X Rebirth

X Rebirth

Denied Space Initiative
58 Comments
aladinaleks 10 Apr, 2018 @ 12:03am 
I have 55 mods.

You can check it out for yourself. Disable all mod. Leave only this one. Start the game, start a new start. If the ships are displayed, then you have a problem with the mods.

Draconix26 9 Apr, 2018 @ 7:44pm 
@aladinaleks do you have a list of mods you are using cause these ships are not showing up for me. Thanks
aladinaleks 24 Mar, 2018 @ 8:12am 
Mod works on version 4.30. !!!! You can build ships at the Devriz shipyard.
mihaib  [author] 24 Mar, 2018 @ 3:02am 
Sorry guys, but I stopped maintaining this, I barely have time ofr games these days. Anyone who wants to update or modify it is free to do so. Happy playing.
aladinaleks 10 Mar, 2018 @ 8:37am 
Who told you that ?
Draconix26 9 Mar, 2018 @ 6:55pm 
aww this doesnt work anymore
Haribo73 3 Mar, 2018 @ 7:45am 
updates????
Cheetahhawk 30 May, 2017 @ 6:42pm 
would be nice to have a salvage ship that could recover parts like generators reactors etc although if the ship had blown up those might not work any more anyway, however there is a mod for salvaging wrecks on nexus mods, called explore and salvage. it has an mk1 and mk2 salvage laser and adds salvage drones to the equipment merchant that you can buy, then your Albion
Skunk becomes a salvager by using drones or salvage laser, its like having a bunch of mining drones on your Albion Skunk. and it doesnt take up any of the 8 drone slots
They fly out automaticly unless you disable auto launch, when you disable auto launch they also return to your ship, I had to do that a couple times to protect the drones or they get shot up, they cost a little over 1 mil each.

http://www.nexusmods.com/xrebirth/mods/416/?
mihaib  [author] 4 Apr, 2016 @ 11:28am 
I don't know if that kind of ship can be added. Only if the scripts allow for the debris to be removed on demand (when the ship is done with it). I think there is a mod that does something similar already on Steam. In any case, I don't plan on adding anything else right now, but you can ask the modders on the Egosoft forums. Some of them do mods on request.
MegaSkyHammer 1 Apr, 2016 @ 3:40pm 
can you add a ship to clean up destroyed ship debries?
nice if you could proffit from it to.
Draconix26 2 Mar, 2016 @ 12:47pm 
TY mihaib
mihaib  [author] 2 Mar, 2016 @ 11:04am 
Here are two screenshots (not mine) that show how to enable it and where to find it afterwards
http://i.imgur.com/B6xTObg.png
http://i.imgur.com/FI8jaji.png
Draconix26 1 Mar, 2016 @ 4:16pm 
how do i do the error log
mihaib  [author] 1 Mar, 2016 @ 3:01pm 
I have a 38 MB save on Dropbox, the free version, so maybe you will try that at some point. I think it lets you upload even bigger files, but you need to have the application installed. If you upload using the browser the limit is much smaller.

Since other mods don't seem to be the problem, it would help to have a save to look at.
Without me having the save file you would need to enable the error logs and check if there are any errors related to my mod.

I'm sorry it's not working for you. I hope we can find the issue at some point.
Draconix26 1 Mar, 2016 @ 11:46am 
i cant use any of those free versions wont let me upload more than 2mb and right now work is slow so my pockets are empty
Draconix26 1 Mar, 2016 @ 11:31am 
i did it turns out its not ive disabled almost a dozen more and still no luck this sucks your hercules mining ship is awesome
mihaib  [author] 1 Mar, 2016 @ 10:57am 
Well, I usualy use Dropbox, make the file public and get a publi link from it that I can send to people. You can also to the same with any other cloud service like OneDrive or Google Drive.

If you think it is that mod, can't you just disable it and check the shipyard?
Draconix26 29 Feb, 2016 @ 10:50pm 
how do i upload a save game
Draconix26 29 Feb, 2016 @ 10:49pm 
if it is a mod then the only thing i can think it might be is Cheat Menu X Rebirth
by aladinalek maybe cause you can instat build the devries shipyard
mihaib  [author] 29 Feb, 2016 @ 11:13am 
I would also sugest you disable other mods one by one and see if it changes anything. Maybe there is some conflict with another mod. I would suspect some ship mod that adds ships to the same shipyard.
mihaib  [author] 29 Feb, 2016 @ 11:08am 
can you maybe upload a save game somewhere public so I can check it?
Draconix26 28 Feb, 2016 @ 8:14pm 
nope didnt work
Draconix26 28 Feb, 2016 @ 2:36pm 
thats where i checked i have no clue why then ill delte it and subcribe again maybe then it will work after that i dont know
mihaib  [author] 28 Feb, 2016 @ 10:12am 
I've just been to the shipyard and they are all listed there waiting to be bought. I have 4.0 and HOL installed so I believe we have the same version of the game.

