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You can check it out for yourself. Disable all mod. Leave only this one. Start the game, start a new start. If the ships are displayed, then you have a problem with the mods.
Skunk becomes a salvager by using drones or salvage laser, its like having a bunch of mining drones on your Albion Skunk. and it doesnt take up any of the 8 drone slots
They fly out automaticly unless you disable auto launch, when you disable auto launch they also return to your ship, I had to do that a couple times to protect the drones or they get shot up, they cost a little over 1 mil each.
http://www.nexusmods.com/xrebirth/mods/416/?
nice if you could proffit from it to.
http://i.imgur.com/B6xTObg.png
http://i.imgur.com/FI8jaji.png
Since other mods don't seem to be the problem, it would help to have a save to look at.
Without me having the save file you would need to enable the error logs and check if there are any errors related to my mod.
I'm sorry it's not working for you. I hope we can find the issue at some point.
If you think it is that mod, can't you just disable it and check the shipyard?
by aladinalek maybe cause you can instat build the devries shipyard
What shipyard have you searched at? They are only available in "DeVries->Glaring Truth->Darned Hot Air" zone.
I took a quick look but I don't see any errors related to this mod.
What do you mean that ships are not showing up?
Existing ships have disapeared or you don't see them in the shipyard?
He is never alone. Around him, swarms of flying fighters.
But in the end I'll just be happy if I can effectively protect my stations from incursions and be effective without the need to micromanage carriers and fighter support
In the Devries system, somewhere between the Albion jump gate and the station where Nakano is, there's a decrepit station with a large force (anywhere from 3-8 Xenon K's which, with the HIVI/MA turrets, have more technical firepower then the I's) of Xenon ships. Whole bunch of fighters there (Reivers) that the Yamato's can blow to bits easily enough.
I find drones in general to be useless. More so after getting a few Yamato's which can dismantle a station or capship in superb time. I think it took like 15-20 minutes to kill a fully upgraded shipyard. Just be careful of the stations focusing down a single Yamato, one of mine almost died before getting out of the range of the shipyards weapons.
Yes, capturing and selling is a great way to farm and make money quickly. That said, I don't know if a patient player will be deterred too much in acquiring tens of ships if he really wants to :) With Arawn was even worse as you can capture them directly from missions.
I also use this method to get hold of funds quickly to help expand my corporation and until now I invested most of it in transports and stations. I do however plan to have 3 strike groups of 3 Yamato's each and then cover the sectors of interest with Yamato patrols :). I think it will take me a while to accomplish this using only funds gained by my stations.
I reduced the drone bay for 3 reasons:
1. Fighter drones became pretty useless.
2. Why would a destroyer have the same drone capacity as a carrier?
3. Drone space is now used by weapons.
Can't wait to see how it goes against some Xenons :D
i also have the super transport mod that makes it so you can build a transport-type Destroyer (1,600,000 space for transporting all wares) and comes equipped with six HIVI/MA turrets. Also has over 200 beam-type weapons that also obliterate fighters. Combine the two (Leviathan is a bit slow compared to the Yamato, mind) and you essentially have a fleet capable of decimating any capital ship they encounter.
Well, funds aside (selling ships is the best mechanic in X Rebirth IMO), the ships are pretty well balanced when all things are put together. That said, I like how you removed most of the drones, things were pretty much useless aside from construction and cargo. Also, just finished my fifth one not too long ago. Fun watching Xenon K's dissapear in a storm of beam weapon fire.
Seriously though, they probably should be a little more expensive at the very least, as it is you can build a bunch of them from capturing and selling capships. Great mod either way.
The Yamato is more or less a replacement for the Fulmekron, because I thought the Fulmekron is ugly and I didn't want to own such things, so I had that in mind when I designed it. Not sure if I balanced it well enough, but from my tests it seemed that it handles well one or two Taranis, but not more than that, also on normal difficulty.
Btw, I've seen the Yamato against 30 something Plutarch fighters. It was a short fight but very fun and surprising to see
What you see happen to fighters is quite normal since lasers are instant hit weapons with almost 100% accuracy. The only advantage a fighter has is speed and agility and that is irrelevant now. A ship can only be effective against such weapons if it is powerful enough to take the hits and fire back. Look at Star Trek, there are no small ships in combat roles because of the phaser beams.
Now, the Arawn becomes just an expensive and slow cruiser which is normal because it was built with a carrier role in mind. It is a large ship with a lot of empty space in it. Would that space be used for weapons the Arawn would become much more effective and deadly. Also I think the build time for the Yamato should be lower than that of the Arawn just because of its size. The Arawn is twice as big as the Yamato, better armored and has roughly the same number of components. While damage is much less because of its weapons, complexity overall seems bigger for the Arawn.
Thanks, glad you like it :). Unfortunately I'm not sure the NPC's really use the ships. I've been seeing them being built for a while now, but then they just go exploring and I never see them again, so not sure what happens.
To be honest, looking at what the Yamato's can do to fighters AND capital ships (especially if you have two or more of them), the Arawn is fairly useless in comparison. I mean, I've watched a single one of them obliterate ten fighters in a row. Trades blows pretty well with Xenon ships as well, though it dies quickly against two of 'em. I think the current build time, while it should be reduced some, shouldn't be lower then the Fulmekron or the Arawn based on the actual damage output of it's weapons alone. This is on normal, by the way.
Ты включи мод в меню расширений или посмотри внимательней , все суда на месте , могу скрины показать .
Суда продаются на верфи в Деврис, вызывай продавца XL и будет тебе счастье..
What do you mean you have no ships? No ships from this mod or no ships at all?
If you have other ships at the shipyard, what ships are there?
Araun - 18 minutes.
Fulmikron - 19 minutes.
Taranis - 11 minutes.
Yamata - 25 minutes. maybe 16 minutes ?