Torchlight II

Torchlight II

No litter (v.29)
22 Comments
Kebbek  [author] 7 Jan, 2016 @ 7:49pm 
This mods is not suppose to be compatible with Synergies anyway
rrgerty 7 Jan, 2016 @ 5:53am 
WARNING If it removes white GEMS, the SOULS from Synergies Mod cannot drop.
Kebbek  [author] 14 Dec, 2015 @ 6:59pm 
@Pegasus98 this is the other mods that does that, not this one sorry for the confusion
Kebbek  [author] 9 Dec, 2015 @ 7:24pm 
yes, that is the main goal here
Pegasus98 3 Dec, 2015 @ 5:40pm 
Does this mod make it so normal mobs no longer drop anything at all?
steffire3 30 Sep, 2015 @ 7:53pm 
lol actually I'll go ahead and find it... but I think others would benefit from a link in this mod's description. thx :D
Kebbek  [author] 30 Sep, 2015 @ 7:50pm 
i could lol
Kebbek  [author] 30 Sep, 2015 @ 7:49pm 
@steffire3 i have a new version of this. Please try it and let me know if solve your problem of blue trash :) lol
Kebbek  [author] 30 Sep, 2015 @ 7:42pm 
i have a new version of this mod online now. I did want to fix the probleme of blue trash so i came up with the no drop at all from normal monsters.
steffire3 30 Sep, 2015 @ 10:39am 
I don't play Synergies yet I can say it works wonders with LAO 2.0 Chaos mod and minigun mod.
Kebbek  [author] 30 Sep, 2015 @ 10:13am 
Yes, blue is the new trash. i am working on a new version of this mod.
i know that my mod works well with Essentials, but i have no idea if it is Synergies freindly.

Can someone tell me if it is?
steffire3 30 Sep, 2015 @ 9:33am 
This mod is amazing... however blues became the new trash from dead mobs- please fix- but the fact that even the gambler carries no more greens or blands means I don't need Smarter Gambler mod anymore thx :D

It also means it's easier to find class sets now and powerful weapons from armory mods :)
Gulp DragonDawn 30 Sep, 2015 @ 8:45am 
cool.
Kebbek  [author] 30 Sep, 2015 @ 8:42am 
i'll see where this get me. im worknig on something now and i might have found a solution.
Gulp DragonDawn 30 Sep, 2015 @ 7:38am 
weel, thanks for hearing me out :) . maybe a compromise between the 2?
Kebbek  [author] 29 Sep, 2015 @ 4:39pm 
im sure can make 2 versions. my only concern with this one is that because no unchanted and enchanted items drops, the ratio of rare and unique went up like crazy, because the useless one are replace in the drop weight. also, too many boon scroll :) (not a bad thing)

Gulp DragonDawn 29 Sep, 2015 @ 2:58pm 
another question. can you have to versions of this mod, one for your original purpose and another
for allowing excessive rare and unique drops while getting rid of white and green drops as your mod is closer to the 2nd already and i think would make a popular mod for op enthusiests.
Gulp DragonDawn 29 Sep, 2015 @ 2:55pm 
thanks for taking my question into account. few modders take such time to answer their own mod comments. your description is alot easier to understand now and i'm sure many will benefit. once again, thanks. :)
Kebbek  [author] 29 Sep, 2015 @ 11:38am 
yes, i think i'll put that also in my description :)
Gulp DragonDawn 29 Sep, 2015 @ 11:32am 
what do you mean by white, green, and blue drops? Are you refering to item type like unchanted, enchanted, and rare?
Kebbek  [author] 27 Sep, 2015 @ 6:55pm 
nice, 10 subs and no complaint, must be working well !!!
Kebbek  [author] 24 Sep, 2015 @ 6:14pm 
Hello everyone. When you try this mod, please take 2 minutes and give me feedback on the mod. I would really appreciate good or bad comments to see where I stand with this mod,

Enjoy it if you like it.