What shipyard have you searched at? They are only available in "DeVries->Glaring Truth->Darned Hot Air" zone.
Draconix26 27 Feb, 2016 @ 7:09pm 
they are not in the shipyard after 4..0 and hol i have not been able to make them
mihaib  [author] 27 Feb, 2016 @ 10:17am 
@Draconix26
I took a quick look but I don't see any errors related to this mod.
What do you mean that ships are not showing up?
Existing ships have disapeared or you don't see them in the shipyard?
Draconix26 26 Feb, 2016 @ 6:27pm 
needs to be updated for 4.0 ships are not showing up
G.A. 15 Oct, 2015 @ 7:27pm 
He Giant Xenon cruiser is an absolute monster, scrapped it anything that stood in his way.
He is never alone. Around him, swarms of flying fighters.
sgtinvictus20 1 Oct, 2015 @ 5:56pm 
I think it'll be fairly easy to kill them with a good lineup really. I didn't go with just Yamato's, as I have a couple Halberd's (Titan's Armoury) and a few other ships. Halberds are XL ships with 24 Plasma/JET LR(beam) turrets for anti-capital work. That said, they are pretty crappy compared to the Yamato's range and firepower, but are otherwise pretty good ships.
mihaib  [author] 30 Sep, 2015 @ 11:17am 
I wonder if I can tackle one of those Xenon I with a strike force of 3 destroyers :steamhappy:
But in the end I'll just be happy if I can effectively protect my stations from incursions and be effective without the need to micromanage carriers and fighter support :steammocking:
sgtinvictus20 29 Sep, 2015 @ 12:18pm 
That said, facing a Xenon I when it comes to it is going to be a very interesting fight. 22,800,000 HP and absolutely bristling with HIT/MA and Plasma/MA (stronger then the Argon variant, if slower-firing) turrets and eight missile launchers.
sgtinvictus20 29 Sep, 2015 @ 12:16pm 
Well, when you consider the Xenon K's are actually L-class ships, the fact that they have six of the HIVI/MA turrets makes then capable of outputting XL-class firepower. They don't have many other weapons though, 7 HIT/MA turrets that are basically shotgun versions of the Argon weapons. They have 2.9mil HP, so watch out when fighting 'em. Those HIT/MA are a hell of a lot more effective compared to Argon variants.
mihaib  [author] 29 Sep, 2015 @ 10:32am 
Sounds like a lot of fun and some epic battles await :D
sgtinvictus20 29 Sep, 2015 @ 10:14am 
@mihaib

In the Devries system, somewhere between the Albion jump gate and the station where Nakano is, there's a decrepit station with a large force (anywhere from 3-8 Xenon K's which, with the HIVI/MA turrets, have more technical firepower then the I's) of Xenon ships. Whole bunch of fighters there (Reivers) that the Yamato's can blow to bits easily enough.

I find drones in general to be useless. More so after getting a few Yamato's which can dismantle a station or capship in superb time. I think it took like 15-20 minutes to kill a fully upgraded shipyard. Just be careful of the stations focusing down a single Yamato, one of mine almost died before getting out of the range of the shipyards weapons.
mihaib  [author] 29 Sep, 2015 @ 10:00am 
@sgtinvictus20
Yes, capturing and selling is a great way to farm and make money quickly. That said, I don't know if a patient player will be deterred too much in acquiring tens of ships if he really wants to :) With Arawn was even worse as you can capture them directly from missions.

I also use this method to get hold of funds quickly to help expand my corporation and until now I invested most of it in transports and stations. I do however plan to have 3 strike groups of 3 Yamato's each and then cover the sectors of interest with Yamato patrols :). I think it will take me a while to accomplish this using only funds gained by my stations.

I reduced the drone bay for 3 reasons:
1. Fighter drones became pretty useless.
2. Why would a destroyer have the same drone capacity as a carrier?
3. Drone space is now used by weapons.

