;)
giwrgosstamos88 1 Sep, 2016 @ 2:15pm 
one question only,is it compatible with europa perdita?i think i cant play without it now,trully awesome work
Ulfhednar 1 Sep, 2016 @ 12:49pm 
Awesome Skidvar !
agrez 31 Aug, 2016 @ 10:26am 
Awesome bro nice work
Skidvar  [author] 12 Aug, 2016 @ 7:41am 
Great you like it ;)
Kaiser Gaius Cesarino 22 Sep, 2015 @ 4:55pm 
awesome