Can't wait to see how it goes against some Xenons :D
sgtinvictus20 28 Sep, 2015 @ 1:56pm 
@mihaib

i also have the super transport mod that makes it so you can build a transport-type Destroyer (1,600,000 space for transporting all wares) and comes equipped with six HIVI/MA turrets. Also has over 200 beam-type weapons that also obliterate fighters. Combine the two (Leviathan is a bit slow compared to the Yamato, mind) and you essentially have a fleet capable of decimating any capital ship they encounter. :steamhappy:
sgtinvictus20 28 Sep, 2015 @ 1:50pm 
@mihaib

Well, funds aside (selling ships is the best mechanic in X Rebirth IMO), the ships are pretty well balanced when all things are put together. That said, I like how you removed most of the drones, things were pretty much useless aside from construction and cargo. Also, just finished my fifth one not too long ago. Fun watching Xenon K's dissapear in a storm of beam weapon fire.

Seriously though, they probably should be a little more expensive at the very least, as it is you can build a bunch of them from capturing and selling capships. Great mod either way. :steamhappy:
mihaib  [author] 28 Sep, 2015 @ 11:11am 
@sgtinvictus20

The Yamato is more or less a replacement for the Fulmekron, because I thought the Fulmekron is ugly and I didn't want to own such things, so I had that in mind when I designed it. Not sure if I balanced it well enough, but from my tests it seemed that it handles well one or two Taranis, but not more than that, also on normal difficulty.

Btw, I've seen the Yamato against 30 something Plutarch fighters. It was a short fight but very fun and surprising to see :steamhappy: Just send it to Cuspid Splint or another heavily patrolled sector.
mihaib  [author] 28 Sep, 2015 @ 11:10am 
@sgtinvictus20
What you see happen to fighters is quite normal since lasers are instant hit weapons with almost 100% accuracy. The only advantage a fighter has is speed and agility and that is irrelevant now. A ship can only be effective against such weapons if it is powerful enough to take the hits and fire back. Look at Star Trek, there are no small ships in combat roles because of the phaser beams.

Now, the Arawn becomes just an expensive and slow cruiser which is normal because it was built with a carrier role in mind. It is a large ship with a lot of empty space in it. Would that space be used for weapons the Arawn would become much more effective and deadly. Also I think the build time for the Yamato should be lower than that of the Arawn just because of its size. The Arawn is twice as big as the Yamato, better armored and has roughly the same number of components. While damage is much less because of its weapons, complexity overall seems bigger for the Arawn.
mihaib  [author] 28 Sep, 2015 @ 11:10am 
@ew-tech
Thanks, glad you like it :). Unfortunately I'm not sure the NPC's really use the ships. I've been seeing them being built for a while now, but then they just go exploring and I never see them again, so not sure what happens.
sgtinvictus20 28 Sep, 2015 @ 9:04am 
@mihaib
To be honest, looking at what the Yamato's can do to fighters AND capital ships (especially if you have two or more of them), the Arawn is fairly useless in comparison. I mean, I've watched a single one of them obliterate ten fighters in a row. Trades blows pretty well with Xenon ships as well, though it dies quickly against two of 'em. I think the current build time, while it should be reduced some, shouldn't be lower then the Fulmekron or the Arawn based on the actual damage output of it's weapons alone. This is on normal, by the way.
Tinkering Solderbro 28 Sep, 2015 @ 8:15am 
Very cool mod, excellent performance from the ships. With time the NPC's will also buy this ships and make the sector and trading more securre. Thx:-)
aladinaleks 27 Sep, 2015 @ 11:43am 
@suvorin_66

Ты включи мод в меню расширений или посмотри внимательней , все суда на месте , могу скрины показать .

Суда продаются на верфи в Деврис, вызывай продавца XL и будет тебе счастье..
mihaib  [author] 27 Sep, 2015 @ 11:19am 
@suvorin_66
What do you mean you have no ships? No ships from this mod or no ships at all?
If you have other ships at the shipyard, what ships are there?
suvorin_66 27 Sep, 2015 @ 10:44am 
У меня нет судов в указоной веръфи DeVries
mihaib  [author] 26 Sep, 2015 @ 2:45pm 
I'll think about how long it should be, but I agree that it shouldn't be more than the Arawn.
aladinaleks 26 Sep, 2015 @ 2:00pm 
25 minutes to bilding of the ship, too long.

Araun - 18 minutes.
Fulmikron - 19 minutes.
Taranis - 11 minutes.


Yamata - 25 minutes. maybe 16 minutes ?
sgtinvictus20 26 Sep, 2015 @ 8:01am 
Ah, that's why I couldn'f find 'em. Thanks.
mihaib  [author] 26 Sep, 2015 @ 1:39am 
Both ships are at the shipyard in DeVries / Glaring Truth / Darned Hot Air
sgtinvictus20 25 Sep, 2015 @ 10:26pm 
Where do you find the Strike Destroyer Yamato?